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Gerard sipped his tea gingerly, for in truth he detested the stuff. He gathered his thoughts. Now that he was here, he wasn't sure just how to bring up the subject of Sheriff Joyner's murder. Besides, Samuval seemed to have some sly purpose of his own in mind.

Samuval looked at him with a sudden cold hatred in his eyes. "You must think you made quite a fool of me during the war, claiming to be a Knight of Neraka. Worse, you made a fool of Mina. But I think it's time we evened the score." He turned toward the aide. "Brok! Bring in any men who are presently off duty. They will be privileged to watch while I teach our… guest here the finer points of competition."

Brok gave Gerard a sneering grin before going outside. When he returned a few minutes later, he was accompanied by a dozen or more of Samuval's brutish-looking men. They clustered around the small table. Gerard didn't like the odds but realized he couldn't do anything about it.

"Look, the baron's gonna play him at Regal," one man laughed, and the others joined in. They pressed in close, inspecting Gerard like a side of beef. Gerard returned their stares as levelly as he could. For all their motley appearance, he noted their swords and knives as shiny and new, made with distinctive curved blades. Samuval himself wore a sword befitting the title he had conferred upon himself, a richly ornamented, curved weapon with a jeweled hilt and decorative scabbard.

Samuval rotated the game board so the green, or Life, pieces faced toward Gerard, and the red, or Death, pieces were toward his side. Looking up, Samuval caught Gerard's questioning gaze. "For the sake of argument," he explained with a malicious wink. This brought another laugh from his men, some of whom stood so close, Gerard could feel their hot, fetid breath on his neck.

Samuval was playing some psychological game, Gerard understood, and he had already made his first move. This game of Regal might endanger Gerard's very life.

One after the other, they switched around the five cups to the side of the board, under one of which lay the Crown. During play, a person could give up turns in order to look under the cups, in hopes of crowning a Courtier and raising it to the level of a King. As the board was prepared, Samuval's men began taking bets on the outcome of the contest, although they were hard pressed to find anyone willing to wager against their leader.

"Your move," Samuval said when everything was ready. "Green goes first."

Life before Death, of course. Gerard was being granted the first move. The sheriff opened cautiously, advancing a Thrall two spaces.

"Ah, Kargaard's Gambit," Samuval said with a grin, moving one of his Thralls forward in turn. "A classic opening and here is my response."

Gerard had never heard of Kargaard's Gambit, and wasn't sure it even existed. No, the wily freebooter was probably just trying to shake Gerard's confidence.

"Pleased as I am to have your company," Samuval said almost idly, as he studied the board, "you didn't come all this way just to play a friendly game of Regal with me, did you?"

Gerard sipped his tea with elaborate disregard for the men whispering and sniggering around him. He suppressed a grimace at the taste. "I came to see what light you could shed on Sheriff Joyner's murder. I understand you and he were friendly, and that he sometimes came here to play you at Regal as well." He advanced his Thrall another space.

Samuval responded in kind, then sat back and nodded. "I tolerated Sheriff Joyner, but that was only because he, at the behest of the Solace officials, made the town a neutral place for me and my men. Nor did he harass me outside the town limits. Of course, his actions were constrained by ordinances from the town council. To go against the council would have been stupid, and one thing Joyner wasn't was stupid." He grinned. "Besides, he played a pretty mean game. I can trounce every man at this outpost, so it was refreshing to face such a competent opponent from time to time."

Gerard started to take another sip of tarbean tea, then put his mug down instead. He didn't think he could bear to swallow another mouthful. He tried bringing one of his Soldiers into play, but Samuval deftly countered his move. "So what do you know about the sheriff's murder?" he asked, launching an offensive against Samuval's Courtiers, the highest-ranking pieces on the board.

Samuval casually made a move to beat him back. "Ask the elves about that one," he said, causing his men to laugh again.

"Yeah," muttered a man in Gerard's ear, "ask the elves."

Gerard finally succeeded in bringing one of his Soldiers into play. "What would the elves know?"

"I hear they left you a special message," Samuval said, laughing at some private joke. "You know, morgoth?" He captured Gerard's Soldier and removed it from the board.

The man was surprisingly well informed, Gerard thought. "What's the meaning behind morgoth?"

Samuval shrugged, moving one of his own Soldiers forward. "All this fuss over one dead sheriff!"

Gerard started to rise. "Well, you're right. That's what I came to talk about. If that's all you can tell me, we might as well cut this game short."

A rough hand on his shoulder forced him down again. "Sit. Finish the game." The men behind and those hovering to his sides laughed uproariously at this.

The game dragged on with mounting tension. Gerard had to admit, Samuval made a formidable opponent. The men around him spat laughter in his face at every advance their captain made, occasionally poking him or clapping him hard on the shoulder. Twice Gerard sacrificed a turn in order to look under a cup, but in neither case was he successful. At one point, one of Samuval's Thralls was in a position to be captured and removed from play. So Gerard took the Thrall from the board, even though he puzzled at his opponent's willingness to sacrifice even so minor a piece.

Samuval swiftly answered Gerard's move by switching two of his pieces, putting him in a much stronger position. With a start, Gerard realized that Samuval's maneuver had left Gerard's Courtiers open to attack from at least two quarters. He stared at the outlaw chieftain.

"Yarus's version," the older man explained.

"But you never said…" Gerard's protest trailed off, unfinished.

"No," Samuval said, treating Gerard to another wink. "I never did."

From then on, Samuval had Gerard hard on the run. Piece by piece, he ate away at Gerard's forces, constantly threatening the Courtiers. Gerard found himself sweating. He had the feeling Samuval was toying with him, that he could have ended the game long before now if he had so desired. But instead he wanted to drag out Gerard's defeat, humiliating him in front of the men.

Samuval, meanwhile, seemed to play only half attentively. He moved a Priest into position to threaten Gerard's remaining Soldier. Gerard blocked Samuval's Priest with a Courtier, and looked his opponent in the eye unflinchingly.

Samuval chuckled and took one of Gerard's Priests with a Thrall, a daring move that he made look effortless. Gerard clenched his jaw and pulled his forces tighter around his Courtiers.

Samuval affected a thoughtful frown. Then he casually took another of Gerard's Courtiers with a Merchant, leaving Gerard's last Courtier vulnerable on Samuval's next move, regardless of what Gerard did during his turn. "Game," Samuval said amid the hooting and catcalls of his men. The outlaw leaned back. Abruptly, his expression turned scowling and serious. "You play a good game," Gerard admitted. "So are we done talking about Sheriff Joyner? Am I free to go now?"

Samuval shrugged, a gesture of uncertain meaning.

Gerard slowly rose and began to make his way through the press of Samuval's men, who gave way reluctantly before him. He reached for his belt and dagger from the table. Brok stopped him.