This view of Spyre was not reassuring. The place was showing its age—dangling sheets of titanium whirred in the wind and huge I-beams thrust down into the dawn-tinted air, whole sagging acres just waiting to peel off the bottom of the world. It was amazing that the place kept itself together.
Next to the blister, a rusted machine gun was mounted on the surface. It faced stoically into the wind, and didn't move when Venera tried the controls in front of the chair.
Well. All this was interesting, but not too interesting. She headed back to the stairs, but the light coming through the ranked leaves was considerable now, and she could see more of the blister's interior. So the little passage that opened out behind the stairs was now obvious.
Venera gnawed her lip and rolled her eyes to look at the closed hatch overhead. One hand was on her hip; even here, with no audience, she posed as she thought.
She needed shoes, but she'd recovered the important items, the key to Candesce and her bullet. Venera was quite aware that she was obsessed with that bullet, and who wouldn't be, she usually reasoned, if one like it had flown a thousand miles or more across Virga to randomly spike through a window and into their jaw? This particular projectile had been fired in some distant war or hunting party and missed its target; since there was no gravity nor solid ground to stop it, the thing had kept going and going until it met her. From that encounter Venera had gained a scar, regular crippling headaches, and something to blame for her own meanness. She'd kept the bullet and over time had become consumed with the need to know where it had come from. It was not, she would admit, a healthy need.
She patted the jacket, feeling the heavy shape inside it; then she slipped past the steps and into the narrow passage, and left Diamandis and his invaders to their own little drama.
It was more of a crawlway than a corridor. Venera walked bent over, gasping as the old leather chafed her hips and knees. Why didn't these people dress sensibly? Lit only by intermittent portholes, the passage wormed its way a hundred yards or so before ending in a round metal door. It was all so obviously abandoned—stinking of rust and inorganic decay—that Venera didn't bother knocking on the door, but turned the little wheel in the middle of it and pushed.
She stepped down into a mirror image of the blister she had just left. She half expected to find another maze of boxes on the other side of the steps, with another junk-framed hovel and another Garth Diamandis waiting for her above. But no, the blister was empty save for a half foot of stagnant water and a truly revolting gallery of fungus and cobwebs. The windows were hazed over but provided enough light for a tiny forest that was trying to conquer the metal chair at the far end. The stairs were jammed with soil and roots.
The prospect of dipping her bare feet into that horrid water nearly made her turn back. What stopped her was a tiny chink of light visible in the midst of the soil plug. After wading cautiously and with revulsion through the stinking stuff, she reached up and pulled at the roots. Gradually, in little showers of dirt, worms, and fibrous tubers, she widened a hole big enough for her to shimmy through. A minute later she dragged herself up out and into the middle of a grassy field.
Too bad about Diamandis, but with luck he was still off on his errand and the interlopers wouldn't be there when he got back. Anyway, he'd been more than compensated for taking care of her; that had been a pilot's ransom of gems and faience he'd taken from her jacket. She half hoped those loud burglars found the stuff—it would serve him right.
Venera's own destination was clear. Spyre being a cylinder, it had ends, and one of those was only half a mile away. There the artificial land curved up hundreds of feet in a gesture that would close off the end if continued. The curve ended in a broad gallery above and beyond which the winds of Virga shuddered. She had only to make it up that slope and hop off the edge and Venera would be in free flight again. She would take her chances with the piranhawks and snipers. She doubted any of them could hit one small woman leaving Spyre at four hundred miles per hour.
In this case, wearing leather would serve her well.
Between Venera and the edge of the world lay a chessboard of estates. Each had its tottering stone walls, high hedges, towers, and moats to defend its two or three acres from the ravages of greedy neighbors. Constrained by space and what Venera sensed was deep paranoia, the estates had evolved into similar designs—the larger ones walled, with groves surrounding open fields and a jumble of towers, annexes, and greenhouses at the center; small ones often just a single square building that took up the entire demesne. These edifices were utterly windowless on the outside, but higher up the curve of the world she could see that most contained courtyards crammed with trees, fountains, and statuary.
The walls of some estates were separated by no more than twenty feet of no-man's land. She ran through these weed-choked alleys, dodging young trees, past iron-faced pillbox gates that faced one another across the minor space like boxy suits of armor. The footing was treacherous, and she suspected traps.
Venera was used to higher gravity than Spyre's. Tired and sore though she was, it was easy for her to leap ten feet to the top of a stone wall and run its length before dropping to the grass beyond. Her feet barely felt brick, root, and stone as she wove in and out of the trees, sprinted around open ponds under windows that were just beginning to gleam yellow in the light of Candesce. As she ran she marveled that such distances could exist; she had never run so far in a straight line and could hardly believe it possible.
The birds were the only ones making sound, but as she ran Venera began to notice a deep rushing roar that came from ahead of her. It was the sound of the edge of the world, and with it there came the beginnings of a breeze.
She heard surprised shouts as she crossed one fanatically perfect lawn, bare feet kissing wet grass. Glancing to the side, Venera caught a glimpse of a small party of men and women sitting on curlicued iron chairs in the morning light. They were sipping tea or something similar.
They stood up—stiff ornamented garments ratcheting into their standing configurations like portcullises slamming down—and the three men howled “intruders!” as if Venera were an entire army of pirates. After a moment, sirens sounded inside the looming stone pile behind them.
"Oh, come on!” She was panting with exhaustion now, her head swimming. But there were only two more estates to pass, and then she would be on the slope to the world's edge. With a burst of speed she raced by more lighting windows and opening doors, noting abstractly that the considerable mob of soldiers who had spilled out of the first place's doors had stopped at the edge of their property as if they'd slammed into an invisible fence.
So she only had to outrace the alarm in each particular property. It could be a game, and Venera actually would have enjoyed the chase if she hadn't been on the verge of fainting from exhaustion and residual heatstroke. If only she had the breath to taunt the idiots on the way by!
Gunshots cut the air as she passed the last estate. This was one of the big single-building affairs, all gray asteroidal stone drizzled with veins of bright metal. Its only external windows were murder slits that started fifteen feet up, and she saw no doors. Empty upward-curving fields beckoned on the other side of the edifice; she staggered onto what Diamandis had called ‘disputed territory’ and paused to catch her breath. “Ha! Safe!"
The wind was now a harsh constant moan, flickering past her in gusts. It spun in little permanent tornadoes over gaps and holes in Spyre's skin. There were more and more such holes as the slope rose to the edge. The edge itself was ragged, a crenellation of collapsed galleries, up-thrusting spars and flapping plates that added to the din.