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Silence fell in the group. Most withdrew inside, strangers as well as ja'anom, not into their proper tent; and that was unwonted. Others stayed sitting. Duncan glanced down rather than appear to question this movement, reckoning silence the best course. Niun needed no trouble of his making; trouble there was already, and he reckoned that a portion of it had maneuvered to take him in. He knew names more than Peras and Taz and Ras, but few more; there were ja'anom whose names and reasons he ought to know, and did not, so short a time he had been among them before. If they had helped him live now, it was out of some sense of honor, or something that Niun had the power to make them do; not for love; he had no illusions of that.

The kel'en on his right touched his sleeve. Tsi'mri," that one said, but as if it were fact, not a calculated insult, "you say nothing.”

He looked up perforce, met the unveiled face of that man and of others, young and old, male and female. None of them showed expression. All those left had the kel-scars, the setaal, time-faded on the faces of some, new and bright on others. "Perhaps there are some who do not wish me welL What do you wish, kel'ein?”

Silent glances went from one to the other, and Duncan followed these exchanges with anxiety he did not allow to his face.

"You are wise," said a kel'e'en, "always to keep to someone's shadow.”

. Duncan felt the wind, felt his back naked without Niun, and bowed his head to them, which was all his recourse.

"We see what is toward," another said. "Best you sit here.”

He cast a look toward the aisle, toward the she'pan's tent, into which Niun had vanished, and all that he could see was a wall of stranger-kel'ein, listening silently on the fringes. Almost he rose to walk away from them all, to go settle at the she'pan's door in safety, but a grip on his sleeve advised him otherwise before he could make the move. He looked back at them. An old kel'e'en touched the scars on her face, mark of a skill he lacked. "You are tsiseta. Who would challenge you but another unscarred? And there are none such here.”

"What is happening?" Duncan demanded of them, knowing that they meant something by this, and not knowing even who ranked highest in this complex of skill and birth and seniority of mingled tribes. He scanned from face to face, lost and betraying it ... settled last on old Peras, whose lean, seamed face indicated at least reverence owed, and whose eyes perhaps showed something of sympathy. "What is happening? The Council… is that it?”

Tsi'mri kel'en, there is division in the camp. Yonder stand other tribes; ours and others come and go. They ask us questions. And while you sit here with us in this circle there is no one free to make a mistake.”

That disparaged him; it was also the land of insult any without rank in the Kel had to accept as a matter of course.

"Sir," he murmured humbly, which was always the right answer to a warrior who had won the seta'al, from one who had not

"Keren," Peras responded, which was more courtesy than an elder needed use.

"He speaks weD," said one of the out-tribesmen, settling near. "It is remarkable.”

Others behind him nodded, and one laughed a breath. "This is a wonder," that one said, "to sit and talk with a tsi'mri.”

The word, Duncan reflected placidly, studying his hands in his lap, also applied to the dusei.

"He is mannered," another said.

The old kel'e'en reached and touched at his sleeve. "Veil, kel'en. The air does you harm; there is courtesy and there is stupidity.”

He inclined his head in thanks and did so, headcloth and twice-lapped veil.

And now and again in the silence which followed, he glanced in the direction of the she'pan's tent, for one by one the standing kel'ein settled; he was anxious, for himself and for what manner of maneuvering might have encompassed Niun as well and for what passed in Council among those who had power ... all that he had tried to do, all that he had paid his life for, and now he could not even merit to sit at the door to hear judgment passed on his offering to them. He sat, in their long silence, and fretted, aware finally of another presence responding to his distress.

It came padding across the sand toward them, his dus, anxious and hasty. He felt it; and it sensed hostility, and its presence loomed dark and ominous.

He glanced about him with a gesture of appeal, to ja'anom and to the others. "Do not hate," he wished them.

That was like asking the wind to stop; but heads nodded after a moment The dus came, worked quietly among them, wended its stubborn way to his back, dislodging Ras a little space. He cherished that warmth against him where Ras had been. And in the long silence that followed that shifting about, he drew from his belt the weighted cords, the kaislai, and began to knot them in the star-mandala.

It was the islan of Pattern, which imposed order on confusion. It was the most complex he knew, which in his learning fingers would take long to complete.

He was, after a dogged fashion, committing an insolence. He was better in the islai than some who had the kel-scars; he had had long practice, on the ship, in idleness. He meant to defy them, for all it was unwise. He did not even look up… feeling their eyes on him, who aped their ways; felt a grating at his nerves, the shifting of his dus. Ras had her hand on it, which few dared.

