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Slowly, methodically, she cursed. Across her lips passed every abomination, every blasphemy, every obscenity heard during a life spent in the company of hard men. The moon passed the western horizon. Stars faded. Dawn came before she finished. And when she was done she was left with nothing. Nothing but fear.

But, for just a moment, childhood memory stirred. The daydream about the strange knight who would come to rescue her from the Candareen.

That memory was as bad as the dreams. It made her question what that innocent child had become; almost a harlot, letting her brothers prostitute her for the advancement of their game. Daily she was forced to endure the indignity of being ravaged by the eyes of the human trash her brothers had given her to rule. A curse on them all, and especially on her brothers for being too lazy to handle their own administration.

When she finally surrendered herself to her bed, she whispered a formal prayer:

"May the Gods Above, or the Gods Below, or any Powers here present, cast down, disperse, and render unto destruction the agents of destruction, the Storm Kings of Ravenkrak."

One night, in the highest chamber of the Tower of the Moon, six people gathered, waiting for Turran. Five waited with disinterested patience, but Nepanthe...

"Blood!" she swore, her small fist striking the table in inelegant pique. "Will that sluggard never get here?"

"Patience, Nepanthe," Ridyeh pleaded. "What's the hurry? The weather's terrible since you abused the Werewind. We'll wait, no matter how long."

She bridled at the reference to her past failing, but said no more.

"Just a bit longer," Valther said. "He'll be here soon."

And Turran arrived within the hour. Head cocked, eyes appraising, a smile his only greeting, he stood a moment at the door, studying his family. He was the tallest of the seven and had a heavy, muscular body massing almost two hundred pounds. His eyes and hair were those of the family, black and shining. There was something about him, a charisma, that made people, especially women, want to forward his plans. He was a dreamer, though he dreamed less complexly, more grandly than Nepanthe, of leading victorious armies. He was handsome, pleasant, lovable, potentially a great leader-and more than a little mad.

"How're things going?"

"Perfectly," Ridyeh replied. "Our victory is written in the stars. The earth should be shaking." Turran frowned. Subdued, Ridyeh continued, "You're late. What happened?"

"The weather." Turran settled into the one free chair. "There's a permanent storm over the Kratchnodians. Result of Nepanthe's experiment. It's getting more powerful, too. Had a hell of a time getting back. We've got to fix it."

Nepanthe didn't miss his sarcasm. "You damned men!" she sputtered. "Always so lordly... Now we're all here. let's get on with the foolery. What's your news, Turran?"

"Ah, always the same, aren't you Nepanthe? Always rush-rush-rush. Well, it seems the world could care less what we do in Iwa Skolovda. Brock," changing the subject, "is there any wine? It's been a hungry ride."

"Is that all you've got to say after keeping us waiting so long?" Nepanthe demanded. "Just: 'Give me something to eat.'"

Turran's reply expressed an anger long held in check. "We've put up with your pets too long, Nepanthe. What you did with the Werewind won't happen again. I'll warn you once: you'll be treated the way you behave."

She missed the danger-sound in his voice. "What can you do? Lock me in the Deep Dungeons so I don't spoil your idiot scheme?"

The unanimity of their nods bought her silence. Shocked, she listened as Luxos, who often defended her, said, "If it's the only way, I'll take you Downdeep myself."

"And throw away the key," Valther added, the only brother to whom she felt really close.

She was overwhelmed. Turran's madness had infected them all. And she knew they made no idle threats. She shut her mouth and kept it that way.

"Valther, what's happened here?" Turran asked. Intelligence was Valther's responsibility.

"We hold the Tower, the symbol of power. For the time being the people are satisfied. The shadow of Ilkazar doesn't disturb them as much as it did a few generations back."

Turran grew thoughtful. Finally, he asked, "Nepanthe, can we trust you if we leave you here alone?"

Not risking anything, she merely nodded. Anyway. Valther's men would be watching every minute. What could she do to ruin their game?

"Good. I want to go home, work with the troops. We'll leave in the morning, come back in time for a spring campaign. You take care. If you get an urge to sabotage things, remember the Deep Dungeons. Think about living there till this's over. My patience will be short for a while."

Nepanthe shuddered. The Deep Dungeons were places of slime and stench and horror far beneath Ravenkrak, supposedly haunted, so long abandoned that no one living knew them in their entirety.

"Valther?"

"Yes?"

"Will you get the sending gear ready? I stopped by Dvar's embassy on the way. I don't like their attitude. They won't recognize our sovereignty. We'd better make an example of them. Show our power early."

An eager blush colored Nepanthe's cheeks. At last something interesting was going to happen. She enjoyed manipulating the Werewind.

(Aerial elementals haunted the high range, powers that ran with and sometimes controlled the Kratchnodian storms. Lowlanders, who thought in terms of ghosts and demons, called these the Wild Hunt, believing them to be malevolent spirits in search of souls to drag into their own special Hell. The Storm Kings knew better. During the generations following their flight after the Fall of the Empire, the family had learned to control the elementals, and thus the weather that followed them-especially raging wind. The Werewind.)

That evening, while people enjoyed a pleasant winter's evening in cities like Itaskia, Dunno Scuttari, and Hellin Daimiel, Iwa Skolovda's tributary Dvar groaned under the attentions of an unnatural storm. All night it raged and, when it passed on, Dvar lay under fifteen feet of snow. As her savaged people dug out, the Storm Kings rode north toward Ravenkrak.

THREE: Out of the Mouth of a Fool

A man called Saltimbanco, better known as Mocker elsewhere, sat by Prost Kamenets's Dragon Gate, his plot of muddy earth besieged by unwashed, half-clad children. They all giggled at him, or demanded a trick. The obese pseudo-philosopher, pretend-wizard, despairing of driving them away, tried to shout over their clamor while mopping floods of sweat from his dark face.

"Hai, Great Lord," he called to a passing traveler, "have your future told! Fare not forth from glorious Prost Kamenets without hearing what Fates hold in store. This unworthy obesity is known as great necromancer, your future to foretell. But a single korona only, Lord, and potent cantrips enfold your person. A single korona and your worthy self is made proof against every evil spell."

The traveler spat in the general direction of the fat man and passed on, out the Dragon Gate. His gaudy chariot rolled beneath smoking, putrid braziers of incense, past statues of winged lions and ugly gargoyles, between the two titanic green stone dragons, Fire-Eyes and Flame-Tongue.

Saltimbanco, casting his voice, cursed the traveler through the teeth of one of his collection of skulls. Ignoring his language, the children squealed with delight. They called their friends. The fat man continued, directing invective at himself for having attracted more of the rowdy brats. His large brown eyes, squinting angrily, were as baleful as those of Fire-Eyes at the gate.

He began a lengthy black invocation calling for thunder, lightning, fire from the sky to fall on the precocious urchins. Nothing happened. His magic was false, though impressive-and the children knew him a fraud.