A few miles up the bank they came upon the first major fork in the river, where the Surbrin, from the northeast, emptied into the main flow of the northern arm of the great river network.
The friends looked for a way to cross the larger river, the Dessarin, and get into the small valley between it and the Surbrin. Nesme, their next, and final stopover before Silverymoon, was farther up the Surbrin, and though the city was actually on the east bank of the river, the friends, taking the advice of Harkle Harpell, had decided to travel up the west bank and avoid the lurking dangers of the Evermoors.
They crossed the Dessarin without too much trouble, thanks to the incredible agility of the drow, who ran out over the river along an overhanging tree limb and leaped to a similar perch on the branch of a tree on the opposite bank. Soon after, they were all easily plodding along the Surbrin, enjoying the sunshine, the warm breeze, and the endless song of the river. Drizzt even managed to fell a deer with his bow, promising a fine supper of venison and restocked packs for the road ahead.
They camped right down by the water, under starshine for the first time in four nights, sitting around a fire and listening to Bruenor’s tales of the silvery halls and the wonders they would find at the end of their road.
The serenity of the night did not carry over into the morning, though, for the friends were awakened by the sounds of battle. Wulfgar immediately scrambled up a nearby tree to learn who the combatants were.
“Riders!” he yelled, leaping and drawing out his warhammer even before he hit the ground. “Some are down! They do battle with monsters I do not know!” He was off and running to the north, Bruenor on his heels, and Drizzt circling to their flank down along the river. Less enthusiastic, Regis hung back, pulling out his small mace but hardly preparing for open battle.
Wulfgar was first on the scene. Seven riders were still up, trying vainly to maneuver their mounts into some form of a defensive line. The creatures they battled were quick and had no fear of running under stamping legs to trip up the horses. The monsters were only about three feet high, with arms twice that length. They resembled little trees, though undeniably animated, running about wildly, whacking with their clublike arms or, as another unfortunate rider discovered just as Wulfgar entered the fray, winding their pliable limbs around their foes to pull them from their mounts.
Wulfgar barreled between two creatures, knocking them aside, and bore down on the one that had just taken down the rider. The barbarian underestimated the monsters, though, for their rootlike toes found balance quickly and their long arms caught him from behind before he had gone two steps, grappling him on either side and stopping him in his tracks.
Bruenor charged in right behind. The dwarf’s axe chopped through one of the monsters, splitting it down the middle like firewood, and then cut in wickedly on the other, sending a great chunk of its torso flying away.
Drizzt came up even with the battle, anxious but tempered, as always, by the overruling sensibility that had kept him alive through hundreds of encounters. He moved down to the side, below the drop of the bank, where he discovered a ramshackle bridge of logs spanning the Surbrin. The monsters had built it, Drizzt knew; apparently they weren’t unthinking beasts.
Drizzt peered over the bank. The riders had rallied around the unexpected reinforcements, but one right before him had been wrapped by a monster and was being dragged from his horse. Seeing the treelike nature of their weird foes, Drizzt understood why the riders all wielded axes, and wondered how effective his slender scimitars would prove.
But he had to act. Springing from his concealment, he thrust both his scimitars at the creature. They nicked into the mark, having no more effect than if Drizzt had stabbed a tree.
Even so, the drow’s attempt had saved the rider. The monster clubbed its victim one last time to keep him dazed, then released its hold to face Drizzt. Thinking quickly, the drow went to an alternate attack, using his ineffective blades to parry the clubbing limbs. Then, as the creature rushed in on him, he dove at its feet, uprooting it, and rolled it back over him toward the riverbank. He poked his scimitars into the barklike skin and pushed off, sending the monster tumbling toward the Surbrin. It caught a hold before it went into the water, but Drizzt was on it again. A flurry of well-placed kicks put the monster into the flow and the river carried it away.
The rider, by this time, had regained his seat and his wits. He stepped his horse to the bank to thank his rescuer.
Then he saw the black skin.
“Drow!” he screamed, and his axeblade cut down.
Drizzt was caught off guard. His keen reflexes got one blade up enough to deflect the edge of the axe, but the flat of the weapon struck his head and sent him reeling. He dove with the momentum of the hit and rolled, trying to put as much ground between himself and the rider as he could, realizing that the man would kill him before he could recover.
“Wulfgar!” Regis screamed from his own concealment a short way back on the bank. The barbarian finished off one of the monsters with a thunderous smack that sent cracks all along its length, and turned just as the rider was bringing his horse about to get at Drizzt.
Wulfgar roared in rage and bolted from his own fight, grabbing the horse’s bridle while it was still in its turn and heaving with all his strength. Horse and rider toppled to the ground. The horse was up again at once, shaking its head and nervously trotting about, but the rider stayed down, his leg crushed under his mount’s weight in the fall.
The remaining five riders worked in unison now, charging into groups of monsters and scattering them. Bruenor’s wicked axe cut away, the dwarf all the while singing a woodchopper’s song that he had learned as a boy.
“Go split the wood for the fire, me son,
Heat up the kettle and the meal’s begun!”
he sang out as he methodically cut down one monster after another.
Wulfgar defensively straddled Drizzt’s form, his mighty hammer shattering, with a single strike, any of the monsters that ventured too near.
The rout was on, and in seconds the few surviving creatures scampered in terror across the bridge over the Surbrin.
Three riders were down and dead, a fourth leaned heavily against his horse, nearly overcome by his wounds, and the one Wulfgar had dropped had fainted away for his agony. But the five remaining astride did not go to their wounded. They formed a semi-circle around Wulfgar and Drizzt, who was just now getting back to his feet, and kept the two pinned against the riverbank with axes ready.
“This is how ye welcome yer rescuers?” Bruenor barked at them, slapping aside one horse so that he could join his friends. “Me bet’s that the same folk don’t come to yer aid twice!”
“Foul company you keep, dwarf!” one of the riders retorted.
“Your friend would be dead if it were not for that foul company!” Wulfgar replied, indicating the rider lying off to the side. “And he repays the drow with a blade!”
“We are the Riders of Nesme,” the rider explained. “Our lot is to die on the field, protecting our kin. We accept this fate willingly.”
“Step yer horse one more foot and ye’ll get yer wish,” Bruenor warned.
“But you judge us unfairly,” Wulfgar argued. “Nesme is our destination. We come in peace and friendship.”
“You’ll not get in—not with him!” spat the rider. “The ways of the foul drow elves are known to all. You ask us to welcome him?”
“Bah, yer a fool and so’s yer mother,” Bruenor growled.
“Ware your words, dwarf,” the rider warned. “We are five to three, and mounted.”
“Try yer threat, then,” Bruenor shot back. “The buzzards won’t get much eatin’ with those dancing trees.” He ran his finger along the edge of his axe. “Let’s give ‘em something better to peck at.”