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The interior of Spyre was spoked by thousands of these cables; some rose at low angles to reattach themselves to the skin of the world just a few miles away. Some shot straight up to touch down on the opposite side of the cylinder. All were under tremendous tension and every now and then one snapped; then the world ran like a bell for an hour or two and shifted, and more pieces fell off of it.

Aside from keeping the world together, the cables served numerous purposes. Some carried elevators. The one Garth approached had smaller lines draped and coiled around its frayed black surface—some old, rusted, and disused pulley system. The main cable was anchored to a corroded metal cone that jutted out of the earth. He clipped two corners of the roll of netting to the old pulley. Then he jogged away from the tracks, unreeling the net behind him.

It took far too long to connect a third corner of the huge net to a corroded flagpole. Sweating and suffering palpitations, he ran back to the flagpole one more time. As he did she came by again.

She was a bullet. In fact, it was the land that was speeding by below her and pulling the air with it. If she'd been alive earlier she might be dead now; he doubted whether anyone could breathe in such a gale.

As soon as she shot past, Garth began hauling on the pulleys. The net lurched into the air a foot at a time. Too slow! He cursed and redoubled his effort, expecting to hear shouts from the preservationist camp at any moment.

With agonizing slowness, a triangle of netting rose. One end was anchored to the flagpole; two more were on their way up the cable. Had he judged her trajectory right? It didn't matter; this was the only attachment point for hundreds of yards, and by now she was too low. Air resistance was yanking her down, and in moments she would be tumbled to pieces on the ground.

Here she came. Garth wiped sweat out of his eyes and pulled with bloody hands. At that moment the shriek of a steam whistle sounded from the preservationist camp. The rusted engine was on the move.

The mysterious woman arrowed in just above the highest trees. Garth thought for sure she was going to miss his net. Then, just as the rusted engine sailed by on the tracks—he caught snapshot glimpses of surprised preservationist faces and open mouths—she hit the net and yanked it off the cable.

A twirling screw hit Garth in the nose and he sat down. Sparks shot from screaming brakes on the tracks, and the black tangling form of the falling woman passed between the Y-uprights of a jagged tree, the trailing net catching branches and snapping them as she bounced with astonishing gentleness into a bed of weeds.

Garth was there in seconds, cutting through the netting with his knife. Her clothes marked her as a foreigner, so her ransom potential might be low. He probably couldn't even get much for her clothes; cloth like that had no business being worn in Spyre. Oh well; maybe she had some adornments that might fetch enough to buy him food for a few weeks.

Just in case, he put a hand on her neck—and felt a pulse. Garth cursed in astonishment. Jubilantly he slashed away the rest of the strands and pulled her out as a warning shot cracked through the air.

Unable to resist, he teased back the wave of black hair that fell across her face. The woman was fairly young—in her twenties—and had fine, sharp features with well-defined black eyebrows and full lips. The symmetry of her face was broken only by a star-shaped scar on her jaw. Her skin would have been quite fair were it not deeply sunburnt.

She only weighed twenty pounds or so. It was easy to sling her over his shoulder and run for the deep bush that marked the boundary of the disputed lands.

He pushed his way through the branches and onto private land. The preservationists pulled up short, cursing, just shy of the bushes. Garth Diamandis laughed as he ran; and for a precious few minutes, he felt like he was twenty years old again.

1

A low-beamed ceiling swam into focus. Venera Fanning frowned at it, then winced as pain shot through her jaw. She was definitely alive, she decided ruefully.

She was—but was Chaison Fanning also among the living, or was Venera now a widow? That was it, she had been trying to get back to her husband, Chaison Fanning. Trying to get home—

Sitting up proved impossible. The slightest motion sent waves of pain through her; she felt like she'd been skinned. She moaned involuntarily.

"You're awake?” The thickly accented words had the crackle of age to them. She turned her head gingerly and made out a dim form moving to sit next to her. She was lying on a bed—probably—and he was on a stool or something. She blinked, trying to take in more of the long, low room.

"Don't try to move,” said the old man. “You've got severe sunburn and sunstroke, too. Plus a few cuts and bruises. I've been wetting down the sheets to give you some relief. Gave you water, too. Don't know what else to do."

"Th-thanks.” Then she looked down at herself. “Where are my clothes?"

His face cracked in a smile, and for a second he looked much younger. He had slab-like features, with prominent cheekbones and piercing gray eyes. Eyes like that could send chills through you, and from his confident grin he seemed to know it. But as he shifted in the firelight, she saw that lines of care and disappointment had cut away much of his handsomeness.

"Your clothes are here,” he said, patting a chair or table nearby. “Don't worry, I've done nothing to you—not out of virtue, mind, I'm not a big fan of virtue, mine or anyone else's. No, you can thank arthritis, old wounds, and age for your safety.” He grinned again. “I'm Garth Diamandis. And you are a foreigner."

Venera sighed listlessly. “Probably. What does that mean around here?"

Diamandis leaned back, crossing his arms. “Much, or nothing, depending."

"And here is…?"

"Spyre,” he said.

"Spyre…” She thought she should remember that name. But Venera was already falling asleep. She let herself do it; after all, it was so cool here…

When she awoke again it was to find herself propped half upright in a chair. Her forehead, upper body, and arms were draped with moist sheets. Blankets swaddled her below that.

Venera was facing a leaded-glass window. Outside, green foliage made a sunlit screen. She heard birds. That suggested the kind of garden you only got in the bigger towns—a gravity-bound garden where trees grew short and squat, and soil stayed in one place. Such things were rare—and that, in turn, implied wealth.

But this room… As she turned her head her hopes faded. This was a hovel, for all that it too seemed built for gravity. The floor was the relentless iron of a town foundation, though surprisingly she could feel no vibration from engines or slipstream vanes through her feet. The silence was uncanny, in fact. The chamber itself was oddly cantilevered, as though hollowed out of the foundations of some much larger structure. Boxes, chests, and empty birdcages were jammed or piled everywhere, a few narrow paths worn between them. The only clear area was the spot where her overstuffed armchair sat. She located the bed to her left, some tables, and a fireplace that looked like it had been clumsily dug into the wall by the window. There were several tables here and the clutter had infected them as well; they were covered with framed pictures.

Venera leaned forward, catching up the sheet at her throat. A sizzle of pain went through her arms and shoulders, and she extended her left arm, snarling. She was sunburned a deep brick red, which was already starting to peel. How long had she been here?

The pictures. Gingerly, she reached out to turn one in the light. It was of a young lady holding a pair of collapsible wrist-fins. She wore a strange, stiff-looking black bodice, and her backdrop was indistinct but might have been clouds.