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I check my weapons. Tie up the spile and the tube of medicine in the parachute and fix it to my belt with vine.

Beetee's still pretty out of it, but when Peeta tries to lift him, he objects. “Wire,” he says.

“She's right here,” Peeta tells him. “Wiress is fine. She's coming, too.”

But still Beetee struggles. “Wire,” he insists.

“Oh, I know what he wants,” says Johanna impatiently. She crosses the beach and picks up the cylinder we took from his belt when we were bathing him. It's coated in a thick layer of congealed blood. “This worthless thing. It's some kind of wire or something. That's how he got cut. Running up to the Cornucopia to get this. I don't know what kind of weapon it's supposed to be. I guess you could pull off a piece and use it as a garrote or something. But really, can you imagine Beetee garroting somebody?”

“He won his Games with wire. Setting up that electrical trap,” says Peeta. “It's the best weapon he could have.”

There's something odd about Johanna not putting this together. Something that doesn't quite ring true. Suspicious. “Seems like you'd have figured that out,” I say. “Since you nicknamed him Volts and all.”

Johanna's eyes narrow at me dangerously. “Yeah, that was really stupid of me, wasn't it?” she says. “I guess I must have been distracted by keeping your little friends alive. While you were… what, again? Getting Mags killed off?”

My fingers tighten on the knife handle at my belt.

“Go ahead. Try it. I don't care if you are knocked up, I'll rip your throat out,” says Johanna.

I know I can't kill her right now. But it's just a matter of time with Johanna and me. Before one of us offs the other.

“Maybe we all had better be careful where we step,” says Finnick, shooting me a look. He takes the coil and sets it on Beetee's chest. “There's your wire, Volts. Watch where you plug it.”

Peeta picks up the now-unresisting Beetee. “Where to?”

“I'd like to go to the Cornucopia and watch. Just to make sure we're right about the clock,” says Finnick. It seems as good a plan as any. Besides, I wouldn't mind the chance of going over the weapons again. And there are six of us now. Even if you count Beetee and Wiress out, we've got four good fighters. It's so different from where I was last year at this point, doing everything on my own. Yes, it's great to have allies as long as you can ignore the thought that you'll have to kill them.

Beetee and Wiress will probably find some way to die on their own. If we have to run from something, how far would they get? Johanna, frankly, I could easily kill if it came down to protecting Peeta. Or maybe even just to shut her up. What I really need is for someone to take out Finnick for me, since I don't think I can do it personally. Not after all he's done for Peeta. I think about maneuvering him into some kind of encounter with the Careers. It's cold, I know. But what are my options? Now that we know about the clock, he probably won't die in the jungle, so someone's going to have to kill him in battle.

Because this is so repellent to think about, my mind frantically tries to change topics. But the only thing that distracts me from my current situation is fantasizing about killing President Snow. Not very pretty daydreams for a seventeen-year-old girl, I guess, but very satisfying.

We walk down the nearest sand strip, approaching the Cornucopia with care, just in case the Careers are concealed there. I doubt they are, because we've been on the beach for hours and there's been no sign of life. The area's abandoned, as I expected. Only the big golden horn and the picked-over pile of weapons remain.

When Peeta lays Beetee in the bit of shade the Cornucopia provides, he calls out to Wiress. She crouches beside him and he puts the coil of wire in her hands. “Clean it, will you?” he asks.

Wiress nods and scampers over to the water's edge, where she dunks the coil in the water. She starts quietly singing some funny little song, about a mouse running up a clock. It must be for children, but it seems to make her happy.

“Oh, not the song again,” says Johanna, rolling her eyes. “That went on for hours before she started tick-tocking.”

Suddenly Wiress stands up very straight and points to the jungle. “Two,” she says.

I follow her finger to where the wall of fog has just begun to seep out onto the beach. “Yes, look, Wiress is right. It's two o'clock and the fog has started.”

“Like clockwork,” says Peeta. “You were very smart to figure that out, Wiress.”

Wiress smiles and goes back to singing and dunking her coil. “Oh, she's more than smart,” says Beetee. “She's intuitive.” We all turn to look at Beetee, who seems to be coming back to life. “She can sense things before anyone else. Like a canary in one of your coal mines.”

“What's that?” Finnick asks me.

“It's a bird that we take down into the mines to warn us if there's bad air,” I say.

“What's it do, die?” asks Johanna.

“It stops singing first. That's when you should get out. But if the air's too bad, it dies, yes. And so do you.” I don't want to talk about dying songbirds. They bring up thoughts of my father's death and Rue's death and Maysilee Donner's death and my mother inheriting her songbird. Oh, great, and now I'm thinking of Gale, deep down in that horrible mine, with President Snow's threat hanging over his head. So easy to make it look like an accident down there. A silent canary, a spark, and nothing more.

I go back to imagining killing the president.

Despite her annoyance at Wiress, Johanna's as happy as I've seen her in the arena. While I'm adding to my stock of arrows, she pokes around until she comes up with a pair of lethal-looking axes. It seems an odd choice until I see her throw one with such force it sticks in the sun-softened gold of the Cornucopia. Of course. Johanna Mason. District 7. Lumber. I bet she's been tossing around axes since she could toddle. It's like Finnick with his trident. Or Beetee with his wire. Rue with her knowledge of plants. I realize it's just another disadvantage the District 12 tributes have faced over the years. We don't go down in the mines until we're eighteen. It looks like most of the other tributes learn something about their trades early on. There are things you do in a mine that could come in handy in the Games. Wielding a pick. Blowing things up. Give you an edge. The way my hunting did. But we learn them too late.

While I've been messing with the weapons, Peeta's been squatting on the ground, drawing something with the tip of his knife on a large, smooth leaf he brought from the jungle.

I look over his shoulder and see he's creating a map of the arena. In the center is the Cornucopia on its circle of sand with the twelve strips branching out from it. It looks like a pie sliced into twelve equal wedges. There's another circle representing the waterline and a slightly larger one indicating the edge of the jungle. “Look how the Cornucopia's positioned,” he says to me.

I examine the Cornucopia and see what he means. “The tail points toward twelve o'clock,” I say.

“Right, so this is the top of our clock,” he says, and quickly scratches the numbers one through twelve around the clock face. “Twelve to one is the lightning zone.” He writes lightning in tiny print in the corresponding wedge, then works clockwise adding blood, fog, and monkeys in the following sections.

“And ten to eleven is the wave,” I say. He adds it. Finnick and Johanna join us at this point, armed to the teeth with tridents, axes, and knives.

“Did you notice anything unusual in the others?” I ask Johanna and Beetee, since they might have seen something we didn't. But all they've seen is a lot of blood. “I guess they could hold anything.”

“I'm going to mark the ones where we know the Gamemakers' weapon follows us out past the jungle, so we'll stay clear of those,” says Peeta, drawing diagonal lines on the fog and wave beaches. Then he sits back. “Well, it's a lot more than we knew this morning, anyway.”