"Er-" Masklin began.
"Don't worry," said the Thing. "I have copied myself into the Ship's own computers. I can be here and there at the same time."
"It's something I really want to do," said Gurder helplessly.
Masklin thought about arguing and then thought, Why? Gurder will probably be happier like this. Anyway, it's true. This Ship belongs to all nomes.
We're just borrowing it for a while. So Gurder's right. Someone's got tofind the rest of them, wherever they are in the world, and tell them thetruth about nomes. I can't think of anyone better for the job thanGurder. It's a big world. You need someone really ready to believe reallyhard.
"Do you want anyone to go with you?" he said.
"No. I expect I'll find some nomes out there to help me. I've been talking to Pion." He leaned closer. "To tell the truth," he said, "I'm looking forward to it."
"Er. Yes. There's a lot of world, though," said Masklin. "You can't be sure you'll find any help."
"I'll have to hope, then."
"Well ... if you're sure ..." said Masklin doubtfully.
"Yes. More sure than anything I can remember," said Gurder. "And I've been pretty sure of a lot of things in my time, as you know."
"We'd better find somewhere suitable to set you down," said Masklin.
"That's right," said Gurder. He tried to look brave. "Somewhere with a lot of geese," he said.
They left him at sunset, by a lake.
It was a brief parting. If the Ship stayed anywhere for more than a few minutes now, humans would flock toward it.
"You were wrong to let him go," said Grimma as they closed the hatch. "He doesn't even know how to steer a goose!"
"I told him that, and he said that Pion gave him a few hints and if he couldn't find any goose nomes, then he'd learn himself," said Masklin.
"He said that if the Floridians could do it, then he could too. He wasvery definite about it."
"He'd learn? Gurder? Just like that?" said Grimma.
"Well, you learned how to drive the Cat," said Masklin.
"Huh! That was different. I had to."
"Maybe there are things he has to do too. He's got a chance. Why should we try to stop him?"
"But we're his friends!"
"That's what I mean," said Masklin.
The last they saw of Gurder was a small, waving figure on the shore.
And then there was just a lake turning into a green dot on a dwindlinglandscape. A world unfolded, with one invisible nome in the middle ofit. And then there was nothing.
The control room was full of nomes watching the landscape unroll as theShip rose.
Grimma stared at it.
"I never realized it looked like that," said Grimma. "There's so much of it!"
"It's pretty big," said Masklin.
"You'd think one world would be big enough for all of us," said Grimma.
"Oh, I don't know," said Masklin. "Maybe one world isn't big enough for anyone. Where are we heading, Angalo?"
Angalo rubbed his hands and pulled every lever right back.
"So far up," he said, with satisfaction, "that there is no down."
The Ship curved away, toward the stars.
Below, the world stopped unrolling because it had reached its edges, and became a black disc against the sun.
Nomes and frogs looked down on it.
And the sunlight caught it and made it glow around the rim, sending rays up into the darkness, so that it looked exactly like a flower.
The End About the Author TERRY PRATCHETT is the author of the immensely satisfying group ofDiscworld novels, which includes Mort, Wyrd Sisters, and Equal Rites.
Although these books were intended for adults, they have a devotedfollowing among younger readers as well. He is also coauthor of thehighly acclaimed fantasy novel Good Omens.
Wings is the last volume in the Bromeliad Trilogy for young adults, following Truckers and Diggers. It concludes the career of the nomes onearth and gives them the whole universe-which maybe should be warnedabout nomes... .
Terry Pratchett's body lives in England. It says that the whereabouts ofhis mind is probably not locatable in any normal atlas.