We have no guarantee that this conflict will *ever* be resolved. It may not be resolvable. SF writers have begun careers, succeeded greatly, grown old and honored, and died in the shadow of this dissonance. We may forever have SF "stories" whose narrative structure is buboed with expository lumps. We may always have escapist pulp adventures that avoid true imagination, substituting the bogus exoticism that Blish defined as "calling a rabbit a `smeerp.'"
We may even have beautifully written, deeply moving tales of classic human conflict--with only a reluctant dab of genre flavor. Or we may have the opposite: the legacy of Stapledon, Gernsback, and Lem, those non-stories bereft of emotional impact and human interest, the constructions Silverberg rightly calls "vignettes" and "reports."
I don't see any stories in _Worlds of Wonder_ that resolve this dichotomy. They're swell stories, and they deliver the genre payoff in full. But many of them contradict Silverberg's most basic assertions about "storytelling." "Four in One" by Damon Knight is a political parable whose hero is a rock-ribbed Competent Man whose reactions are utterly nonhuman. "Fondly Fahrenheit" by Alfred Bester is a one-shot tour-de-force dependent on weird grammatical manipulation. "Hothouse" by Brian Aldiss is a visionary picaresque with almost no conventional structure. "The New Prime" by Jack Vance is six jampacked alien vignettes very loosely stitched together. "Day Million" showcases Frederik Pohl bluntly haranguing his readers. It's as if Silverberg picked these stories deliberately to demonstrate a deep distrust of his own advice.
But to learn to tell "good stories" is excellent advice for any kind of writer, isn't it? Well- constructed "stories" will certainly sell in science fiction. They will win awards, and bring whatever fame and wealth is locally available. Silverberg knows this is true. His own career proves it. His work possesses great technical facility. He writes stories with compelling opening hooks, with no extraneous detail, with paragraphs that mesh, with dialogue that advances the plot, with neatly balanced beginnings, middles and ends.
And yet, this ability has not been a total Royal Road to success for him. Tactfully perhaps, but rather surprisingly, _Worlds of Wonder_ does not mention Silverberg's four-year "retirement" from SF during the '70s. For those who missed it, there was a dust-up in 1976, when Silverberg publicly complained that his work in SF was not garnering the critical acclaim that its manifest virtues deserved. These were the days of _Dying Inside_, _The Book of Skulls_, _Shadrach in the Furnace_--sophisticated novels with deep, intense character studies, of unimpeachable literary merit. Silverberg was not alone in his conclusion that these groundbreaking works were pearls cast before swine. Those who shared Silverberg's literary convictions could only regard the tepid response of the SF public as philistinism.
But was it really? Critics still complain at him today; take Geoff Ryman's review of _The Conglomeroid Cocktail Party_, a recent Silverberg collection, in _Foundation_ 37. "He is determined to write beautifully and does ... He has most of the field beaten by an Olympic mile." And yet: "As practiced by Silverberg, SF is a minor art form, like some kinds of verse, to be admired for its surface polish and adherence to form."
This critical plaint is a symptom of hunger for the "something more." But where are we to find its mercurial secrets? Not in the storytelling alembics of _Worlds of Wonder_.
Why, then, is Silverberg's book so very valuable to the SF writer of ambition? There are many reasons. Silverberg's candid reminiscences casts vital light into the social history of the genre. The deep structures of our subculture, of our traditions, must be understood by anyone who wants to transcend them. To have no "ideology," no theory of SF and its larger purposes, is to be the unknowing puppet of its unwritten rules. These invisible traditions are actually only older theories, now disguised as common sense.
The same goes for traditional story values. Blatant solecisms are the Achilles heel of the wild- eyed SF visionary. If this collection teaches anything, it's that one can pull the weirdest, wackiest, off-the-wall moves in SF, and still win big. But one must do this deliberately, with a real understanding of thee consequences. One must learn to recognize, and avoid, the elementary blunders of bad fiction: the saidbookisms, the point-of-view violations, the careless lapses of logic, the pointless digressions, the idiot plots, the insulting cliches of character. _Worlds of Wonder_ is a handbook for accomplishing that. It's kindly and avuncular and accessible and fun to read.
And some readers are in special luck. You may be one of them. You may be a young Robert Silverberg, a mindblown, too-smart kid, dying to do to the innocent what past SF writers have done to you. You may be boiling over with the Holy Spirit, yet wondering how you will ever find the knack, the discipline, to put your thoughts into a form that compels attention from an audience, a form that will break you into print. If you are this person, _Worlds of Wonder_ is a precious gift. It is your battle plan.
CATSCAN 5 "Slipstream"
In a recent remarkable interview in _New Pathways_ #11, Carter Scholz alludes with pained resignation to the ongoing brain-death of science fiction. In the 60s and 70s, Scholz opines, SF had a chance to become a worthy literature; now that chance has passed. Why? Because other writers have now learned to adapt SF's best techniques to their own ends.
"And," says Scholz, "They make us look sick. When I think of the best `speculative fiction' of the past few years, I sure don't think of any Hugo or Nebula winners. I think of Margaret Atwood's _The Handmaid's Tale_, and of Don DeLillo's _White Noise_, and of Batchelor's _The Birth of the People's Republic of Antarctica_, and of Gaddis' _JR_ and _Carpenter's Gothic_, and of Coetzee's _Life and Times of Michael K_ ... I have no hope at all that genre science fiction can ever again have any literary significance. But that's okay, because now there are other people doing our job."
It's hard to stop quoting this interview. All interviews should be this good. There's some great campy guff about the agonizing pain it takes to write short stories; and a lecture on the unspeakable horror of writer's block; and some nifty fusillades of forthright personal abuse; and a lot of other stuff that is making _New Pathways_ one of the most interesting zines of the Eighties. Scholz even reveals his use of the Fibonacci Sequence in setting the length and number of the chapters in his novel _Palimpsests_, and wonders how come nobody caught on to this groundbreaking technique of his.
Maybe some of this peripheral stuff kinda dulls the lucid gleam of his argument. But you don't have to be a medieval Italian mathematician to smell the reek of decay in modern SF. Scholz is right. The job isn't being done here.
"Science Fiction" today is a lot like the contemporary Soviet Union; the sprawling possessor of a dream that failed. Science fiction's official dogma, which almost everybody ignores, is based on attitudes toward science and technology which are bankrupt and increasingly divorced from any kind of reality. "Hard- SF," the genre's ideological core, is a joke today; in terms of the social realities of high-tech post- industrialism, it's about as relevant as hard- Leninism.
Many of the best new SF writers seem openly ashamed of their backward Skiffy nationality. "Ask not what you can do for science fiction--ask how you can edge away from it and still get paid there."