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I heard a clunk as the wine carafe rang against something solid. Tananda's voice rang, too, with outrage. "What is SHE doing here?"

I stood up, wondering if I should charge out there and get between them. I didn't have to worry. Markie could take care of herself.

"She's—not so bad, Tanda," Bunny said slowly. "She was ready to jump in and help Skeeve out a few weeks ago. It turned out he didn't need her, but I thought it was pretty nice of her to offer."

"Well—that's different from the way she was before."

"She's trying to be different. I'm trying to—accept it."

"I brought some wine," Markie added eagerly. "It's just a little 'thank you' for letting my nephew stay on here. You can't believe the difference it made in him. I'm sure you will like it. Chateau Cupido, extra sec, from my aunt's vineyard."

"I'm not saying that would make everything all right," Tanda said, but her voice started losing that constricted quality.

"No," Markie replied. "I'm not asking for that. Just give me a chance."

"Well, sit down, I suppose. Do you do any crystal-gazing?" Tanda asked.

"When I get a chance. You mean you're a fan, too?"

"Do chocolate bunnies get their ears bitten off? You bet!"

Bunny became positively expansive. "I love it. It's really opened up the world to me, you know? And I've gotten to know so many other people through the ether. Oh, look. It's about to start!"

"Did you see the first three episodes?" Tanda asked.

"Oh, yes!" Bunny said. "Everyone at the unicorn show was a big fan. We spent hours watching!"

I moaned to myself. Crystal-gazing fans. Now they were going to talk about one of their programs until the trivia bled out of my ears.

"Where's Skeeve?" Markie asked.

"Studying," Bunny said. I heard the glug of liquid. "He'll come out later."

Guiltily, I bent over my table to try to make her easy assurance ring true. The three of them laughed and chattered. I peered at my crystals. The pink one held more energy than the blue one, but didn't retain it as long. Would it be possible to transfer power from the pink one to the blue one? Treating the crystal as if it was a force line, I drew on the pink power. It began to fill my inner 'battery.' So far so good. Now, I tried transferring it to the blue crystal. It grew hot. I dropped it on the table and began to rethink my approach. Pernadairy's Treatise on Magikal Crystals listed eighteen different means of releasing power from natural prisms, and only the three messiest made any reference to heat.

A series of crackles, pops and snaps erupted in the next room while Tanda and Bunny sought the connection in the ether they wanted.

Bytina, the little red PDA, was almost as good as a real crystal ball, but being a philosophical device more than a magikal one, she had odd problems of her own. The way she used power tended to build up a static-like charge that attracted nuisance emissions, insubstantial images, which infiltrated the house and appeared suddenly out of closets or other unexpected places. I saw a Troll carrying a sword pop up out of my clothing trunk one day. I nearly blasted my own wardrobe apart until I realized it was just an advertisement for a collectible weapons dealer. Tanda had showed me how to deal with commercial interruptions so I could dispell them for Bunny, but since Tanda was here, she could banish them herself.

A sepulcheral voice boomed throughout the inn. "THIS is Sink or Swim: Perv. "

Peppy theme music started playing, resonating in my crystals. The blue one started glowing, making the skin on my hands lose its normal hue. I got interested in the phenomenon and stopped listening. Sink or Swim like all the remotely-viewed contests only held my interest in a marginal way. I found it hard to work up enthusiasm without being there. SOS was no sillier than any other game.

At the beginning of each show the relentlessly cheerful announcer, Schlein, arrived in a puff of smoke. He would recap the previous day's exploits and explain the concept anew for the audience. The rules were arbitrary but ironclad. Only amateur magicians could enter, meaning that they could never in their lives have accepted pay for performing a spell. Schlein always followed that rule up with "It's not too late to go back in time and return that quarter to your Grandpa, kids!" Which was met by hysterical laughter by the studio audience. No weapons except those allowed in the rule book, which Schliney always showed was empty. (Earning another big laugh from the viewers.) In fact, the contestants had to go into this contest practically naked. Pretty tough for a contest where the prize was survival itself. Some of the tasks the contestants were set were so dangerous no one but a complete fool would even consider undertaking them. It was stupid. I had no stake in it. No interest. I forced myself to concentrate on what I was doing.

The music ended and a deep, friendly voice spoke.

"This is Sink or Swim! And now, the host with the most, the one, the only—heeeere's Schleiny!"

BAMF!

I didn't have to see it to know that Schlein, a handsome male from Sittacom, had emerged from his puff of theatrical smoke. He had a habit of rubbing his hands together like a predatory insect which, apart from the green skin and antennae, he did not otherwise resemble. As spotlights swung to and fro over his head, he began his traditional introduction.

"Welcome to Sink or Swim! This is Day Four of the brand new series set here on Perv. Our original sixteen teams have already been pared down to eight. Following is a holographic representation of some of the highlights of the last few days."

Exciting music with a catchy, rapid beat rang out.

"Yes, indeed, you had to be there! Now, you know the rules of Sink or Swim, but we're going to recap them for you now. Amateur magicians only. Entrants can never have accepted money for doing magik under any circumstances. It's not too late to go back in time and return that quarter to your Grandpa, kids!"

Hilarious laughter from the studio audience and the three women watching from the sitting room.

Schlein continued. "That restriction is enforced by an oath administered by our Spectre team with dire consequences visited upon anyone who is lying to try to get in. We don't mess around here, folks! All the contestants are split up into teams of one to eight players. Each team must fulfill any task assigned to it. No weapons except those listed in the rulebook. Uh-huh," he added gleefully as the audience laughed again at what I knew was an empty book. "That's right, folks. Mechanical or physical objects are not allowed. You have to use your wits!"

Well, that was a weapon most of the viewing public wasn't going to be able to wield.

At that moment the blue crystal emitted a shower of sparks. I tried to get it to do that again. When I next found myself paying attention, Schlein was several paragraphs farther in his introduction.

"…Magikal interference with the performance of others is not only allowed, it's expected! Once you're out of a round, you may not use magik on anyone else remaining in play, or your whole team will be disqualified. Failure of any team to complete a task will put it on the Wheel of Misfortune, where one team will be eliminated after the end of each day by a spin of that day's most successful group. Once all teams but one have been eliminated, the members of that team will be pitted against one another in a life and death struggle for the Grand Prize—a commission to work for the famous Mistress Montestruc!"

I didn't have to glance into the room to see the silhouette that appeared in Bytina's expanded image. When I had sat with Bunny to watch Sink or Swim: Zurik, I'd gotten the impression of plenty of long, red hair piled up on the head of a formidably statuesque female form. Because the rest of the figure was in shadow, I had no idea Mistress Montestruc's race. All that was visible was a glimmer that could have been satin or a glistening hide. Bunny cooed at the glimpses of huge, glittering gemstones around Mistress Montestruc's neck, waist and wrists.