Entreri raised his brow. “Four?” he asked Sydney. “We are now five.”
“Bok could not ride,” she replied, amused at the notion. “It will run.” She turned and headed back toward Dendybar, leaving Entreri with the thought.
“Of course,” Entreri muttered to himself, somehow less thrilled than ever about the presence of the unnatural thing.
But Catti-brie had begun to view things a bit differently. Dendybar had obviously sent Bok along more to gain an advantage over Entreri than to ensure victory over her friends. Entreri must have known it, too.
Without realizing it, the wizard had set up just the type of nervous environment that Catti-brie hoped for, a tense situation that she might find a way to exploit.
10. Bonds of Reputation
The sun beamed brightly on the morning of the first day out from Longsaddle. The companions, refreshed by their visit with the Harpells, rode at a strong pace, but still managed to enjoy the clear weather and the clear road. The land was flat and unmarked, not a tree or hill anywhere near.
“Three days to Nesme, maybe four,” Regis told them.
“More to three if the weather holds,” said Wulfgar.
Drizzt shifted under his cowl. However pleasant the morning might seem to them, he knew they were still in the wilds. Three days could prove to be a long ride indeed.
“What do ye know of this place, Nesme?” Bruenor asked Regis.
“Just what Harkle told us,” Regis replied. “A fair-sized city, trading folk. But a careful place. I have never been there, but tales of the brave people living on the edge of the Evermoors reach far across the northland.”
“I am intrigued by the Evermoors,” said Wulfgar. “Harkle would say little of the place, just shake his head and shiver whenever I asked of it.”
“Not to doubt, a place with a name beyond truth,” Bruenor said, laughing, unimpressed by reputations. “Could it be worse than the dale?”
Regis shrugged, not fully convinced by the dwarf’s argument. “The tales of the Trollmoors, for that is the name given to those lands, may be exaggerated, but they are always foreboding. Every city in the north salutes the bravery of the people of Nesme for keeping the trading route along the Surbrin open in the face of such trials.”
Bruenor laughed again. “Might it be that the tales be coming from Nesme, to paint them stronger than what they are?”
Regis did not argue.
By the time they broke for lunch, a high haze veiled the sunshine. Away to the north, a black line of clouds had appeared, rushing their way. Drizzt had expected as much. In the wild, even the weather proved an enemy.
That afternoon the squall line rolled over them, carrying sheets of rain and hailstones that clinked off of Bruenor’s dented helm. Sudden cuts of lightning sliced the darkened sky and the thunder nearly knocked them from their mounts. But they plodded on through the deepening mud.
“This is the true test of the road!” Drizzt yelled to them through the howling wind. “Many more travelers are defeated by storms than by orcs, because they do not anticipate the dangers when they begin their journey!”
“Bah! A summer rain is all!” Bruenor snorted defiantly.
As if in prideful reply, a lightning bolt exploded just a few yards to the side of the riders. The horses jumped and kicked. Bruenor’s pony went down, stumbling split-legged into the mud and nearly crushing the stunned dwarf in its scramble.
His own mount out of control, Regis managed to dive from the saddle and roll away.
Bruenor got to his knees and wiped the mud from his eyes, cursing all the while. “Damn!” he spat, studying the pony’s movements. “The thing’s lame!”
Wulfgar steadied his own horse and tried to start after Regis’s bolting pony, but the hailstones, driven by the wind, pelted him, blinded him, and stung his horse, and again he found himself fighting to hold his seat.
Another lightning bolt thundered in. And another.
Drizzt, whispering softly and covering his horse’s head with his cloak to calm it, moved slowly beside the dwarf. “Lame!” Bruenor shouted again, although Drizzt could barely hear him.
Drizzt only shook his head helplessly and pointed to Bruenor’s axe.
More lightning came, and another blast of wind. Drizzt rolled to the side of his mount to shield himself, aware that he could not keep the beast calm much longer.
The hailstones began to come larger, striking with the force of slung bullets.
Drizzt’s terrified horse jerked him to the ground and, bucked away, trying to flee beyond the reach of the punishing storm.
Drizzt was up quickly beside Bruenor, but any emergency plans the two might have had were immediately deterred, for then Wulfgar stumbled back toward them.
He was walking—barely—leaning against the wind’s push, using it to hold him upright. His eyes seemed droopy, his jaw twitched, and blood mixed with the rain on his cheek. He looked at his friends blankly, as if he had no comprehension of what had happened to him.
Then he fell, face down, into the mud at their feet.
A shrill whistle cut through the blunt wall of wind, a singular point of hope against the storm’s mounting power. Drizzt’s keen ears caught it as he and Bruenor hoisted their young friend’s face from the muck. So far away the whistle seemed, but Drizzt understood how storms could distort one’s perceptions.
“What?” Bruenor asked of the noise, noticing the drow’s sudden reaction, for Bruenor had not heard the call.
“Regis!” Drizzt answered. He started dragging Wulfgar in the direction of the whistle, Bruenor following his lead. They didn’t have time to discern if the young man was even alive.
The quick-thinking halfling saved them that day. Fully aware of the killing potential of squalls rolling down from the Spine of the World, Regis had crawled around in search of some shelter in the empty land. He stumbled across a hole in the side of a small ridge, an old wolf den perhaps, empty now.
Following the beacon of his whistles, Drizzt and Bruenor soon found him.
“It’ll fill with the rain and we’ll be drowned!” Bruenor yelled, but he helped Drizzt drag Wulfgar inside and prop him up against the rear wall of the cave, then took his place beside his friends as they worked to build a barrier of dirt and their remaining packs against the feared flood.
A groan from Wulfgar sent Regis scurrying to his side.
“He’s alive!” the halfling proclaimed. “And his wounds don’t seem too bad!”
“Tougher’n a badger in a corner,” Bruenor remarked.
Soon they had their den tolerable, if not comfortable, and even Bruenor stopped his complaining.
“The true test of the road,” Drizzt said again to Regis, trying to cheer up his thoroughly miserable friend as they sat in the mud and rode out the night, the incessant booming of the thunder and pounding of the hail a constant reminder of the small margin of safety.
In reply, Regis poured a stream of water out of his boot.
“How many miles do ye reckon we made?” Bruenor grumbled at Drizzt.
“Ten, perhaps,” the drow answered.
“Two weeks to Nesme, at this rate!” Bruenor muttered, folding his arms across his chest.
“The storm will pass,” Drizzt offered hopefully, but the dwarf was no longer listening.
The next day began without rain, though thick gray clouds hung low in the sky. Wulfgar was fine by morning, but he still did not understand what had happened to him. Bruenor insisted that they start out at once, though Regis would have preferred that they remain in their hole until they were certain the storm had passed.
“Most of the provisions are lost,” Drizzt reminded the halfling. “You might not find another meal beyond a pittance of dried bread until we reach Nesme.”
Regis was the first one out of the hole.
Unbearable humidity and muddy ground kept the pace slow, and the friends soon found their knees aching from the constant twisting and sloshing. Their sodden clothes clung to them uncomfortably and weighed on their every step.