"They've been trying to find out about us ever since first contact, of course, but without any success. They probably think we have a home planet or something; they themselves are still very much planet-oriented, using planet-forming techniques to create usable ecospheres, or more usually just taking over already occupied globes; ecologically and morally, they're catastrophically bad. The reason they're trying to find out about us is they want to invade us; they want to conquer the Culture. The problem is that, as with all playground-bully mentalities, they're quite profoundly frightened; xenophobic and paranoid at once. We daren't let them know the extent and power of the Culture yet, in case the whole empire self-destructs… such things have happened before, though of course that was long before Contact itself was formed. Our technique's better these days. Still tempting, all the same," the drone said, as though thinking aloud, not talking to him.
"They do," Gurgeh said, "sound fairly…" — he'd been going to say "barbaric', but that didn't seem strong enough — "… animalistic."
"Hmm," the drone said. "Be careful, now; that is how they term the species they subjugate; animals. Of course they are animals, just as you are, just as I am a machine. But they are fully conscious, and they have a society at least as complicated as our own; more so, in some ways. It is pure chance that we've met them when their civilisation looks primitive to us; one less ice age on Eä and it could conceivably have been the other way round."
Gurgeh nodded thoughtfully, and watched the silent aliens move across the game-floor, in the reproduced light of a distant, alien sun.
"But," Worthil added brightly, "it didn't happen that way, so not to worry. Now then," it said, and suddenly they were back in the room at Ikroh, the holoscreen off and the windows clear; Gurgeh blinked in the sudden wash of daylight. "I'm sure you realise there's still a vast amount left to tell you, but you have our proposal now, in its barest outline. I'm not asking you to say «Yes» unequivocally at this stage, but is there any point in my going on, or have you already decided that you definitely don't want to go?"
Gurgeh rubbed his beard, looking out of the window towards the forest above Ikroh. It was too much to take in. If it really was genuine, then Azad was the single most significant game he'd ever encountered in his life… possibly more significant than all the rest put together.
As an ultimate challenge, it excited and appalled him in equal measure; he felt instinctively, almost sexually drawn to it, even now, knowing so little… but he wasn't sure he possessed the self-discipline to study that intensely for two years solid, or that he was capable of holding a mental model of a game so bewilderingly complex in his head. He kept coming back to the fact that the Azadians themselves managed it, but, as the machine said, they were submerged in the game from birth; perhaps it could only be mastered by somebody who'd had their cognitive processes shaped by the game itself…
But five years! All that time; not just away from here, but at least half, probably more, of that stretch spent with no time for keeping abreast of developments in other games, no time to read papers or write them, no time for anything except this one, absurd, obsessive game. He would change; he would be a different person at the end of it; he could not help but change, take on something of the game itself; that would be inevitable. And would he ever catch up again, once he came back? He would be forgotten; he would be away so long the rest of the game-playing Culture would just disregard him; he'd be a historical figure. And when he came back, would he be allowed to talk about it? Or would Contact's seven-decade-long embargo continue? But if he went, he might be able to buy Mawhrin-Skel off. He could make its price his price. Let it back in to SC. Or — it occurred to him there and then — have them silence it, somehow.
A flock of birds flew across the sky, white scraps against the dark greens of the mountain forest; they landed on the garden outside the window, strutting back and forth and pecking at the ground. He turned to the drone again, crossed his arms. "When would you need to know?" he said. He still hadn't decided. He had to stall, find out all he could first.
"It would have to be within the next three or four days. The GSV Little Rascal is heading out in this direction from the middle-galaxy at the moment, and will be leaving for the Clouds within the next hundred days. If you were to miss it, your journey would last a lot longer; your own ship will have to sustain maximum velocity right up to the rendezvous point, even as things stand."
"My own ship?" Gurgeh said.
"You'll need your own craft, firstly to get you to the Little Rascal in time, and then again at the other end, to travel from the GSV's closest approach to the Lesser Cloud into the empire itself."
He watched the snow-white birds peck on the lawn for a while. He wondered whether he ought to mention Mawhrin-Skel now. Part of him wanted to, just to get it over with, just in case they would say Yes immediately and he could stop worrying about the machine's threat (and start worrying about that insanely complicated game). But he knew he mustn't. Wisdom is patience, as the saying said. Keep that back; if he was going to go (though of course he wouldn't, couldn't, it was madness even to think of going), then make them think he had nothing he wanted in return; let it all be arranged and then make his condition clear… if Mawhrin-Skel waited that long before getting pushy.
"All right," he said to the Contact drone. "I'm not saying I will go, but I will think about it. Tell me more about Azad."
Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another. A terminal, in the shape of a ring, button, bracelet or pen or whatever, was your link with everybody and everything else in the Culture. With a terminal, you were never more than a question or a shout away from almost anything you wanted to know, or almost any help you could possibly need.
There were (true) stories of people falling off cliffs and the terminal relaying their scream in time for a Hub unit to switch to that terminal's camera, realise what was happening and displace a drone to catch the faller in mid-air; there were other stories about terminals recording the severing of their owner's head from their body in an accident, and summoning a medical drone in time to save the brain, leaving the de-bodied person with no more a problem than finding ways to pass the months it took to grow a new body.
A terminal was safety.
So Gurgeh took his on the longer walks.
He sat, a couple of days after the drone Worthil's visit, on a small stone bench near the tree-line a few kilometres from Ikroh. He was breathing hard from the climb up the path. It was a bright, sunny day and the earth smelled sweet. He used the terminal to take a few photographs of the view from the little clearing. There was a rusting piece of ironware beside the bench; a present from an old lover he'd almost forgotten about. He took a few photographs of that, too. Then the terminal beeped.
"House here, Gurgeh. You said to give you the choice on Yay's calls. She says this is moderately urgent."
He hadn't been accepting calls from Yay. She'd tried to get in touch several times over the last few days. He shrugged. "Go ahead," he said, leaving the terminal to float in mid-air in front of him.
The screen unrolled to reveal Yay's smiling face. "Ah, the recluse. How are you, Gurgeh?"