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He let himself grow old. The old were revered and well treated. Alone as few men had ever been alone, he cherished even such inconsequential kindnesses as he garnered this way.

He found the proverbs: "No man is an island," and "Man lives not by bread alone," uncomfortably true.

Alone. So alone. Could he not find just one friend?

For a time he played shaman to a nomad tribe on the steppe. It was a comedown, but a position for which he was grateful. He couldn't renounce the Power completely. Because he needed to be needed, he deluded himself with the belief that the tribesmen loved him. He still didn't understand human nature. The tribe went to war. Its chieftains became righteously indignant when he refused to use the Power on their behalf. Nor did he employ more than the minimum necessary to insure his survival when they turned upon him.

He wandered again, through the basin of the Roe, amongst the oldest cities of Man. He saw nothing to elevate his opinion of his own species. He wished the time-river would roll faster. She waited somewhere downstream.

There was an old road running east from Iwa Skolovda, one that seemed to lead nowhere. Periodically, the Kings of Iwa Skolovda sent colonists along it into East Heatherland and Shara, where they were supposed to supplant the savages through stubbornness and numbers, winning new territories for the Crown. Such movements were invariably devoured by the barbarians.

The road was wide and well-paved near the city, but after a dozen leagues, once it no longer served to bring produce from the countryside, it soon degenerated into a path. One spring day, two hundred years after the fall of Ilkazar, Varthlokkur followed that road, a sad old man who hadn't yet found a thing to make living worthwhile. But recently he'd encountered an interesting legend. It concerned a remote castle of unknown origins, and an immortal of equally nebulous background. Both waited at the end of this road, in that knot of tremendous mountains called the Dragon's Teeth. Both, Varthlokkur had divined, could become an inextricable part of his fate.

He had found a scrap of the legend in one city, a fragment of myth in another, and a piece of speculation in a third. Together, they had hinted of a castle called Fangdred, or the Castle of Wind, as old as The Place of A Thousand Iron Statues, and as feared, and as mysterious as that alleged stronghold of the Star Rider. In Fangdred dwelt an immortal known only as the Old Man of the Mountain, who supposedly had retreated there to escape the jealousy of shorter-lived men.

Maybe, Varthlokkur thought, he and this immortal were two of a kind. Maybe Fangdred could provide what he so desperately needed: a home and a friend.

Varthlokkur feared he was slowly going mad. In the midst of a raging, barbaric world where each man interacted with hundreds of others, living, loving, laughing, weeping, dying, and giving birth, he alone was outside, an observer totally alienated from human involvement. He didn't want to be outside, didn't want to be alone-yet he didn't know how to pass through the doorway of human intercourse. When he helped, he was cursed. When he didn't help, he was hated. Yet there was no way he could abandon the Power that damned him.

And Ilkazar had made him fear human relationships. A romanticized relationship with a mother whose face he couldn't remember had set his feet plodding a narrow, hard, joyless road cruel to the life-paths it had intersected. Relationships never worked the way they did in his dreams; dreams where love dwelt, and peace, without pain, became something real, while harsh, double-edged reality gradually became ghostly.

The sole dam holding the madness at bay was the woman waiting downtime.

He followed that road for weeks, across East Heatherland, into foothills, then up and down the flanks of tremendous, brooding mountains. His path tended ever upward. Each mountain rose taller than the last. Soon he was higher than he had believed possible. The trail hung a half mile above the tops of the trees. Eagles planed below him. But the road continued upward over gray stone and snowy mountains, a barely discernable trail carved from living rock, following ridgetops, sometimes passing through tunnels, climbing, climbing. Finally, in a place so high he could hardly breathe, Varthlokkur paused. The road had taken a sharp turn around a knifelike corner of cliff, and ended.

Weary, cold, he wondered if he had come a thousand miles for nothing. Then, barely discernable through the ice and snow, he noticed steps cut into the flank of the mountain. Tracing their rise, he spied a tower with crenellated battlements peeping over a looming scarp above. With a groan, resigned, determined, he began that last thousand feet of travel.

The stairs ended on a narrow ledge fronting the fortress. The tower, that he had seen from below, perched on the very peak of the mountain, and, like a lighthouse, reached high into the wind. It had no visible doors or windows. The bulk of the stronghold rambled down to this ledge, which overlooked a thousand-foot precipice. So this was Fangdred, and Mount El Kabar. Briefly, before hammering on the sagging gate, Varthlokkur looked out across the Dragon's Teeth.

It was obvious how they had come by their name. Each peak was a giant gray-and-white fang ripping at the underbelly of the sky. Countless hungry fangs huddled deep, narrow, shadowed canyons all the way to a shadowed horizon.

Varthlokkur faced the gate.

An odd current stirred the musty air of the chamber atop Fangdred's Wind Tower. Dust moved nervously, as if suddenly charged with static electricity. Soft sounds, dust-dampened, whispers-a breath of movement. In a seat of ancient carven stone a gaunt figure, so covered with dust and enmeshed in cobwebs that it seemed a mummy, drew a tiny breath. It echoed through the sealed room. Eyes bright with life-pleasure opened in a wizened face. A long white beard tumbled down over a dusty blue smock which itself became dust the moment its wearer stirred.

The eyes, once open, were surprising. Though set in an ancient face, they seemed young and laughter-vibrant. Yet they weren't the eyes of a sane man. He had lived too long to have escaped the kiss of madness.

For a long time the old man remained motionless, his face drawn in concentration. He had been asleep a hundred years, waiting for something interesting to happen. What was it this time? he wondered. His glance halted at a mirror set into the wall. The mirror reflected not the dusty chamber, but a view of the trail to El Kabar. "Ah! A visitor." The sigh so soft barely stirred the dust in his whiskers. It had been ages since anyone had come looking for the Old Man of the Mountain. Life at Fangdred was lonely. He was pleased. A visitor. That was worth waking for.

He gathered strength for an hour before investing energy in anything more than breathing and moving his eyes. Those eyes aged quickly, the life-joy fading. Too old, too old. His wrinkled hand finally moved a tiny phial in a niche in the arm of his throne. He pushed it with a wrinkled finger. It fell. The sound of its breaking was a cymbal-crash in the empty chamber. Crimson vapor spread, rose. The Old Man inhaled deeply. Each breath of red mist sent a wave of life through his spare frame. Soon there was rosiness in his skin and strength in his long-unused muscles.

At last he rose and stumbled across the chamber, the dust of his smock falling from his otherwise naked body. His bare feet made muted, hollow slaps in the dust. He went to a cabinet of bottles, beakers, and urns, leaned against it while catching his breath. Then he took a small bottle down, unstopped it, swallowed its contents. What was it? Certainly something bitter. He made a frightful face. Also, something of amazing potency. His body visibly livened.

So. This Old Man was a magician, a specialist in the life-magicks, a difficult field indeed. There were other magicks about that chamber, but, with the exception of the far-seeing mirror, none were beyond any sorcerer's apprentice.