Bryce walked slowly back to her. “Again I say, why should we trust you? If there’s proof as you say in Buridan tower… if you’d even let us get there before the police descended on us… Too many ifs, Ms. Thrace-Guiles.”
“I’ll draft you a note right now,” she said. “Made out to the night watch at the elevators, to let your people ride the elevator down to Buridan Tower. You can do it right now, and release me after you’re sure I’m right.”
“And be trapped there when your charade is exposed?”
That was just too much for Venera. “Then forget it, you bastard!” she yelled at him. “Go on, get out! I’m sure you’re far too busy playing the romantic revolutionary leader. Go and sacrifice the lives of a few more of your friends to convince the rest of them that you’re actually doing something. Oh, and blow up a few women and babies for good measure, I’m sure that’ll make you feel better—or start your damned war and kill ten thousand innocents, I don’t care! Just get out of my sight!”
Bryce’s face darkened with anger, but he didn’t move. Finally he stalked over and scowled at her. Venera glared back.
“Bring this woman some paper,” he said. “You’ll write that note,” he said in a low voice, “and we’ll see what we can find in Buridan Tower.”
The streets had not changed since his childhood. Garth Diamandis strode familiar ways, but after such a long absence it was as if he saw them with new eyes. His town-wheel, officially known as Wheel 3, had been called Hammerlong for centuries. Its riveted iron diameter spanned nearly a mile, and the inside surface on which the buildings were set was nearly half that wide. It had spun for five hundred years. In that time, the layout of Hammerlong’s gargoyled buildings had been rearranged—or not where they accommodated stubborn holdouts—dozens of times. New edifices had hiked their buttresses over the shoulders of older ones as the population grew, then shrank, then grew again. The wheel had been fixed, reinforced, rejigged, and thrown out of whack by weight imbalances so often that its constant creaking and groaning was like background music to the citizens who lived there. The smell of rust permeated everything.
With finite space, the citizens of the wheel had jammed new buildings in between existing ones; corkscrewed them inward and outward from the rim; overgrown what was original with the new. Streamlined towers hung like knife blades below the rim, their bottom-most floors straining under nearly two gravities while the stacked apartments overhead converged to shadow the streets and a second layer of avenues, then a third, were built up where weight diminished. Yin-yang stairs, elevator cables, ancient rust-dribbling spokes, and leaking pipes all knotted together at the smoke-wreathed axis. Ships and shuttles clustered there like grazing flies.
Hammerlong seemed designed for skulking and the population did just that. Most were citizens of nations based on Greater Spyre, after all, so they brought the paranoia of that realm with them to the city. Those born and raised in Hammerlong and the other wheels were more open, but they formed a separate class and had fewer rights in their own towns. Left to their own devices, they cultivated a second economy and culture in the alleys, air-shafts and crawlspaces of the layered city.
Garth was on a third-level street when the full force of nostalgia hit him. He had to stop, his imagination filling in gaps in the crowds that scurried to and fro like so many black-clad ants. He saw the young dandies of his youth, swaggering and hipshot to display their pistols; the ingenues leaning on their balconies high above, their attention apparently elsewhere. He had walked or run or fled down these ways dozens of times.
Some of his old compatriots were dead, he knew, some had moved on to build prosperous families and deny their youths. Others… the prisons were still full, one of Venera Fanning’s new carpenters had told him this morning. And, if one knew where to look, and how to read… there, yes he saw a thin scrawl of graffiti on a wall ten feet beyond the parapet. Made with chalk, it was barely visible unless you knew to look for it. Repeal Edict 1, said the spiky letters.
Garth smiled. Ah, the naivete of youth! Edict 1 had been passed so long ago that most citizens of Spyre didn’t even know it existed, nor would they have understood its significance if it were described to them. The hotheaded youth of Spyre were still political, it seemed, and still as incompetent at promoting their politics as in his day. Witness that appalling bomb attack yesterday.
The memory chased all sentimentality out of Garth’s mind. His mouth set in a stoic frown, he continued on down the street, digging his hands deep in his coat pockets and avoiding the glances of the few women who frequented the walkway. His aching feet carried him to stairs and more stairs, and his knees and hips began to protest at the labor. The last time he’d gone this way he’d been able to run all the way up.
Hundreds of feet above the official street level of Hammerlong, a bridge had been thrown between two buildings back in the carefree Reconstructionist period. Culture and art had flourished here before the time of the preservationists, even before the insular paranoia that had swallowed all the great nations.
The bridge was two stories tall and faced with leaded glass windows that caught the light of Candesce. It wasn’t used by occupants of either tower; the forges of one had little use for the paper-making enterprise in the other. For decades, the lofting, sunlit spaces of the bridge had been used by bohemian artists—and the agitators and revolutionaries who loved them.
Garth’s heart was pounding as he took the last few steps up a wrought-iron fire escape at the center of the span. He paused to catch his breath next to the wrought-iron curlicues of the door, and listened to the scratchy gramophone music that emanated from it. Then he rapped on the door.
The gramophone stopped. He heard scrambling noises, muffled voices. Then the door cracked open an inch. “Yes?” a man said belligerently.
“Sorry to disturb you,” Garth said with a broad smile. “I’m looking for someone.”
“Well, they’re not here.” The door started to close.
Garth laughed richly. “I’m not with the secret police, young pup. I used to live here.”
The door hesitated. “I painted this iron about… oh, twenty years ago,” Garth said, tracing his finger along the curves of metal. “It was rusting out, just like the one in the back bathroom. Do the pipes still knock when you run the water?”
“What do you want?” The voice held a little less harshness.
Garth withdrew his hand from the remembered metal. With difficulty he brought his attention back to the present. “I know she doesn’t live here now,” he said. “Too much time has passed. But I had to start somewhere and this was the last place we were together. I don’t suppose you know… any of the former occupants of the place?”
“Just a minute.” The door closed, then opened again, widely this time. “Come in.” Garth stepped into the sunlit space and was overwhelmed by memory.
The factory planks paving the floor had proven perfect for dancing. He remembered stepping into and out of that parallelogram of sunlight—though there had been a table next to it and he’d banged his hip—while she sang along with the gramophone. That same gramophone sat on a windowsill now, guarded by twin potted orange trees. A mobile of candles and wire turned slowly in the dusty sunlight, entangling his view of the loft behind it. Where he’d slept, and made love, and played his dulcimer for years…
“Who are you after?” A young woman with cropped black hair stood before him. She wore a man’s clothing and held a tattoo needle loosely in one hand. Another woman sat at the table behind her, shoulder bared and bleeding.