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"Behold!" Juris Khan called, indicating an area well above the platform. "Behold a warrior of Truth, a guardian of the Bastion of Light, a sentinel of Goodness watching over all! Behold the Archangel Mirakodus, the golden—haired defender of mankind! Behold Mirakodus, he who has protected Ureh from the evils seeking its soul!"

And as his words echoed throughout the chamber, a figure formed for all of them to see. Atanna let out a raptured gasp, and even the jaded Tsin fell to one knee in homage. Juris Khan himself had tears in his eyes, and he mouthedsilent thanks to the image of the one he had called his people's greatest protector.

Kentril stared in awe, too. Clad in glorious armor of the brightest platinum, intricate runes and sculptured glyphs decorating his breast plate, the tall, angelic form glowed as brightly as the sun. One arm held in it a flaming sword; the other reached out to the onlooker, as if beckoning him to come nearer. From the archangel's shoulders radiated a display of crackling, writhing tendrils of pure magical energy that in their continual frenzy created the illusion of massive, fiery wings.

The carved images that the mercenary had grown up around had always depicted the angels as hooded, faceless beings, but not so this one. The hood had been thrown back, revealing a visage of perfection surrounded by cascading golden hair. Captain Dumon at first felt some guilt for even gazing upon the heavenly features of Mirakodus, as if somehow the mercenary had not yet proven himself worthy to do such a thing. The broad jaw, the heroic cheekbones, the impossibly commanding visage—Kentril could never quite make out the specifics of any feature, but the overall impression left him momentarily speechless. No human being could ever hope to match such beauty, such perfection. Lord Khan had only managed to catch an earthly indication of Mirakodus, but even that proved enough to overwhelm the senses.

And then Kentril looked into the eyes and felt his awe suddenly supplanted by an entirely different sensation.

The eyes drew him in, snared him. He could not identify their color, only that they were dark, darker than even the most perfect black. Like a horrific vortex, Kentril Dumon felt as if Mirakodus drew in his very soul, pulled it into some bottomless pit. The urge to scream arose, yet at the same time the vision the mercenary beheld kept him in silent fear. An unreasonable panic such as Kentril had never suffered shook him. He wanted to rip his gaze away, but the eyes would not permit him that escape.

The captain felt himself dragged deeper and deeper into the archangel's eyes, deeper and deeper into a horror impossible to define yet in some way innately familiar. His skin tore from his flesh, and his bones danced free. Kentril felt the death of the grave and the unending torment of the damned soul.

Something within, some desperate push for sanity, for hope, at last enabled the fighter to tear his eyes from the figure above. As his mind slowly pieced itself together, Kentril tried to come to grips with what he had witnessed. Outwardly a messenger, a guardian of Heaven, but within, recognized perhaps even by the subconscious of Juris Khan, a thing that could not in any manner be associated with the archangels or their realm. Behind the facade that no one else seemed to see past, Captain Dumon had recognized a monstrous force, a thing of pure evil.

And in his mind, Kentril could only imagine one creature, one being, who could invoke such fear, such terror. The name thrust itself unbidden from the hardy fighter as he sought futilely to push himself away from Lord Khan's illusion.

"Diablo…"

"Yes," his captor said with an enthralled smile, seemingly ignorant of what Kentril had cried. "Mirakodus in as much his glory as an earthly mind can comprehend!" The image suddenly vanished as Juris Khan clasped his hands together in outright pleasure, his smile now turned toward the still dumbfounded soldier. "And now that I've shown you the wonderful truth, shall we begin?"

Zayl studied the chamber he and Gorst had so desperately sought to reach, the chamber where the necromancer had felt with complete certainty that Captain Dumon would be found. He stepped toward the center, all but unmindful of the massive, rune—covered platform as he tried to fathom what had gone wrong.

"Where is he?" asked the huge mercenary, eyes shiftingwarily from one part of the chamber to another. "You said he'd be in here."

"He should be." Zayl consulted the spell again, but the result came up the same. Everything pointed to this being the captain's whereabouts.

Yet, quite clearly, it was not.

He put away the medallion, trying to see what the dagger itself might reveal. Unfortunately, a full sweep indicated nothing.

Gorst wandered around, peering at every corner no matter how unlikely. "Think there's another door somewhere?"

"Possible, but not likely."

"Could he be below or above us?"

An astute question from the giant, but the necromancer had worked to focus his search spell in order to avoid that error. According to his results, their companion should have been right before them.

Shutting his eyes briefly, Zayl let his senses expand beyond his body. He suddenly became much more aware of the fearsome and wild powers at play and the fact that they most gathered near the stone platform just before him.

"You notice something?" Gorst asked hopefully.

"Nothing that clears up the question of what went wrong. I feel certain that he is supposed to be here."

The gargantuan fighter mulled this over for several seconds, then suggested, "Maybe Humbart could help."

A suggestion Zayl should have thought of himself. The skull had proven without a doubt its value, yet the necromancer ever hesitated. Zayl's instructors had always taught him the importance of independence, but when a tool such as Humbart Wessel worked, why not make the best of it?

He pulled the last bit of mortal remains of the older mercenary from the new pouch and showed Humbart the chamber. The skull made small, thoughtful sounds, but didnot otherwise speak as his wielder let him view everything.

"I can't see hide or hair of him," Humbart announced when they had finished. "A real puzzle, that!"

"You see nothing?"

"Oh, I see a lot! I see a damned hodgepodge of colors and lines and other shapes and forms all swirling madcap about that big block of stone there. I see just about every rune on that thing glowing like lightning. I see enough signs of raw, earthly, and unearthly energy wrapping itself about that thing to make me wish I had feet again so I could hightail it out of here. But I don't see Captain Kentril Dumon anywhere!"

The necromancer grimaced. "Then my spell went awry after all. Despite my best efforts, it sent us in the wrong direction."

"It happens to everyone, lad. Maybe if you tried again?"

"I have tried enough. The results would be the same, I promise you."

This did not please Gorst at all. "But we can't give up on him!" the behemoth roared, slamming a fist on the nearest table and nearly upsetting an entire shelf of specimens nearby. "I can't!"

"Easy, boy!" snapped Humbart.

Fearing that the giant's growing rage might end up recreating Zayl's own near disaster in Gregus Mazi's sanctum, the spellcaster quickly said, "No one is giving up, Gorst! We need simply to think this through. Something is wrong here, something that I must consider carefully."

Somewhat mollified, the mercenary quieted. Zayl only hoped that he could live up to his words. He studied the various parts of the sanctum again, trying to find anything amiss. He stared at the shelves, the tables, the stone platform, the jars full of—

"Humbart, tell me once more what you see when you stare at the platform."