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Dru understood the words but not their meaning. "I'll mind the path and the light," he assured the codger and kept going.

Beyond the fields the path became a track through wild-flower meadows. Dru thought about the wood-gatherer. If the codger's words had any meaning, then men who weren't wizards shouldn't enter the Wood and those who were should stick to the path. But the codger hadn't gathered his kindling on the meadow side of the brook, which left Dru wondering about the Parnasters themselves.

As far as he knew, the Dawn Pass Trail was as old as men and had always skirted the Greypeaks. It had connected the ancient Netheril Empire, now lost beneath the Anauroch sands, with the Sea of Swords to the west and the Moonsea to the south. Whenever Parnast had been founded, it would have seemed reasonable for the village to have grown up where the trail divided rather than a half-day's journey to the west. It would have been typical of the Zhentarim to re-found the village at that more useful place once they'd come to dominate the area. Gods knew, the Zhentarim weren't averse to uprooting villages for their own convenience.

Sememmon might possess the least brutal reputation among the Zhentarim princes, but that was damning the master of Darkhold with faint praise. Amarandaris would burn the village and march the survivors to oblivion, if Sememmon twitched in that direction. It was that threat of annihilation that gave most Zhentarim villages their bitter, weary atmosphere— an atmosphere notably absent in Parnast. It was as if the Parnasters tolerated the Zhentarim, rather than the other way around.

What would have enabled a few farmers to bind the Black Network to good behavior?

The path cleared a hilltop. Weathercote Wood burst into sight, a lush wall of greenery on the far side of a brook which this late in summer scarcely needed a bridge. On the Parnast side the bridge came down in a gravel-filled ditch. On the Weathercote side, there was untrampled grass and nary a hint of a path.

The light, apparently, was wrong.

Bathing was impossible in the shrunken brook, but Druhallen could, and did, kneel in the delightfully frigid water. With no one watching, he splashed himself until he was soaked to the skin. During the past three days he'd sworn that he'd never complain about cold again, but it wasn't long—not more than a quarter-hour—before he was shivering and headed back to the patch of sunlight where he'd left his boots, belt, and folding box.

Dru watched the forest while the sun dried the clothes on his back. Once, hundreds of black birds took flight at one swoop. They cast a shadow across the sun, but there was nothing magical about crows raiding the grain fields. After the crows, the Wood erupted with a locust racket and, for a moment, Druhallen suspected magic. He rose... took a step toward the bridge ...

The bugs fell silent.

The light wasn't right. He gave the Wood until mid-morning to reveal its magic. Locusts racketed a few more times and once, when his attention had wandered a bit, a fox poked its head through the thicket. But before Dru could get a better look, it had vanished.

Dru headed back to the village; Weathercote could keep its secrets. Nearing the palisade, he heard shouting and the unmistakable honk of camels: a caravan had followed the storm off the Anauroch. Druhallen quickened his pace, but stopped short once he was through the gate.

Until that moment, Dru would have guessed that a desert caravan held a dozen camels, perhaps as many as twenty. Instead, there were easily twice that—the exact number was impossible to count—each with a pair of desert-dressed handlers and a merchant retinue, and all of them were shouting. Parnast's single street and the courtyard between the charterhouse and its stable had been transformed into chaos incarnate.

A few men, quieter than the rest and dressed in cleaner clothes, made themselves obvious. They were the Zhentarim inspectors, checking every pack and purse, making sure that their master and, especially, they themselves got a cut of the loot.

Loot there was. The riches of Anauroch and the east were on display beneath the Parnast sun: carpets and tapestries, carved sandalwood chests, and brass hammered into shapes both functional and fantastic. Amarandaris would lay claim to the best, but he couldn't keep it all and, like as not, neither he nor his men would find the rarest, the most precious objects the desert had yielded up.

That meant there'd be merchants looking to get out of Parnast as quickly as possible with hired magic that didn't dance to the Zhentarim tune.

Druhallen looked about for Galimer's golden hair and found Rozt'a instead. Their bodyguard was perched on the courtyard fence, absorbed in animated conversation with another leather-clad, sword-wearing woman. She waved as Dru walked by, but didn't invite him over and he didn't intrude.

There were few enough women living Rozt'a's life. When Rozt'a met one, she tended to embrace the woman as a long-lost sister, even if they'd never met before. It was just another of the many things Dru didn't understand about the woman who'd wanted to marry him.

He spotted Tiep. The youth's wild, dark curls were unmistakable amid a clutch of desert- wrapped heads hunkered within a ring of rope-bound chests and knotted sacks. Dru knew what they were doing before Tiep's fist shot up. As best Druhallen could figure, Tiep had learned to throw a pair of dice before he'd learned to walk. The youth knew the rules and strategy of every game played for money. Dru was certain Tiep cheated—luck simply couldn't account for his winnings—but he'd never been able to catch him, and neither had anyone else.

Another slow turn on his heels and Dru still hadn't found Galimer. If his partner wasn't part of the courtyard throng, then he'd already decided which merchant had the most to offer and was inside the charterhouse negotiating over tea and wine. Dru had no intention of interrupting that discussion, either, but he wanted an advance look at whatever had caught Gal's eye. He was halfway to the porch when an unfamiliar voice hailed him from behind.

"Druhallen! Druhallen of Sunderath!"

There was very little about the lord of Parnast that set him apart from other men. Of average height, weight, and coloring, his appearance was easy to describe, easier to forget. It wasn't until he'd closed the distance between them that his dark, predatory eyes became noticeable.

Dru held out his hand, demanding a peer's greeting, which brought a one-beat hesitation to Amarandaris's forward progress, but the Zhentarim lord recovered quickly. He clasped Dru's right hand in his own and swung his left arm out for a hearty shoulder clap which guided Dru toward the eastern end of the porch.

"Druhallen—you're just the man I've been looking for!"

A sharp sting, like that of an insect, only very cold, penetrated Dru's shirt. Another man—a man with no magical talent or training—might have shrugged and kept going. Druhallen knew he'd been touched by superficial spellcraft, probably from one of the many rings Amarandaris wore. Dru himself wore such a magic-probing ring on the middle finger of his right hand. Twisting that hand, he brought the bit of metal to bear above the veins of Amarandaris's wrist.

He learned nothing from the exercise that he didn't already know. Amarandaris was a wizard of middling skill. Most Zhentarim of any stature were at least that good with the craft. As was Druhallen himself, which Amarandaris should have known, since he'd known about Sunderath.

"We need to talk, Dru," Amarandaris said loudly enough to be overheard, if there'd been anyone else on the porch.

"Let's go inside," Dru replied, leaning toward the double doors to the common room.