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"At the next street, turn left!" Kentril called to the others. If memory served him, that way led to one of the watchtowers. If they could gain entrance to it, then they could use it to climb over the wall. Two of the men still alive carried rope, certainly enough for them to reach the ground outside.

But as they approached the intersection, movement from down the very path Kentril had chosen made the mercenaries pause.

More of Ureh's forgotten inhabitants approached from there, their faces as hollow and wanting as those behind.

"They're comin' from ahead, too!" shouted Albord, pointing.

True enough, more filled the street before them. Kentril glanced right. Only in that direction did no ghastly horde yet confront the party. Only to the right did any hope of escape remain.

Beside him, Zayl murmured, "What other choice do we have?"

With a wave of his hand, Kentril led the way. At every moment, he expected them to be cut off, but, despite his concerns, their path remained clear as they went along.

Not so any of the side avenues. When two of the mercenaries broke away from the rest and tried to take one, spectral figures materialized from the shadows barely inches from the startled men. The fearful pair quickly returned to the group. Curiously, although the new ghosts also gave pursuit, they, like those already behind, neared the fleeing party but never actually came within reach.

The necromancer said it first. "We are being led, captain. We are going exactly where they want us."

Kentril knew what he meant. Even the slightest indication of variance in the party's route summoned forth scores of additional silent, horrific shades, but none that ever actually caught any of their prey. No, so long as themercenaries continued on the path designated, the ghosts only kept pace.

But what, the captain wondered, awaited the intruders at the end?

Past tall stonework shops they fled. Past narrow, elegant homes with domed roofs and walled entrances the band ran. In many, lamps and torches flickered, and now and then voices could be heard, but the few times Kentril managed a glance into one of the structures, he saw no sign of life.

And throughout their perilous flight, the flute continued to play the same, never—ending tune. The jovial laugh of the unseen man would now and then join in, seeming to mock the efforts of the harried company.

Then the weary mercenaries found the path ahead cut off by more of the ghastly throng. At first, Kentril did not understand why, but then he saw the narrow alley to the left, a dark, uninviting place that went on seemingly forever. The captain quickly surveyed the rest of his surroundings for some other recourse, but only the alley offered any chance.

"That way!" he shouted, pointing with the sword and hoping that he had not just made a terrible mistake.

No unblinking, ghoulish forms materialized to block their way. One by one, the men slipped into the narrow passage. Kentril kept the sword ahead of him at all times, aware of the foolishness of the act but feeling some slight comfort despite that knowledge.

"They're still behind us, cap'n!" shouted the last in line.

"Keep following me! There has to be an end to this! There has to be—"

As if reacting to his very words, the alley abruptly gave way to a vast, open plaza. Kentril paused just beyond the end of the alley, staring at what he could not recall having seen at all during the first few days' scavenging.

"We couldn't have missed this…" he whispered. "We couldn't have…"

"By the dragon!" gasped Zayl, now behind him. When Kentril glanced at the necromancer, he saw that Zayl's mouth hung open in outright awe, a sight in some manner nearly as startling as what lay before them.

A massive hill—in actuality a huge outcropping of Nymyr itself—rose up in the very midst of Ureh. The hill itself Captain Dumon did recall, of course, and even then he had wondered why the inhabitants would have chosen to build their kingdom to encompass a several—hundred—foot—tall mound of pure, black rock. Yet not only had they chosen to include it in their plans, but someone had successfully carved out an entire stairway leading up to the very top.

And there, looming over all else, stood what had so ensnared the eyes of all. A magnificent stone edifice with three spiral towers and a high wall of its own overlooked not only Ureh but the countryside far beyond. In shape it reminded Kentril more of the castles from back home, tall, jagged, cold. Fierce winged figures guarded the gate through which any had to pass even to reach the outer grounds. Where the black hill upon which it stood melted perfectly into the shadow cast by the mountain, a faint aura seemed to surround the peculiar white marble from which the keep had evidently been built.

Kentril blinked twice, but the hint of light surrounding the regal structure remained. A bad feeling rumbled to life in his stomach.

"The palace of Juris Khan!" whispered Zayl. "But it vanished with him—"

"Juris Khan's palace?" Quov Tsin barged through the stunned group, battering larger, more able fighters with only the staff. He stepped to the front and surveyed it as best he could from his low position. More than a hint of avarice tinged his voice as he muttered, "Yesss… what better place to look? What better place to look?"

Kentril suddenly recalled the pursuing phantoms. He glanced over his shoulder, expecting to see them even nowemerging from the alley, only to find his party seemingly abandoned by their terrifying companions.

"They have ended the hunt," declared the necromancer, expression guarded. "They have led us to where we must go."

Captain Dumon examined again the high, twisting stairway leading up to the huge, barred gate and the murky, winged forms atop the wall who seemed to stare down at the newcomers. "We go up there?"

"At the moment," Zayl remarked, "it would seem better than returning to our friends. Do not doubt that if we turn back, they will come again… and this time, they may do more than follow."

"Of course we should go up!" Tsin nearly spat. He jabbed the staff in the direction of the fabled palace. "In there, Juris Khan's master spellwork was completed by the combined efforts of his priests and wizards! In there, the greatest of the magebooks will be found—and much gold, of course!"

Only the Vizjerei seemed at all interested in the pursuit of power and treasure. Kentril and his surviving men had lost their lust for riches, at least for the moment. Not a soldier there wanted more than to be far from the shadowed kingdom, even if it meant leaving without the smallest coin.

But no choice had been given them. They had been led to this stairway, and the mercenary captain knew that it had indeed not been by accident.

"Up we go," he growled. "Keep those torches well lit."

As they reluctantly began the climb, Kentril noticed that something else had changed with the vanishing of their unearthly pursuers. No longer did he hear the unnerving music or even the laughter. Ureh had fallen as silent as death.

Up they slowly struggled, the stairway so steep, so awkward, that Kentril wondered how anyone could have made the journey often. Here and there, parts of steps had givenway, making the trek even more troublesome. The torches helped little to guide them, the flames seeming to be dulled somehow by the intense shade. Kentril had seen pitch—black nights brighter than this day. Why, he wondered, had he not noticed how dark it had been on the previous excursions into the ruins? Why did it seem so different now?

Up and up the band climbed. The stairway seemed twice as long as it should have been. After what felt like a thousand steps, Kentril noted the ragged breathing—his own included—and called for a brief rest. Even Tsin, who so desired to reach the palace, did not argue.