He kept his mind to his pattern, refusing to be distracted even by that.

"Kel'en," said Peras. "Air”

"Council deliberations can be quite tedious. Do you play shonai?”

His heart began to beat rapidly. The Game of the People was one thing played among friends; he thought were Niun at hand to hear that he would be on his feet in outrage. He carefully stripped out the complex knots and looped the ka'islai again to his belt. "I am mri," he said softly, "for all you protest it. Yes, I play the Game.”

There were soft hisses, reaction to his almost-insolence. Old Peras took from his belt the as-ei, the palm-blades. "I will play partner to kel Duncan," Peras said. In the Game, Niun had taught him, one's life relied on seating. When strong player sat opposite weak or when grudges and alliances seated themselves out of balance in the circle, someone could die. There was only the partnering of the players at one's elbows to counsel an enemy across the circle not to throw foul. Strong beside weak was a protection, if weak were wise where he sent his own casts.

He had learned paired, only the Game of Two, patternless save for the pattern of the throws themselves, high and low.

They began to form a circle of six, with the others to witness. Duncan took comfort, for it was gentle Dias, Peras's truemate, who took the place opposing him in the circle, and those who flanked her were young, lesser in skill than some. But then kel Ras bent down and touched the sleeve of Dias. Some words passed in low voices and short dispute, and Ras, of the second rank of the Kel, replaced kel Dias of the fourth, facing him and Peras.

And suddenly Duncan minded himself what Niun had always told him of death by stupidity.

They would kill him if they wished. He suddenly realized that he did not know the limits of his skill. He had played only Niun, and Niun was his friend.

Ras… was no one's. At Duncan's left there was another substitution, an old kel'en, on whom the scars were well-weathered.

The dus drew back a little, rested head on paws, puffed slightly and followed all this insanity with darting moves of its eyes.

The Game; it was a means of passing time, as Feras had said. An amusement.

But the Kel amused themselves with blades, and amusements were sometimes even unintended to the death.

They gave their names, those Duncan did not know well; one did not play with strangers save in challenge. Duncan dropped his veil, for it was no friendly act to play veiled. There was hazard enough without that.

Kel Peras began, being eldest. . . threw to Ras. Hands struck thighs, the rhythm of the Game; and on the name-beat of the unspoken rhyme, the blades spun across the circle again.

They played about him, from man to man and woman to man and youth to youth, back and forth, weaving patterns which became established, excluding him, a Game of Five, oddly seated. Mri fingers, slim and golden and marginally quicker than human, snatched spinning steel from the air and hurled it on at the next name-beat

At no time did he relax, knowing that the rhythm could increase in tempo and that some impulse might send the blades spinning his way, from the youths, from Ras, any of those three.

Suddenly he had warning, a flicker of the membrane as Ras stared at him. Next time; he nodded, almost unnerved by her warning, whether courtesy or reflex.

The blades spun to her, shining in the sun, and she snatched them, waited the beat and hurled them at the steady time of the Game, no deception or change of pace.

He made the catch, hurled them left of her in his time, to a young kel'en. Now a new lacery began, which wove itself star-patterned like the islan, the mandala of the Game, the Game of Six, as each Game was different by every factor in it

The pattern varied, and beside him kel Peras laughed, catching the treachery of Has; the bkdes, missed, might have killed; Ras' eyes danced with amber merriment, and the blades came back to her, cunningly thrown, low-and-high. She cast them again to Peras, left-slant; he threw to her, again left; back to elder Da'on, right; and he threw to young Eran and he to young Sethan.

Tempo altered, making again a safer rhythm, the moment's sport among Masters tamed again, beating slower for lesser players.

It came back, from Ras to himself; he caught, and threw to the youngest, Sethan, tacit recognition of his status.

It returned, evenly paced; he cast back; it went to Da'on on bis left, to Ras, to Peras

And stopped, Peras signaling halt. The rhythm of the hands ceased. Duncan drew a great breath, suddenly coughed from the chill air and realized that that reflex a moment ago might have killed him.

"Veil," Da'on advised him. He did so, holding the cloth to his mouth and nose until the chill left his lungs. The dus edged up to him, settled against his back, offering him its warmth.

"An unscarred," said Da'on, "should never play the Six.”

"No, kel'en," he agreed. "But when a scarred asks, an unscarred obeys.”

Breaths hissed softly between teeth. Heads nodded.