Bruenor found another stair and got to the second tier.
But he stopped there, trapped. A dozen duergar soldiers came at him from both directions, their weapons drawn.
Bruenor scanned the area desperately. The tumult had brought more than a hundred of the gray dwarves on the floor rushing over to, and up, the original stair he had climbed.
A broad smile found the dwarf’s face as he considered a desperate plan. He looked again at the charging soldiers and knew that he had no choice. He saluted the groups, adjusted his helmet and dropped suddenly from the tier, crashing down into the crowd that had assembled on the tier below him. Without losing his momentum, Bruenor continued his roll to the ledge, dropping along with several unfortunate gray dwarves, onto another group on the floor.
Bruenor was up in a flash, chopping his way through. The surprised duergar in the crowd climbed over each other to get out of the way of the wild dwarf and his deadly axe, and in seconds, Bruenor was sprinting unhindered across the floor.
Bruenor stopped and looked all around. Where could he go now? Dozens of duergar stood between him and any of the exits from the undercity, and they grew more organized with every second.
One soldier charged him, only to be chopped down in a single blow. “Come on, then!” Bruenor shouted defiantly, figuring to take a fair share and more of the duergar down with him. “Come on, as many as will! Know the rage of the true king o’ Mithril Hall!”
A crossbow quarrel clanked into his shield, taking a bit of the bluster out of his boastings. More on instinct than conscious thought, the dwarf darted suddenly for the single unguarded path—the roaring furnaces. He dropped the mithril axe into his belt loop and never slowed. Fire hadn’t harmed him on the back of the falling dragon, and the warmth of the ashes he’d rubbed on his face never seemed to touch his skin.
And once again, standing in the center of the open furnace, Bruenor found himself impervious to the flames. He didn’t have time to ponder this mystery and could only guess the protection from fire to be a property of the magical armor he had donned when he had first entered Mithril Hall.
But in truth, it was Drizzt’s lost scimitar, neatly strapped under Bruenor’s pack and almost forgotten by the dwarf, that had once again saved him.
The fire hissed in protest and started to burn low when the magical blade came in. But it roared back to life as Bruenor quickly started up the chimney. He heard the shouts of the astonished duergar behind him, along with cries to get the fire out. Then one voice rose above the others in a commanding tone. “Smoke ‘im!” it cried.
Rags were wetted and thrown into the blaze, and great bursts of billowing gray smoke closed in around Bruenor. Soot filled his eyes and he could find no breath, still he had no choice but to continue his ascent. Blindly he searched for cracks into which he could wedge his stubby fingers and pulled himself along with all of his strength.
He knew that he would surely die if he inhaled, but he had no breath left, and his lungs cried out in pain.
Unexpectedly he found a hole in the wall and nearly fell in from his momentum. A side tunnel? he wondered, astonished. He then remembered that all of the chimneys of the undercity had been interconnected to aid in their cleaning.
Bruenor pulled himself away from the rush of smoke and curled up inside the new passage. He tried to wipe the soot from his eyes as his lungs mercifully took in a deep draft, but he only aggravated the sting with his soot-covered sleeve. He couldn’t see the blood flowing over his hands, but could guess at the extent of his wounds from the sharp ache along his fingernails.
As exhausted as he was, he knew that he could afford no delays. He crawled along the little tunnel, hoping that the furnace below the next chimney he came to was not in use.
The floor dropped away in front of him, and Bruenor almost tumbled down another shaft. No smoke, he noted, and with a wall as broken and climbable as the first. He tightened down all of his equipment, adjusted his helmet one more time, and inched out, blindly seeking a handhold and ignoring the aches in his shoulders and fingers. Soon he was moving steadily again.
But seconds seemed like minutes, and minutes like hours, to the weary dwarf, and he found himself resting as much as climbing, his breaths coming in heavy labored gasps. During one such rest, Bruenor thought he heard a shuffle above him. He paused to consider the sound. These shafts should not connect to any higher side passages, or to the overcity, he thought. Their ascent is straight to the open air of the surface. Bruenor strained to look upward through his soot-filled eyes. He knew that he had heard a sound.
The riddle was solved suddenly, as a monstrous form shuffled down the shaft beside Bruenor’s precarious perch and great, hairy legs began flailing at him. The dwarf knew his peril at once.
A giant spider.
Venom-dripping pincers tore a gash into Bruenor’s forearm. He ignored the pain and the possible implications of the wound and reacted with matched fury. He drove himself up the shaft, butting his head into the bulbous body of the wretched thing, and pushed off from the walls with all his strength.
The spider locked its deadly pincers onto a heavy boot and flailed with as many legs as it could spare while holding its position.
Only one course of attack seemed feasible to the desperate dwarf: dislodge the spider. He grasped at the hairy legs, twisting himself to snap them as he caught them, or at least to pull them from their hold on the wall. His arm burned with the sting of poison, and his foot, though his boot had repelled the pincers, was twisted and probably broken.
But he had no time to think of the pain. With a growl, he grabbed another leg and snapped it apart.
Then they were falling.
The spider—stupid thing—curled up as best it could and released its hold on the dwarf. Bruenor felt the rush of air and the closeness of the wall as they sped along. He could only hope that the shaft was straight enough to keep them clear of any sharp edges. He climbed as far over the spider as he could, putting the bulk of its body between himself and the coming impact.
They landed in a great splat. The air blasted from Bruenor’s lungs, but with the wet explosion of the spider beneath him, he sustained no serious wounds. He still could not see, but he realized that he must again be on the floor level of the undercity, though luckily—for he heard no cries of alarm—in a less busy section. Dazed but undaunted, the stubborn dwarf picked himself up and wiped the spider fluid from his hands.
“Sure to be a mother’s mother of a rainstorm tomorrow,” he muttered, remembering an old dwarven superstition against killing spiders. And he started back up the shaft, dismissing the pain in his hands, the ache in his ribs and foot, and the poisoned burn of his forearm.
And any thoughts of more spiders lurking up ahead.
He climbed for hours, stubbornly putting one hand over the other and pulling himself up. The insidious spider venom swept through him with waves of nausea and sapped the strength from his arms. But Bruenor was tougher than mountain stone. He might die from his wound, but he was determined that it would happen outside, in the free air, under the stars or the sun.
He would escape Mithril Hall.
A cold blast of wind shook the exhaustion from him. He looked up hopefully but still could not see—perhaps it was nighttime outside. He studied the whistle of the wind for a moment and knew that he was only yards from his goal. A burst of adrenaline carried him to the chimney’s exit—and the iron grate that blocked it.
“Damn ye by Moradin’s hammer!” Bruenor spat. He leaped from the walls and grasped the bars of the grate with his bloodied fingers. The bars bent under his weight but held fast.