"I had a dozen frights and a dozen close escapes, and finally a witch trapped me under her hat and sold me to Arbogast, and you know the rest."
The two sat silently, looking into the fire. Dhrun said: "I wish I could travel with you and protect you, but I am burdened with seven years bad luck, or so I fear, which I would not share with you."
Glyneth leaned her head on Dnrun's shoulder. "I would gladly take the chance."
They sat talking long into the night, while the fire once again lapsed to coals. There was quiet inside and outside the hall, disturbed only by a pitter-patter from above, caused, according to Glyneth, by the ghosts of dead children running along the' roof.
In the morning the children breakfasted, then broke into Arbogast's strong-room, where they found a chest of jewels, five baskets full of gold crowns, a set of precious silver punchbowls, intricately carved to depict events of the mythical ages, and dozens of other treasures.
For a time the children frolicked and played with the riches, imagining themselves lords of vast estates, and even Farence took a wan pleasure in the game.
Throughout the afternoon the wealth was shared out equally among the children, all save Nerulf, who was allowed nothing.
After a supper of leeks, preserved goose, white bread and butter and a rich plum-duff with wine sauce, the children gathered around the fireplace to crack nuts and sip cordials. Daffin, Pode, Fulp, Arvil, Hloude, Lossamy and Dhrun were the boys, along with the morose imp Nerulf. The girls were Gretina, Zoel, Bertrude, Farence, Wiedelin and Glyneth. The youngest were Arvil and Zoel; the oldest, aside from Nerulf, were Lossamy and Farence.
For hours they discussed their circumstances, and the best route through the Forest of Tantrevalles into civilized countryside.
Pode and Hloude seemed best acquainted with the terrain.
Optimally, so they declared, the group should follow the brick road north to the first river which would necessarily join the Murmeil. They should follow the Murmeil out into the open lands of Dahaut, or perhaps by some stroke of luck they might find or purchase a boat, or even build a raft. "Indeed, with our wealth we can easily obtain a boat and float in ease and comfort downstream to Gehadion Towers, or, should we choose, all the way to Avallon."
Such was Pode's opinion.
Finally, an hour before midnight, all stretched out and slept: all except Nerulf, who sat another two hours scowling into the dying embers.
Chapter 19
IN PREPARATION FOR THEIR journey the children brought the ogre's cart around to the front door of the hall, greased the axles well with tallow and loaded their treasures aboard. Across the shafts they tied poles, so that nine of them could pull and another three push from behind. Only Nerulf was unable to assist, but no one thought that he would help in any case, since the cart carried no property of his own. The children bade farewell to Arbogast Hall and set off along the brown brick road. The day was fresh; the wind herded a hundred clouds from the Atlantic high across the forest. The children pulled and pushed with a will and the cart trundled along the brick road at a good rate, while Nerulf ran at best speed behind in the dust. At noon the party stopped to dine on bread, meat and heavy brown beer, then continued north and east.
During the late afternoon the road entered a clearing, grown over with rank grass and a half-dozen crippled apple trees. To one side stood a small ruined abbey, built by Christian missionaries of the first fervent wave. Though the roof had fallen in, the structure offered at least the semblance of shelter. The children built a fire and made a meal of withered apples, bread and cheese, with cress and water from a nearby stream. They made beds of grass and rested gratefully after the labors of the day. All were happy and confident; luck seemed to have turned their way.
The night passed without incident. In the morning the group prepared to set off along the road. Nerulf approached Dhrun, head bowed and hands clasped across his chest. "Sir Dhrun, let me say that the punishment you have visited upon me was well-deserved. I never realized my arrogance until I was forced to do so. But now my faults have been revealed to me in sharpest detail. I believe that I have learned my lesson and that I am a new person, decent and honorable. Therefore, 1 ask that you restore me to my natural condition, so that I may push the cart. I want none of the treasure; I deserve none, but I want to help the others arrive to safety with their valuables. If you see fit not to grant my reqruest; I shall understand and harbor no ill feelings. After all, the fault was mine alone. Still, I am heartily tired of running full speed all day in the dust, tripping over pebbles, fearful of drowning in puddles. What will you tell me, Sir Dhrun?"
Dhrun listened without sympathy. "Wait until we reach civilized safety; then I'll restore you to size."
"Ah, Sir Dhrun, do you not trust me?" cried Nerulf. "In that case, let us part company here and now, since I cannot survive another day of running and bounding behind the cart. Proceed along the road to the great Murmeil and follow its banks to Gehadion Towers.
The best of luck to all of you! I will follow at my own pace."
Nerulf wiped his eyes with a dirty knuckle. "Sometime you may be sauntering through a carnival in your fine clothes and chance to notice a manikin beating a drum or performing ludicrous antics; if so, please spare the poor fellow a penny as it might be your old companion Nerulf—if of course I survive the beasts of Tantrevalles."
Dhrun considered a long moment. "You have truly repented of your past conduct?"
"I despise myself!" cried Nerulf. "I look back upon the old Nerulf with disdain!"
"In that case there is no point in prolonging your punishment."
Dhrun poured a drop from the green bottle into a cup of water.
"Drink this, resume your proper condition, become a true comrade to the rest of us, and perhaps you will profit in the end."
"Thank you, Sir Dhrun!" Nerulf drank the potion, and expanded to become his old burly self. Quick as a wink he leapt upon Dhrun, threw him to the ground, tore away his sword Dassenach and buckled it around his own thick waist. Then he took the green bottle and the purple bottle and flung them against a stone, so that they shattered and all their contents were lost. "There will be no more of that foolishness," declared Nerulf. "I am the largest and strongest, and once again I am in power." He kicked Dhrun. "To your feet!"
"You told me that you had repented your old ways!" cried Dhrun indignantly.
"True! I was not severe enough. I allowed too much ease. Things will now be different. Out to the cart, everyone!"
The frightened children gathered at the cart and waited while Nerulf cut an alder switch and tied three cords to the end, to make a crude but serviceable whip.
"Line up!" barked Nerulf. "Quick then! Pode, Daffin, do you taunt me? Would you care to taste the whip? Silence! All attend my words with great care; they will not be repeated.
"First, I am your master, and you live by my command.
"Second, the treasure is mine. Every gem, every coin, every last tittle and scrap.
"Third, our destination is Cluggach in Godelia. The Celts ask far fewer questions than the Dauts, and interfere not at all in anyone's business.
"Fourth"—here Nerulf paused and smiled unpleasantly— "when I was helpless you took up sticks and beat me. I recall each and every blow, and if those who struck me now find their skins tingling, the premonition is sound. Bare bottoms will turn to the sky!
Switches will whistle and welts will appear!
"That is all I wish to say, but I will gladly answer questions."