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“Lieutenant!” Captain Desjani rapped out. “We’re deep in enemy territory and trying to get home in one piece. That meets my definition of an emergency.”

“Me, too,” Geary agreed. “Make it happen, Lieutenant. It’ll make my life a lot easier.”

The watch-stander smiled with relief on having clear instructions to a way out of the problem. “Yes, sir. Of course, sir. We’ll get right on it.”

“Thanks.” Geary looked at Desjani. “It’ll help with planning.”

Desjani smiled, as confident in Geary as ever. “You have a plan for Sancere?”

“That’s right. Sancere is unlikely to be lightly defended. I’m assuming we’ll face a strong enough force to be a problem. If I’m wrong, we’ll be able to adjust to less opposition.”

“You’ll strike for the hypernet gate?”

“Yeah.” Geary looked down, frowning. “I’ve been trying to look up something about that. I assume the Syndics might try to destroy the thing. Just how hard is it to destroy a hypernet gate?”

Desjani looked surprised. “I have no idea. It gets talked about sometimes, but no one’s ever actually done it, to my knowledge.”

Geary shrugged. “Hopefully, it won’t be an issue. If we can draw any Syndic defenders out of position and lunge for the hypernet gate, we might be able to keep them from destroying it even if they want to. After we have that, we can defeat the defenders, loot what supplies we need, and destroy every facility related to the Syndic war effort.”

Desjani’s eyes gleamed. “It’ll be a nasty blow to the Syndics, hitting something so important where they surely never expected it to be seriously threatened.”

“Right.” If they’re not waiting for us with the kind of ambush that almost annihilated this fleet in the Syndic home system. And if my fleet doesn’t fall apart any further before we get there. Geary stood. “I’ll be meeting with some of the ship commanders.”

COMMANDER Cresida appeared to sit next to Geary, the other twenty-eight ship commanders ranked down the table, all plainly curious why they’d been singled out for this virtual meeting.

“You’ve been selected because your records and the records of your ships mark you as both brave and steady in combat,” Geary explained. “We’ll be arriving in Sancere with no idea what sort of forces the Syndics have on hand. It’s not likely to be anything we can’t handle,” he stated confidently and hoped fervently, “but it might be enough to cause us losses if we don’t deal with it well. Here’s what I need from you. Commander Cresida on Furious will be in command of a special task force comprising your ships. Task Force Furious won’t be broken out separately from the rest of the fleet when we arrive at Sancere. What you’ll do is simulate breaking formation, Furious first and the others following, as if you were engaging in an undisciplined charge at the strongest force of Syndic ships we can spot.”

Commander Cresida and the other commanders couldn’t hide their puzzlement. “You want us to break formation?” Cresida asked. “To look like we’re being so aggressive we aren’t paying attention to orders?”

“Yes.” Geary pointed to a representation of Sancere’s system. “Charge headlong at the enemy. There’s not enough of you here to deal with the likely number of Syndic ships guarding Sancere or just there getting refitted or undergoing repairs. That’s deliberate. I want you to look like a small force that has rashly separated from the rest of the fleet and can be easily destroyed. You go racing down toward the enemy, but short of engagement range, I want you to turn, raggedly and still in an undisciplined fashion, and flee downward, away from the Syndics and the rest of the fleet.” Geary traced the imagined tracks with his finger.

Cresida looked horrified. “As if we were running from the enemy?”

“Exactly.” None of the commanders looked happy. “There’s a good reason for that. The idea is-”

“Sir,” Cresida interrupted, her expression concerned and earnest. “The Syndics won’t believe it.”

Geary had been momentarily upset at the thought that Cresida might act as bullheaded as Numos. But what she said nipped that anger in the bud because it seemed to have a good reason behind it. “Why not?”

“We don’t flee battle, sir.” The pride in Cresida’s voice couldn’t be missed. “Regardless of the odds.” All of the other commanders nodded in agreement. “The Syndics know this. They won’t believe a feigned retreat.”

That was a problem, but Geary couldn’t see any grounds for denying Cresida’s assessment, especially with all of the other specially selected ship captains agreeing with her. It also matched the fighting-spirit-triumphing-over-all-odds nonsense that he had heard from Falco. How could he disregard the advice of commanders he had already decided were particularly trustworthy? “Then I want your advice. Any of you. How do we draw off Syndic defenders, get them chasing Task Force Furious instead of paying attention to what the rest of the fleet is doing?”

Commander Neeson of the Implacable shrugged. “Captain Geary, if you want to get the Syndics chasing us, then I’d recommend a firing pass. Come in hard and fast, hit the outermost units with everything we can throw at them, then sweep onward.”

Cresida nodded. “Yes. Get them mad. Even better if there’s a follow-on target we seem to be aiming for. Something they can’t let us reach. We hit them, then alter course to head for the high-value target.”

“Sancere’s got to be full of high-value targets,” someone else observed. “We should be able to identify something on the fly.”

Geary thought about the plan, gazing at the representation of Sancere’s system. “What if you get too deep into the Syndic defenses? I don’t want this to be a real suicide charge. I want you to be able to get out without being cut to pieces.”

Neeson studied the system display as well. “We should be able to do that. Set off on a course aimed at something valuable, the Syndics get themselves onto an intercept and crank on the speed, then we swing out, leaving them out of position. What is it we’re trying to distract them from, sir?”

“I want our fleet to get to the hypernet gate before any Syndic ships realize they need to flee through it and manage to get there. If we can seize the gate and block any departures, we’ll have all the time we need to destroy Syndic facilities at Sancere and then ride the Syndic hypernet system back to the doorstep of Alliance space.”

“If they destroy the gate…” Cresida began reluctantly.

“We won’t have to worry about Syndic reinforcements rushing in,” Geary replied.

“But the energy pulse might be dangerous.”

It seemed he’d found that expert on hypernet gates that he needed. “Tell me about it.”

Cresida gestured toward the representation of the Sancere hypernet gate on the display. “The gate is sort of a bound energy matrix. A hypernet key works by pairing the matrix of particles within a gate to the matrix of particles at another gate, establishing a path that ships can use. The matrix is held by these structures,” she pointed to objects ranked around the gate. “As you can see, there’s hundreds of them. They’re called tethers, even though they’re not really tethers, because in one sense they hold the particle matrix in the desired form. That’s how a gate would be destroyed, by disabling or destroying the tethers. But when that happens, the matrix breaks, and the bound energy is released.” A couple of the other commanders present nodded in agreement.

“Good description, Commander,” Geary replied. Geary imagined that the actual science behind the gates was far more complicated than what Cresida had summarized. He wished everyone he needed technical descriptions from could render them so simply and concisely. “How much energy and in what form?”

Cresida grimaced unhappily. “That’s a theoretical question. It’s never been tested in practice. One extreme says the breaking of a gate matrix would generate a supernova-scale burst of energy.”