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14

Ender's Teacher

"Took your time, didn't you, Graff? The voyage isn't short, but the three month vacation seems excessive."

"I prefer not to deliver damaged merchandise."

"Some men simply have no sense of hurry. Oh well, it's only the fate of the world. Never mind me, You must understand our anxiety. We're here with the ansible, receiving constant reports of the progress of our starships. We have to face the coming war every day. If you can call them days. He's such a very little boy."

"There's greatness in him. A magnitude of spirit."

"A killer instinct, too, I hope."

"Yes."

"We've planned out an impromptu course of study for him. All subject to your approval, of course."

"I'll look at it. I don't pretend to know the subject matter, Admiral Chamrajnagar. I'm only here because I know Ender. So don't be afraid that I'll try to second guess the order of your presentation. Only the pace."

"How much can we tell him?"

"Don't waste his time on the physics of interstellar travel."

"What about the ansible?"

"I already told him about that, and the fleets. I said they would arrive at their destination within five years."

"It seems there's very little left for us to tell him."

"You can tell him about the weapons systems. He has to know enough to make intelligent decisions."

"Ah. We can be useful after all, how very kind, We've devoted one of the five simulators to his exclusive use."

"What about the others?"

"The other simulators?"

"The other children."

"You were brought here to take care of Ender Wiggin."

"Just curious. Remember, they were all my students at one time or another."

"And now they are all mine. They are entering into the mysteries of the fleet, Colonel Graff, to which you, as a soldier, have never been introduced."

"You make it sound like a priesthood."

"And a god. And a religion. Even those of us who command by ansible know the majesty of flight among the stars. I can see you find my mysticism distasteful. I assure you that your distaste only reveals your ignorance. Soon enough Ender Wiggin will also know what I know; he will dance the graceful ghost dance through the stars, and whatever greatness there is within him will be unlocked, revealed, set forth before the universe far all to see. You have the soul of a stone, Colonel Graff, but I sing to a stone as easily as to another singer. You may go to your quarters and establish yourself."

"I have nothing to establish except the clothing I'm wearing."

"You own nothing?"

"They keep my salary in an account somewhere on Earth. I've never needed it. Except to buy civilian clothes on my vacation."

"A non-materialist. And yet you are unpleasantly fat. A gluttonous ascetic? Such a contradiction."

"When I'm tense, I eat. Whereas when you're tense, you spout solid waste."

"I like you, Colonel Graff. I think we shall get along."

"I don't much care, Admiral Chamrajnagar. I came here for Ender. And neither of us came here for you."

Ender hated Eros from the moment he shuttled down from the tug. He had been uncomfortable enough on Earth, where floors were flat; Eros was hopeless. It was a roughly spindle-shaped rock only six and a half kilometers thick at its narrowest point. Since the surface of the planet was entirely devoted to absorbing sunlight and converting it to energy, everyone lived in the smooth-walled rooms linked by tunnels that laced the interior of the asteroid. The closed-in space was no problem for Ender -- what bothered him was that all the tunnel floors noticeably sloped downward. From the start, Ender was plagued by vertigo as he walked through the tunnels, especially the ones that girdled Eros's narrow circumference. It did not help that gravity was only half of Earth-normal -- the illusion of being on the verge of falling was almost complete. There was also something disturbing about the proportions of the rooms -- the ceilings were too low for the width, the tunnels too narrow. It was not a comfortable place.

Worst of all, though, was the number of people. Ender had no important memories of cities of Earth. His idea of a comfortable number of people was the Battle School, where he had known by sight every person who dwelt there. Here, though, ten thousand people lived within the rock. There was no crowding, despite the amount of space devoted to life support and other machinery. What bothered Ender was that he was constantly surrounded by strangers.

They never let him come to know anyone. He saw the other Command School students often, but since be never attended any class regularly, they remained only faces. He would attend a lecture here or there, but usually he was tutored by one teacher after another, or occasionally helped to learn a process by another student, whom he met once and never saw again. He ate alone or with Colonel Graff. His recreation was in a gym, but he rarely saw the same people in it twice.

