"Down now, good sir. Egg smell very strong, good sir."
Dru insisted they drop something down the shaft. Pointing at the ring, Tiep suggested tying off one end of the rope they carried. When completely uncoiled, the thirty-foot rope struck neither water nor bottom. Druhallen produced a handful of agate pebbles from his folding box and dropped them down the shaft. He'd counted to three before the pebbles clattered against stone.
"Egg smell very strong, good sir," Sheemzher repeated himself.
"Look at the ring, Dru." Again Rozt'a supported the goblin. "It's obviously meant to anchor a rope."
Two of Ghistpok's goblin's were already shinnying down the rope. "Get proof, good sir. Get scroll. Get friend."
Dwarves had hollowed the shaft out of the granite mountain. They could have easily clambered through it, with or without a rope. If anything, the chimney shaft was easier for goblins and not terribly difficult for a wiry youth or a slender woman. Druhallen conceded it was wider than the hole where they'd begun yesterday's exploration, but not by much. He prayed, as he'd seldom prayed before, that he didn't have climb up in a hurry.
The light spell revealed that they'd come to the oldest part of Dekanter—the twisting tunnels dwarf miners had made as they chipped out veins of metal and gems. The tunnel beneath the shaft stretched in two directions. Sheemzher sniffed the still air and swore the egg smell was stronger in one direction. He led the way.
Goblins could stand tall in a dwarf-cut tunnel, but humans had to scrunch their necks and shoulders if they wished to see where they were going. They hadn't gone far before Dru's muscles were aching. He was thinking about pain and futility and not paying particularly close attention to anything when his eyes caught a flicker of reddish light in the passage ahead of Sheemzher. He seized the goblin's neck and inhaled his light spell.
"See anything?" he asked.
"See dark, good sir. See stone." Sheemzher replied anxiously.
"Anything else?"
"Only stone, all same stone. See anything, good sir?"
By feel and memory, Dru pinched a bit of enchanted beeswax from a candle-stub in his folding box. He exhaled a spell across the wax then flicked forward. Around him, humans and goblins uttered their favorite oaths as a spider-web ward popped into view a mere ten feet ahead.
"Boundary wards," Dru concluded after a moment's study
The Beast Lord's enemies weren't in the quarry, they were deep in the mountain. The first explanation they'd heard in Parnast was that the Dawn Pass Trail had moved because the Beast Lord was at war with the Underdark, that shadowy realm beneath Faerun's surface. The Underdark was real, of course, but many of the catastrophes rumored to have their roots there had much simpler explanations—Zhentarim, Red Wizards, earthquakes, or plagues. Druhallen had dismissed the Parnast rumors when he first heard them and had discounted them ever since, especially when Amarandaris's conversation had focused on the Red Wizards, not the drow.
Even when he'd laid eyes on the Beast Lord and learned what it was, he'd resisted the rumors. Mind flayers were part of the Underdark world, but alhoons were exiles from mind flayer communities. What better place for an alhoon to establish itself than in an old mine that was underground but not Underdark? Finding wards here, far below the quarry, supported the idea that the Beast Lord, at least, believed it was not completely isolated from its former haunts.
"Can we get through it?" Tiep asked.
Druhallen replied, "Not without breaking it. If the Beast Lord's paying attention, it'll know something's loose down here." He turned to Sheemzher. "You've done your best, but this isn't going to work. We've got to turn back and wait until that passage we used yesterday is dry."
"No proof, Ghistpok not believe. Ghistpok not believe, no tomorrow. Go forward, good sir. Go forward, find proof—"
"No tomorrow?" Tiep broke in. "What's this 'no tomorrow' nonsense? Did you forget to tell us something, dog-face?"
Sheemzher hung his head. "Egg smell strong, good sir. Very strong."
Rozt'a added her thought, "Are you sure you can't take it down quietly? If we can get Ghistpok's goblins to the egg chamber, Sheemzher says we'll have our proof. Once we've got that, we can wait until that other passage is dry."
"Ask him what he means by 'no tomorrow,'" Tiep pressed. "And make some more light so we can see his lying face when he answers."
Druhallen said nothing to Sheemzher, but he did cast another light spell and held it at a single candle's brightness. He drew the sword he'd taken from yesterday's swordswingers and approached the shimmering ward.
Rozt'a reminded him, "A goblin spear is longer."
"But this is the Beast Lord's sword. There's a chance it won't bring the Beast Lord down around our heads." And, anyway, Dru didn't plan to be holding onto the sword when it pierced the ward. He envisioned hurling it like a javelin, but such heroic moves demanded years of practice. The sword tumbled after Druhallen threw it. Ghistpok's goblins chuckled at his awkward effort; he should have asked Sheemzher's help, at the very least. The sword struck the warding lengthwise and the resulting flare blinded them all.
"You meant to do that?" Tiep asked when they'd once again adjusted to the dim light of Dru's spell.
"I meant to clear it."
Dru's voice was shaking and so was his hand as he picked up the sword. The hilt was charred, the steel blade was pitted. The warding had been more potent than he'd imagined.
"Why here?" Rozt'a asked. "Why here in a spidery tunnel when there was nothing around the egg or the empty pools?"
"Yesterday we were above the Beast Lord. It doesn't worry about attacks from above. Ghistpok's goblins worship it and act as wards—a sentience shield. The enemies it fears—the ones it wards against—come from below."
"What would that ward have done if you hadn't broken it?"
"Killed the first man foolish enough to touch it." He fished out a larger bit of beeswax and shaped it around the sword's tip. A basic spell for the detection of magic was enchanted into the wax, not Dru's memory. The spell needed only the warmth of his breath to kindle. "Come on, Sheemzher. Let's keep moving. We've tripped the Beast Lord's wards. If it's paying any sort of attention, it should send someone to investigate—or come itself."
With Sheemzher at his side and the wax-tipped sword thrust before them, Dru led the way. The warding got thicker quickly—every ten steps they stopped and Sheemzher threw rocks discarded by long-dead dwarves into the webbing.
"He's hung enough stuff to stop an army,"
Tiep made the comment, but the truth, which Druhallen kept to himself, was that any army—any serious, sentient enemy with a halfwit's understanding of defensive strategy—would be doing exactly what he and his companions were doing: moving slow, tripping the wards before they did any damage, and giving the Beast Lord ample time to track them down. He was almost relieved when the tunnel ahead of them lit up with a burst-ward flare.
"Company's coming," Rozt'a said. "Get ready for swordswingers." She drew her own weapon and tested the range of movement she'd have between the tunnel's walls.
Dru plucked an ember from his sleeve. "Don't make assumptions—it could be anything, even the Beast Lord itself."
Rozt'a reminded her partner of an obvious constraint: "Not unless it chooses to fight from its knees. It was at least a foot taller than me."
Rozt'a proved prophetic. They faced eight swordswingers, guided by a light spell and armed with a bit of fire magic. The best defense against the swarm of fiery streaks headed their way was a ball of flame Druhallen used to clear the tunnel. It consumed their arrows but was largely spent by the time it reached the swordswingers. There were a few screams, not as many as he'd hoped. The survivors charged, howling as they approached.