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Finally we had a visit from a special unit, three combat engineers in a utility air car, escorting a talent -- a spatial senser. Blackie warned me to expect them. "Protect them and give them what they want."

"Yes, sir. What will they need?"

"How should I know? If Major Landry wants you to take off your skin and dance in your bones, do it!"

"Yes, sir. Major Landry."

I relayed the word and set up a bodyguard by sub-areas. Then I met them as they arrived because I was curious; I had never seen a special talent at work. They landed inside my right flank rear and got out. Major Landry and two officers were wearing armor and hand flamers but the talent had no armor and no weapons—just an oxygen mask. He was dressed in a fatigue uniform without insignia and he seemed terribly bored by everything. I was not introduced to him. He looked like a sixteen-year old boy... until I got close and saw a network of wrinkles around his weary eyes.

As he got out he took off his breathing mask. I was horrified, so I spoke to Major Landry, helmet to helmet without radio. "Major—the air around here is ‘hot.' Besides that, we've been warned that—"

"Pipe down," said the Major. "He knows it."

I shut up. The talent strolled a short distance, turned and pulled his lower lip. His eyes were closed and he seemed lost in thought.

He opened them and said fretfully, "How can one be expected to work with all those silly people jumping around?"

Major Landry said crisply, "Ground your platoon."

I gulped and started to argue—then cut in the all-hands circuit:

"First Platoon Blackguards—ground and freeze!"

It speaks well for Lieutenant Silva that all I heard was a double echo of my order, as it was repeated down to squad. I said, "Major, can I let them move around on the ground?"

"No. And shut up."

Presently the senser got back in the car, put his mask on. There wasn't room for me, but I was allowed -- ordered, really -- to grab on and be towed; we shifted a couple of miles. Again the senser took off his mask and walked around. This time he spoke to one of the other combat engineers, who kept nodding and sketching on a pad.

The special-mission unit landed about a dozen times in my area, each time going through the same apparently pointless routine; then they moved on into the Fifth Regiment's grid. Just before they left, the officer who had been sketching pulled a sheet out of the bottom of his sketch box and handed it to me. "Here's your sub map. The wide red band is the only Bug boulevard in your area. It is nearly a thousand feet down where it enters but it climbs steadily toward your left rear and leaves at about minus four hundred fifty. The light blue net-work joining it is a big Bug colony; the only places where it comes within a hundred feet of the surface I have marked. You might put some listeners there until we can get over here and handle it."

I stared at it. "Is this map reliable?"

The engineer officer glanced at the senser, then said very quietly to me, "Of course it is, you idiot! What are you trying to do? Upset him?"

They left while I was studying it. The artist-engineer had done double sketching and the box had combined them into a stereo picture of the first thousand feet under the surface. I was so bemused by it that I had to be reminded to take the platoon out of "freeze"—then I withdrew the ground listeners from the crater, pulled two men from each squad and gave them bearings from that infernal map to have them listen along the Bug highway and over the town.

I reported it to Blackie. He cut me off as I started to describe the Bug tunnels by co-ordinates. "Major Landry relayed a facsimile to me. Just give me co-ordinates of your listening posts."

I did so. He said, "Not bad, Johnnie. But not quite what I want, either. You've placed more listeners than you need over their mapped tunnels. String four of them along that Bug race track, place four more in a diamond around their town. That leaves you four. Place one in the triangle formed by your right rear corner and the main tunnel; the other three go in the larger area on the other side of the tunnel."

"Yes, sir." I added, "Captain, can we depend on this map?"

"What's troubling you?"

"Well... it seems like magic. Uh, black magic."

"Oh. Look, son, I've got a special message from the Sky Marshal to you.

He says to tell you that map is official... and that he will worry about everything else so that you can give full time to your platoon. Follow me?"

"Uh, yes, Captain."

"But the Bugs can burrow mighty fast, so you give special attention to the listening posts outside the area of the tunnels. Any noise from those four outside posts louder than a butterfly's roar is to be reported at once, regardless of its nature."

"Yes, sir."

"When they burrow, it makes a noise like frying bacon—in case you've never heard it. Stop your patrol sweeps. Leave one man on visual observation of the crater. Let half your platoon sleep for two hours, while the other half pairs off to take turns listening."

"Yes, sir."

"You may see some more combat engineers. Here's the revised plan. A sapper company will blast down and cork that main tunnel where it comes nearest the surface, either at your left flank, or beyond in ‘Head Hunter' territory. At the same time another engineer company will do the same where that tunnel branches about thirty miles off to your right in the First Regiment's bailiwick. When the corks are in, a long chunk of their main street and a biggish settlement will be cut off. Meanwhile, the same sort of thing will be going on a lot of other places. Thereafter -- we'll see. Either the Bugs break through to the surface and we have a pitched battle, or they sit tight and we go down after them, a sector at a time."

"I see." I wasn't sure that I did, but I understood my part: rearrange my listening posts; let half my platoon sleep. Then a Bug hunt—on the surface if we were lucky, underground if we had to.

"Have your flank make contact with that sapper company when it arrives.

Help ‘em if they want help."

"Right, Cap'n," I agreed heartily. Combat engineers are almost as good an outfit as the infantry; it's a pleasure to work with them. In a pinch they fight, maybe not expertly but bravely. Or they go ahead with their work, not even lifting their heads, while a battle rages around them. They have an unofficial, very cynical and very ancient motto: "First we dig ‘em, then we die in ‘em," to supplement their official motto: "Can do!" Both mottoes are literal truth.

"Get on it, son."

Twelve listening posts meant that I could put a half squad at each post, either a corporal or his lance, plus three privates, then allow two of each group of four to sleep while the other two took turns listening. Navarre and the other section chaser could watch the crater and sleep, turn about, while section sergeants could take turns in charge of the platoon. The redisposition took no more than ten minutes once I had detailed the plan and given out bearings to the sergeants; nobody had to move very far. I warned everybody to keep eyes open for a company of engineers. As soon as each section reported its listening posts in operation I clicked to the wide circuit: "Odd numbers! Lie down, prepare to sleep... one... two... three... four... five—sleep!"

A suit is not a bed, but it will do. One good thing about hypno preparation for combat is that, in the unlikely event of a chance to rest, a man can be put to sleep instantly by post hypnotic command triggered by someone who is not a hypnotist—and awakened just as instantly, alert and ready to fight. It is a life-saver, because a man can get so exhausted In battle that he shoots at things that aren't there and can't see what he should be fighting.

But I had no intention of sleeping. I had not been told to and I had not asked. The very thought of sleeping when I knew that perhaps many thousands of Bugs were only a few hundred feet away made my stomach jump. Maybe that senser was infallible, perhaps the Bugs could not reach us without alerting our listening posts.