He recognized that they were isolating him again, this time not by setting the other students to hating him, but rather by giving them no opportunity to become friends. He could hardly have been close to most of them anyway -- except for Ender, the other students were all well into adolescence.

So Ender withdrew into his studies and learned quickly and well. Astrogation and military history he absorbed like water; abstract mathematics was more difficult, but whenever he was given a problem that involved patterns in space and time, he found that his intuition was more reliable than his calculation -- he often saw at once a solution that he could only prove after minutes or hours of manipulating numbers.

And for pleasure, there was the simulator, the most perfect videogame he had ever played. Teachers and students trained him, step by step, in its use. At first, not knowing the awesome power of the game, he had played only at the tactical level, controlling a single fighter in continuous maneuvers to find and destroy an enemy. The computer-controlled enemy was devious and powerful, and whenever Ender tried a tactic he found the computer using it against him within minutes.

The game was a holographic display, and his fighter was represented only by a tiny light. The enemy was another light of a different color, and they danced and spun and maneuvered through a cube of space that must have been ten meters to a side. The controls were powerful. He could rotate the display in any direction, so he could watch from any angle, and he could move the center so that the duel took place nearer or farther from him.

Gradually, as he became more adept at controlling the fighter's speed, direction of movement, orientation, and weapons, the game was made more complex. He might have two enemy ships at once; there might be obstacles, the debris of space; he began to have to worry about fuel and limited weapons; the computer began to assign him particular things to destroy or accomplish, so that he had to avoid distractions and achieve an objective in order to win.

When he had mastered the one-fighter game, they allowed him to step back into the four-fighter squadron. He spoke commands to simulated pilots of four fighters, and instead of merely carrying out the computer's instructions, he was allowed to determine tactics himself, deciding which of several objectives was the most valuable and directing his squadron accordingly. At any time he could take personal command of one of the fighters for a short time, and at first he did this often; when he did, however, the other three fighters in his squadron were soon destroyed, and as the games became harder and harder he had to spend more and more of his time commanding the squadron. When he did, he won more and more often.

By the time he had been at Command School for a year, he was adept at running the simulator at any of fifteen levels, from controlling an individual fighter to commanding a fleet. He had long since realized that as the battleroom was to Battle School, so the simulator was to Command School. The classes were valuable, but the real education was the game. People dropped in from time to time to watch him play. They never spoke -- hardly anyone ever did, unless they had something specific to teach him. The watchers would stay, silently, watching him run through a difficult simulation, and then leave just as he finished. What are you doing, he wanted to ask. Judging me? Determining whether you want to trust the fleet to me? Just remember that I didn't ask for it.

He found that a great deal of what he learned at Battle School transferred to the simulator. He would routinely reorient the simulator every few minutes, rotating it so that he didn't get trapped into an up-down orientation, constantly reviewing his position from the enemy point of view. It was exhilarating at last to have such control over the battle, to be able to see every point of it.

It was also frustrating to have so little control, too, for the computer-controlled fighters were only as good as the computer allowed. They took no initiative. They had no intelligence. He began to wish for his toon leaders, so that he could count on some of the squadrons doing well without having his constant supervision.

At the end of his first year he was winning every battle on the simulator, and played the game as if the machine were a natural part of his body. One day, eating a meal with Graff, he asked, "Is that all the simulator does?"

"Is what all?"

"The way it plays now, It's easy, and it hasn't got any harder for a while."

"Oh."

Graff seemed unconcerned. But then, Graff always seemed unconcerned. The next day everything changed. Graff went away, and in his place they gave Ender a companion.

He was in the room when Ender awoke in the morning. He was an old man, sitting cross-legged on the floor. Ender looked at him expectantly, waiting for the man to speak. He said nothing. Ender got up and showered and dressed, content to let the man keep his silence if he wanted. He had long since learned that when something unusual was going on, something that was part of someone else's plan and not his own, he would find out more information by waiting than by asking. Adults almost always lost their patience before Ender did.