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The residents were curious to see the strangers, for not many such folk passed their way – at least not many of honest sort, or a group so few in number. They were unmolested, of course, for the three adventurers were obviously tough and capable. Local folk gave them a wide berth, said little, and when the strangers needed anything they bargained sharply, beginning with exorbitant prices and grudgingly lowering them to merely outrageous demands. Gord pretended to be in need of a new spear, while Gellor and Chert casually inquired about the most likely areas to find the great boars for which the area was famous.

The village was, in fact, called Tusham, in recognition of the number of trophies of long, pointed teeth that decorated its tavern and other establishments. Chert, having hunted the ferocious pigs of his own hills, was eager to discuss the habitats and tricks of the local beasts. There was enough of the same stamp among the rustics of the village, so barbarian and yokels were soon telling tall tales and looking wise, Gellor got his additional information, while Gord and Chert ended up buying local boar-spears at only slightly inflated prices. A pair of young lads wanted to guide the three adventurers, for there was a famous old boar in the neighborhood. They said it was a devil in pig's hide, actually, but that three skilled hunters such as these strangers were could certainly bring it to bay and slay it. Gellor shooed them off, and the trio was soon out of Tusham and heading into the dim Vesve.

They followed a narrow path that wended its way westward into the heart of the spreading forest. After an hour or so this path diverged, one fork tending toward the south a bit, the other seeming to curve northward. That was the direction desired, and they took the upper trail after a moment of pondering. There were occasional side paths, for here and there some woodcutter or hunter had his home.

As Gellor had been told, they came to a hermit's cave in a low cliff that bordered a small woodland stream. The recluse was not to be seen, and after drinking and filling their waterskins, they rode on, chewing tough sausages and bits of dried fruit as they went. The path faded into nothingness thereafter, but there were numerous game traits that meandered and crisscrossed. The woodland had been light, with patches of scrub and dense undergrowth where forestation or brushfire had been at work upon its verge.

Now the boles were massive, rising to leafy crowns high above, and their limbs intertwined to make the forest floor dim and free of growth above stirrup height. The trails led to an occasional meadow or small clearing at first, but then the little tracks became fewer and the places where sunlight reached and grass grew scarce. Although the forest was not hard to pass through, it was difficult to keep to a single direction. The sun was hidden and the trails meandered confusingly between the thick trunks of the forest giants – ipp and roanwoods dwarfing oaks that were hundreds of years old. Chert was happy here, and both Gellor and Gord had sufficient skill at woodcraft to be able to remain on a northerly route.

At nightfall the bard told them they were now in the territory frequented by the herds of wild pigs. They made certain that they were armed with their spears as they made camp and gathered fuel for the fire. Chert slipped away to see if he could find any game for supper in the half-hour of purple twilight that remained. He returned with an enormous squirrel whose coat was of sooty hue. His chagrin at having found nothing bigger was changed to unease when the bard told him that such giants as the squirrel he had brought down were a sure sign of evil. They found it tasty anyway, roasted on a spit over the cherry embers of their small fire.

"You say that such limb-lopers as that are found only in forests of eldritch sort?" asked Chert again.

"Why are you surprised at that?" the bard countered. "You know that the cambion's servants use the heart of the Vesve as a highway, and we are making for that evil core. It is encouraging to find a creature of that ilk so soon… the trails of Iuz must be nearer than I thought."

Gord, not at all disturbed about the nature of the rodent, was thinking of the great swine that made their home in the area. "And the wild boars? What about the tale of the one who is diabolical?" he asked.

"Devils and demons don't mix, as they say," Gellor said with a small shrug. "Still, perhaps the beast could be some form of demon, possessed or in swine-form – or even a were-form of that sort. Let us hope that we can avoid confrontation with a boar of any kind. If not, then we must slay quick and sure. There are more important things we must accomplish than sticking pigs, mundane or supernatural."

"Let it be a plain old tusker!" exclaimed Chert enthusiastically. "Second Key or no, a big tusker roasted over an open fire is a dish I haven't tasted in far too long."

Gellor had been only half-listening as the giant hillman spoke of such feasting. Without commenting, Gellor quietly opened the leather bag with its little harp nestled upon the velvet that lined it. He sat back, ran his fingers experimentally across the silver strings, and made rippling melodies play around the firelit little clearing. Both young men watched and listened in fascination. Gellor left off the runs and rills, playing instead a melody and singing a ballad that bespoke the comradery and gladness of a forest camp at the coming of night. The song lasted for minutes.

Before it concluded, two forms emerged from the shadowy dark just beyond the edge of the campfire's light and joined the listeners.

Chapter 21

While Gord and his companions sought the evil dwarf Obmi deep in the Vesve Forest, events elsewhere began to lead toward a resolution of the matter.

Somewhere in the mountains to the west, a great citadel stood, carved from the basalt and obsidian of the peaks themselves. The fortress was cloaked magically, so that only a few knew where it stood, and fewer of those dared to go near it. Within the sprawling complex were many sorts of folk, including the dwarven miners who dug the rich veins of platinum from the depths of the massifs and the gnomish smiths who beat it into coins of finely wrought jewelry. Others, men and elves, carried the product of the mining and Grafting further west into Perrenland and Ket, southward to Highfolk and Veluna, and east into the sprawling Kingdom of Furyondy. The citadel was the demesne of Mordenkainen and the various folk were all who owned him as their liege.

The affairs of others seldom interested the archmage, but of late he had been troubled by news from his agents. These included spies who roamed the domain of Iuz and actually entered the dreaded city of Dorakaa, or rode the plains of the Hierarchs and drank in the sinks of Molag. All said that Evil bestirred itself. There were rumors of a concerted effort, even strange flashes of power in the cosmos. Mordenkainen took heed of all this. Emissaries of magical and ordinary type as well went forth to alert heads of state and other cryptic groups and powerful individuals to what the archmage had learned. With them went a pledge of assistance and a promise to resist the growing coalition of malign forces. The knowledge sent hinted most abstrusely at the existence of the tripartite artifact and its First Key. Those who were great in knowledge of arcane and recondite subjects knew then that the world stood in great peril.

Back came more bits and pieces of information and assurances of cooperation. The elvenfolk of Highfolk and their nominal subjects within the edges of Vesve Forest made alliance with Mordenkainen and the force called the Obsidian Citadel. Seldom had they quarreled anyway, and the arch-mage's vassals included many tribes of wild grugach and wood elves. Agents came and went from secret places, bearing more secret communications. It happened that one of these agents managed to bring Iuz his first intelligence regarding the Artifact of All Evil and alert the cambion as to the likely whereabouts of the Second Key. Thus Obmi, the worst of Iuz's "Secret Six," managed to find the item where it was hidden in the lost temple.