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And when that happened, the horrors that had been visited upon Kentril would be delivered unto the rest of the world.

"No…"

"No, indeed," agreed the pale figure. "But I believe there is still a chance to prevent this horrific thing from coming to pass, a chance to send Ureh to its long—overdue and proper rest."

"But how? If Tsin's blood is already spilled, doesn't that mean that the city's already a part of our world again?"

"In order to work, the spell must be tied into the two Keys. It is my suspicion that they must still be in place when the sun touches the one atop this peak. Only then will the spell of blood tie itself to darkness and light and grant those within Ureh the ability to step freely beyond the shadow."

Gorst put the matter into simpler terms. "If the stones're in place, the demons can go free. If they're not, then Ureh turns back into ruins."

"Correct… but if the latter occurs, this time it will be permanent."

That made their path quite clear to Kentril. "Then use your sorcery to transport us to one of the Keys. We smash it, and all's done."

"Alas, captain, that would be unwise. I tried to use the power of the runes to send us to your original encampment, just beyond the shadow, but" — he spread his hands—"you can see where we ended up."

"So what do we do, then?"

Zayl toyed with the knife. "I have not entirely given up on using the vestiges of the power I usurped from the runes to transport us at least part of the way. I believe I can send you and Gorst near enough to the Key to Light to give you a chance. In the meantime, I will descend toward the Key to Shadow. One of us may succeed. That is all we need to do to stop this horror from expanding beyond Ureh."

That plan had been tried before, though, and for Gregus Mazi and the priest Tobio, it had failed miserably. Kentril pointed that out.

The necromancer, however, had an answer ready. With a grim smile, he explained, "I shall make myself much more noticeable. I suspect that Juris Khan will believe me the greater threat because of my skills. Besides that, he will have every reason to believe we all travel together."

"Illusion?" It hardly seemed likely to Kentril that Khan would fall for so simple a spell.

"Hardly. Captain… may I have a bit of your blood?"

After nearly having had it spilled already, the mercenary was surprised by the question. Still, he felt he could trust Zayl, especially under the circumstances. The man had saved his life.

Kentril thrust his hand forward, palm up.

Nodding, the necromancer reached forward with his blade, at the same time saying, "You, too, Gorst."

The giant obeyed with less trepidation, likely because of Kentril's own decision. Zayl pricked the forefinger of each, then had the pair turn their palms down.

Spots of blood stained the ridge. The ebony—clad spellcaster waited until each fighter had lost three drops, then ordered the two to step back.

He whispered for several seconds, waving one hand over the stained areas. Then, to both mercenaries' astonishment, Zayl pricked his own finger, carefully letting three drops fall upon each set.

"Under other circumstances, I would cast this in an entirely different way," he commented. "But this will have to do."

Again, he muttered under his breath. Kentril could see the strain in the necromancer's face and understood then that what Zayl sought to accomplish opposed everything he had been taught.

Suddenly, the ground before the captain began to rise up. A few inches at first, then more and more, in less than a minute the mound of rock and earth growing to half the size of a man and getting larger by the second. The taller the mound grew, the more it also took a defined shape. Arms sprouted from the sides, and from the arms grew individual fingers, then entire hands.

As the first mound rose, a second did the same next to it. This one outpaced even the first, quickly rising to becomeas tall as Gorst. In fact, the more Kentril studied it, the more it outwardly resembled a carving of the giant. Legs formed, and the outline of a torso developed. Even the thick mane of hair began to sprout forth.

And before the astounded eyes of the fighters, their very twins came into being.

The new Kentril and Gorst stood as still as the rock from which they had been born. Only the eyes blinked, but they did so at a uniform pace, not randomly like living people.

"A variation on the golem spells," Zayl told his friends. "Not an experiment to be tried first under such conditions, but at least it worked."

Gazing at his own face, Kentril asked, "Can they talk?"

"They have no true minds of their own. They can perform basic functions, such as walk and, to a point, fight, but that is it. Enough, though, I think, to keep the eyes of Juris Khan upon me until you reach the Key to Light."

"Zayl, you're setting yourself up to be a decoy—and not the type that usually survives the hunt!"

The necromancer's expression remained guarded. "I present us with our best odds, captain."

He obviously would not be talked out of it, and, in fact, Kentril could think of no good reason to turn down his plan. In truth, Zayl had more of a chance against Khan than either of the nonmagical fighters.

"We have taken enough chance here," Zayl went on. "I must send you away before he finally discovers where we are. I believe only because we did not end up where I expected did we avoid instant pursuit."

Once more, the necromancer focused his powers on the two. Kentril stood close to Gorst and tried to prepare himself for the sorcerous journey. That Zayl's last attempt had gone awry did not ease his mind about this second try. For all they knew, the mercenaries might end up dangling from the top tower of Khan's palace.

"May the Dragon watch over you," the spellcaster quietly called.

Zayl and the ridge vanished.

Juris Khan stared at the place where Kentril Dumon had been, stared at it in both pious anger and disappointment. The dark one had to be at fault for this, the foul necromancer he had been forced to accept as a guest in order to maintain appearances. It had disturbed him even to allow such a dealer in the magic of corpses to enter his beloved city, but he had forced himself to smile whenever Zayl had been near.

And now this was how the necromancer had repaid him.

"What in blazes?" spouted Quov Tsin. "What happened?"

"A misunderstanding," Khan returned. "A foolish misunderstanding."

Atanna had a look of intense disappointment on her face, something that only deepened the monarch of Ureh's fury at the unclean Zayl. "My Kentril!" she cried. "Father! My Kentril!"

He put a calming hand on her soft shoulder. "Calm yourself, my beloved daughter. The good captain will be returned to us. We may have to perform a different rite on him to make him ready for you, but rest assured, it'll happen."

"But what of Dumon?" the Vizjerei demanded. "Where did he go?"

"It appears I underestimated this Zayl. Not only did he see past the magical variation of this chamber I had long ago cast, but he used it to his advantage, reaching out from the other reality into this one and taking the captain with him."

"What of the spell, though? What of that?"

Lord Khan gazed thoughtfully at the sorcerer, but directed his words to his daughter. "Yes, what of that?Atanna, my darling, has our work been completely ruined?"

"Of course not, Father! I would never let you down like that. How could you even ask such a thing?"

"Of course, of course! My sincerest apologies, Atanna." He chuckled. The tall robed figure stepped within an arm's length of Quov Tsin. "And to you, too, Master Tsin."

The diminutive sorcerer squinted. "Apologies? For what, my lord?"

"For what I must do now." With shocking strength, Juris Khan seized the short Vizjerei and flung him atop the platform.