Master Hackers. MAD! The Marauders. MD/PhD. Metal Communications, Inc. MetalliBashers, Inc. MBI. Metro Communications. Midwest Pirates Guild.

NASA Elite. The NATO Association. Neon Knights. Nihilist Order. Order Of The Rose. OSS. Pacific Pirates Guild. Phantom Access Associates. PHido PHreaks. The Phirm. Phlash. PhoneLine Phantoms. Phone Phreakers Of America. Phortune 500. Phreak Hack Delinquents. Phreak Hack Destroyers. Phreakers, Hackers, And Laundromat Employees Gang (PHALSE Gang). Phreaks Against Geeks. Phreaks Against Phreaks Against Geeks. Phreaks and Hackers of America. Phreaks Anonymous World Wide. Project Genesis. The Punk Mafia. The Racketeers. Red Dawn Text Files. Roscoe Gang.

SABRE. Secret Circle of Pirates. Secret Service. 707 Club. Shadow Brotherhood. Sharp Inc. 65C02 Elite. Spectral Force. Star League. Stowaways. Strata-Crackers. Team Hackers '86. Team Hackers '87. TeleComputist Newsletter Staff. Tribunal Of Knowledge. Triple Entente. Turn Over And Die Syndrome (TOADS). 300 Club. 1200 Club. 2300 Club. 2600 Club. 2601 Club. 2AF.

The United Soft WareZ Force. United Technical Underground. Ware Brigade. The Warelords. WASP.

Contemplating this list is an impressive, almost humbling business. As a cultural artifact, the thing approaches poetry. Underground groups -- subcultures -- can be distinguished from independent cultures by their habit of referring constantly to the parent society. Undergrounds by their nature constantly must maintain a membrane of differentiation. Funny/distinctive clothes and hair, specialized jargon, specialized ghettoized areas in cities, different hours of rising, working, sleeping.... The digital underground, which specializes in information, relies very heavily on language to distinguish itself. As can be seen from this list, they make heavy use of parody and mockery. It's revealing to see who they choose to mock.

First, large corporations. We have the Phortune 500, The Chief Executive Officers, Bellcore, IBM Syndicate, SABRE (a computerized reservation service maintained by airlines). The common use of "Inc." is telling -- none of these groups are actual corporations, but take clear delight in mimicking them.

Second, governments and police. NASA Elite, NATO Association. "Feds R Us" and "Secret Service" are fine bits of fleering boldness. OSS -- the Office of Strategic Services was the forerunner of the CIA.

Third, criminals. Using stigmatizing pejoratives as a perverse badge of honor is a time-honored tactic for subcultures: punks, gangs, delinquents, mafias, pirates, bandits, racketeers.

Specialized orthography, especially the use of "ph" for "f" and "z" for the plural "s," are instant recognition symbols. So is the use of the numeral "0" for the letter "O" -- computer-software orthography generally features a slash through the zero, making the distinction obvious.

Some terms are poetically descriptive of computer intrusion: the Stowaways, the Hitchhikers, the PhoneLine Phantoms, Coast-to-Coast. Others are simple bravado and vainglorious puffery. (Note the insistent use of the terms "elite" and "master.") Some terms are blasphemous, some obscene, others merely cryptic -- anything to puzzle, offend, confuse, and keep the straights at bay. Many hacker groups further re-encrypt their names by the use of acronyms: United Technical Underground becomes UTU, Farmers of Doom become FoD, the United SoftWareZ Force becomes, at its own insistence, "TuSwF," and woe to the ignorant rodent who capitalizes the wrong letters.

It should be further recognized that the members of these groups are themselves pseudonymous. If you did, in fact, run across the "PhoneLine Phantoms," you would find them to consist of "Carrier Culprit," "The Executioner," "Black Majik," "Egyptian Lover," "Solid State," and "Mr Icom." "Carrier Culprit" will likely be referred to by his friends as "CC," as in, "I got these dialups from CC of PLP."

It's quite possible that this entire list refers to as few as a thousand people. It is not a complete list of underground groups -- there has never been such a list, and there never will be. Groups rise, flourish, decline, share membership, maintain a cloud of wannabes and casual hangers-on. People pass in and out, are ostracized, get bored, are busted by police, or are cornered by telco security and presented with huge bills. Many "underground groups" are software pirates, "warez d00dz," who might break copy protection and pirate programs, but likely wouldn't dare to intrude on a computer-system. It is hard to estimate the true population of the digital underground. There is constant turnover. Most hackers start young, come and go, then drop out at age 22 -- the age of college graduation. And a large majority of "hackers" access pirate boards, adopt a handle, swipe software and perhaps abuse a phone-code or two, while never actually joining the elite. Some professional informants, who make it their business to retail knowledge of the underground to paymasters in private corporate security, have estimated the hacker population at as high as fifty thousand. This is likely highly inflated, unless one counts every single teenage software pirate and petty phone-booth thief. My best guess is about 5,000 people. Of these, I would guess that as few as a hundred are truly "elite" -- active computer intruders, skilled enough to penetrate sophisticated systems and truly to worry corporate security and law enforcement.

Another interesting speculation is whether this group is growing or not. Young teenage hackers are often convinced that hackers exist in vast swarms and will soon dominate the cybernetic universe. Older and wiser veterans, perhaps as wizened as 24 or 25 years old, are convinced that the glory days are long gone, that the cops have the underground's number now, and that kids these days are dirt-stupid and just want to play Nintendo. My own assessment is that computer intrusion, as a non-profit act of intellectual exploration and mastery, is in slow decline, at least in the United States; but that electronic fraud, especially telecommunication crime, is growing by leaps and bounds.

One might find a useful parallel to the digital underground in the drug underground. There was a time, now much-obscured by historical revisionism, when Bohemians freely shared joints at concerts, and hip, small- scale marijuana dealers might turn people on just for the sake of enjoying a long stoned conversation about the Doors and Allen Ginsberg. Now drugs are increasingly verboten, except in a high-stakes, highly-criminal world of highly addictive drugs. Over years of disenchantment and police harassment, a vaguely ideological, free-wheeling drug underground has relinquished the business of drug- dealing to a far more savage criminal hard-core. This is not a pleasant prospect to contemplate, but the analogy is fairly compelling.

What does an underground board look like? What distinguishes it from a standard board? It isn't necessarily the conversation -- hackers often talk about common board topics, such as hardware, software, sex, science fiction, current events, politics, movies, personal gossip. Underground boards can best be distinguished by their files, or "philes," pre-composed texts which teach the techniques and ethos of the underground. These are prized reservoirs of forbidden knowledge. Some are anonymous, but most proudly bear the handle of the "hacker" who has created them, and his group affiliation, if he has one.

Here is a partial table-of-contents of philes from an underground board, somewhere in the heart of middle America, circa 1991. The descriptions are mostly self- explanatory.