Изменить стиль страницы

"I'm a detective," Fierenzo countered. "Part of my job is to understand people and learn what makes them tick." He shrugged. "Not to mention twenty-two years of marriage to that same kind of woman."

"So enlighten me," Roger said. "How does she think?"

"Let's start with you," Fierenzo said. "If you're like me—and I think you are—you think in terms of numbers and facts and problems and solutions. We approach life as a set of difficulties and puzzles that have to be conquered. True?"

Roger thought it over. That did seem to be how he looked at things. "I guess so," he said. "And Caroline doesn't?"

"Nope," Fierenzo said. "I mean, she probably can do that if she needs to. But most of the time she looks at the world in terms of relationships. Relationships between people; relationships between events; how individual parts combine to make the whole. You as a contract-law paralegal probably see your job in terms of statute and case law and contract details. Caroline, if she was doing it, would probably see it in terms of who was in difficulty and how they could be helped and what the consequences would be for them and their families of her doing a good job. You see the difference?

You'd both ultimately accomplish the same thing, but you'd have approached it from different mental angles."

"Yes, I see," Roger murmured, thinking hard. This was something that had never occurred to him before.

"Like I said, my wife's the same way, and early on it sometimes drove me nuts," Fierenzo went on.

"But I've learned how to take advantage of it. Since she sees things differently, she can often fill in the gaps and blind spots in my own mental vision. I can't even count the number of times I've been discussing some brass walnut of a case with her when she's made a comment that suddenly threw light on something I either hadn't noticed or hadn't considered the right way."

"So when Caroline waters plants at the last minute...?"

"She's probably got her plants connected mentally to something that also connects to the two of you going out," Fierenzo told him. "It's a convenient relationship, and it works, so she sticks to it."

"But we're always late," Roger argued.

"Are you?" Fierenzo countered. "Or are you just not as early as you'd like?"

Roger frowned. "Well... mostly the latter, I guess. So how does this connect to her always losing things?"

"Probably a matter of her focusing on one thing and not paying attention to everything else,"

Fierenzo said. "It doesn't all have to connect, you know."

"I guess not," Roger said, a stray memory flitting crossing his mind: Stephanie, in the hotel room last night, pointing out that Green and Gray minds didn't work the same way, but that neither was better or worse than the other. "Just different," he murmured.

"What?"

"Nothing," Roger said. "I'm going to have to think about this some more."

"You do that," Fierenzo said. "But do it later. Right now, concentrate on your upcoming performance."

"I'm frantic, insistent, and frustrated that you won't believe me."

"Right, but don't overdo it," Fierenzo warned. "You're also tired and scared, and that saps a lot of a person's emotional strength. In this kind of show, less is more."

Ahead, Roger could see the highway cutting across the end of the mountain road they were on.

"When should I start?"

"Right now," Fierenzo said, pulling out his gun and giving it a quick check before returning it to its holster. "They may have sentries or observers posted anywhere from this point on. They might as well get a glimpse of the Angry Citizen with his jutting jaw."

"Right." Roger took a deep breath. "It's show time."

"Check," Sylvia said, moving her bishop three squares over to attack Caroline's king. "Wait a minute. Is it check, or checkmate?"

"Let me see," Caroline said, studying the board. It was probably the latter, considering her own level of skill at this game. She'd always been terrible at chess, and this morning's matches had certainly not raised her average any. "It's checkmate, all right. Congratulations."

"Thank you," Sylvia said, eyeing her with mock suspicion. "You're not just letting me win, are you?"

"I won the first two," Caroline reminded her, starting to reset the board for another game. "I told you that this was a Warrior's game."

"That it is," Sylvia agreed, starting to reset her pieces as well.

Caroline smiled to herself. Yes, she was doing terribly. But then, the goal here had never been for her to win. She'd discovered the board and pieces tucked away in a back corner of her closet earlier that morning, along with a badminton bird and a deck of dog-eared cards with four missing, and had suggested to Sylvia that it was a game she might find enjoyable. One of the rooks turned out to be missing, but a stack of quarters from her purse had solved that problem, and they'd settled down in the library to give it a try.

As she'd expected, Sylvia had taken to the game like a cat to canaries. She'd had the moves down cold after the first game, was starting to learn the necessary strategy by the second, and had figured out counters to most of Caroline's meager repertoire of tricks by the third. Now, with the sixth game just ended, she was showing all the enthusiasm of a kid with a new toy.

"The Human who came up with this game must have been brilliant," Sylvia commented as she finished setting her pieces and swiveled the board around.

"Some of us have definitely been brilliant through the ages," Caroline agreed. Pulling her pack of gum from her pocket, she casually pulled out a stick and unwrapped it. "Games, music, art—we've had our share of geniuses."

"What's that?" Sylvia asked, eyeing the gum. "Food? Are you hungry?"

"No, this is called chewing gum," Caroline said, holding it out for her inspection. "You chew on it and get flavor in your mouth. Want to try one?"

"I suppose," Sylvia said, a bit hesitantly. "You don't actually eat it?"

"No swallowing involved," Caroline confirmed, folding the stick into her mouth and pulling out another for Sylvia. "Though it doesn't hurt humans any if we do swallow it. You've never seen Green children or teens chewing gum?"

"Never," Sylvia said, folding the stick into her mouth as she'd seen Caroline do. She blinked twice.

"Very intense. What exactly is this flavor?"

"It's a blend of various fruits," Caroline told her, putting the pack away. "Do you like it?"

"It's... different," Sylvia said diplomatically. "At any rate, it's your move."

"Right," Caroline said, moving her king's pawn two squares forward. "Maybe there's someone in midtown Manhattan right now who'll be the next human to come up with a game as brilliant and elegant as this one."

Sylvia smiled knowingly as she set her queen's pawn one square forward in response. "And therefore, we should be careful what happens to the Humans in our war?"

"I would think a good Warrior would be careful about that anyway," Caroline replied, jumping her king's knight up and over to the edge of the board.

"I wish that decision was ours to make," Sylvia said, moving her queen's bishop two squares out.

"But I'm afraid it's up to the Grays. If they choose to make their stand from residential buildings, in effect hiding behind the Humans, we'll have no alternative but to bring those buildings down."

"There are always alternatives," Caroline said earnestly. "Nikolos is a Green Command-Tactician.

That means he's one of the best there is."

Something like a flash of annoyance flicked across Sylvia's lined face. "You make it sound easy," she said. "It isn't."

"Maybe not for you or me," Caroline agreed. "But surely Nikolos can come up with something better than an all-out war in the middle of a city."

"Even if such a thing were possible—" Sylvia broke off, her eyes unfocusing, and once again Caroline heard the almost-words of Green telepathic communication. The older woman's eyes came back; and to Caroline's surprise, she abruptly stood up. "But right now, it's lunchtime," she said briskly. "Shall we try a different restaurant?"