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"Throdahl, get on the twenty-one band and put a tight beam on that singleship," the Commander says. "Stand by for Climb, Mr. Westhause. Mr. Varese, do you have anyone up to the lock yet?"

"Negative, Commander."

A murmur runs through the ship. Men releasing held breath. The situation is tighter than I suspected. Looks like the Old Man is going to tell the other firm he has to leave people behind.

There's no policy, no agreement, but in those rare instances where something like this happens the other team usually honors the lifesaving signals—if they're heard over the tactical chatter.

They're even kind enough to relay the names of prisoners taken.

Our side isn't always that polite.

"Holtsnider, where are you?"

"Coming up on the lock, Commander. Five meters more. I have Kinder and Manolakos with me."

"Damn it, man..."

"What's happening?" Kinder demands. He's been holding up. Panic now edges his voice. Manolakos is babbling again.

Chief Canzoneri says, "Commander, we're running out of time. We won't clear the fireballs if we don't go soon."

"Mr. Varese, get those men in here!"

Westhause has more guts than seems credible. He holds Climb till the last millisecond. A

schoolteacher!

And still we go up without the Chief or Machinist, without Kinder or Manolakos or Haesler.

The walls mist. And Varese sighs, "Oh, shit. I can see Holtsnider.... He's trying to turn the wheel-----He's gone.

Just seemed to fall off."

He falls, with Gentemann, Kinder, and Manolakos, into multiple fireballs. The ship bucks, rattles, and warms appreciably. They're shooting straight over there.

Pale faces surround me. Four men have reached the end of the line. Maybe Haesler was lucky.

"Think they'll count us out?" Westhause asks.

"Organics in the spectrum?" Yanevich counters. "I doubt it. Not enough metals."

"Evasive program, Mr. Westhause," the Commander snaps. Take her up to fifty Bev." His voice is tightly controlled. He's become a survival computer dedicated to bringing the rest of us through.

His face is waxy. His hands are shaking. He won't meet my eye. This is the first he's ever lost a man.

"Too old a trick, waiting till the last second," Yanevich says. His voice sounds hollow. He's talking just to be doing something. "They won't buy it anymore."

"I wasn't trying to sell anything, Steve. I was trying to save four men." Westhause too is shaken.

The CUmber bucks again. And again. The plug-ups skitter around. Odds and ends fall. Gravity acts crazy for a second. "Damn!" somebody says. "She's got us figured close. Damned close."

"See what I mean?" That's Yanevich. I can't tell who he's talking to. Maybe the Commander.

The Old Man isn't one to abandon a tactic because it's familiar. Nor will he not take advantage of the inevitable loss of men. He'll try anything once, because it might work, and do his crying later. In this situation his inclination is to sit tight and hope the destroyer thinks she got us.

First move in a larger strategy.

The Climber rocks again. The lights wink. So much for fakery. Someone snarls, "It's that damned singleship. She has a fix on our point."

So it begins. The run after the Main Battle was never this hairy.

I have a feeling it'll get hairier.

My expression must be grim. Seeing it, Yanevich smiles weakly. "Wait till his family comes to the feast. That's when we separate the men from the boys." He chuckles evilly, but forcedly. He's as scared as I am.

This kind of action is part of every Climber mission. You'd think the old hands would get used to it. They don't. Even the Old Man shows the strain.

The hammering continues.

The Ship's Commander aboard the hunter-killer will have tactical control now. He'll be nudging countless brethren into position throughout the spatial globe defined by our estimated range in Climb. Their strategy will be to jump us when we try to vent heat, forcing us to Climb before we can shed it. Thus, the globe they have to patrol can be reduced, densifying their operation. And reducing our chance of venting much heat next time we go down.

And round and round and round again, till the Commander is faced with a choice of abandoning Climb or broiling.

When they can't pull the noose that tight, they try to force a climber to exhaust her CT fuel.

That takes patience. Unfortunately, they have patience to spare.

"Looks like the fun is over," I tell Yanevich.

"Yeah. Damned Tannian. Just had to go after Rathgeber."

"Stand by, Weapons," the Commander orders. "Get your accumulators on the line."

"What the hell?" Even the first Watch Officer seems puzzled. "We're barely getting warm."

"Junghaus, Berberian, I want a course, range, and velocity on that destroyer instantly. Take her down, Mr. Westhause."

The walls solidify.

We shed our heat in seconds, amid probing beams.

'Take hyper." The destroyer is closing fast.

Mr. Piniaz discharged his weapons hi her direction just to be doing something.

"Four missiles, Commander," Berberian says. He adds the data the Old Man ordered before going down.

"The singleship?"

"Dead in space in norm, Commander."

"Good. Maybe he's collecting Haesler. He'll be out of it awhile. Junghaus. Anything else in detection?"

"Negative, Commander."

"All right, Mr. Westhause. Take her up. Twenty-five Bev.

Weapons, Ship's Services, I want all heat shunted to the accumulators. Chief Canzoneri, see if you have enough data to predict that destroyer."

"Course and speed, Commander. Want to guess which way and how tight she'll turn?"

The Old Man stares into the distance for a moment. 'Take it as standard. Looks like he's following standard procedure, doesn't it? Mr. Westhause, when you have the data, put us down on her tail. As soon as Mr. Piniaz has a charge on the accumulators."

"Sir?"

"Baiting her. She's gotten off twelve missiles already." The Climber shakes. Fearless states a yowling opinion from somewhere round the far side of the compartment. "She only carries twenty."

Is the man abetting Tannian's mad strategies? If he keeps kicking up dust he's going to draw a crowd. We've got to get hiking.

Piniaz murmurs, into an open comm, "Or twenty-four, or twenty-eight, depending on her weapons system. What the hell is he doing? She'll still outgun us when her missiles are gone."

"Mr. Piniaz." Icicles dangle from the Commander's words.

Let's not count missiles before they're hatched. Whatever they have, they'll use them intelligently. I don't like this. My stomach is surging up round my Adam's apple. We should be running, not dancing.

But the Commander is in command. His job—and curse, perhaps—is to make decisions.

"Ready, Commander," Westhause says.

'Take her down."

We drop almost too close for the destroyer to see, in a perfect trailing position, which presents her with an impossible fire configuration.

"No imagination," the Commander mutters. "Fire!"

The Energy Gunners drain the accumulators.

The opposing Commander skips into hyper before we more than tickle his tail. He sends return greetings by way of another missile spread.

Through the chatter of Fisherman, Rose, Berberian, Westhause, and others, conies the Commander's,

"That'll give him something to think about."

Ah. I see his strategy. Little dog turning on big dog. Maybe we'll startle them into a mistake that'll give us a chance to break completely free.

An hour dancing with the hunter-killer. They're disconcerted over there. We've spent no more than five minutes in Climb. Our ability to vanish gives us a slight advantage in maneuverability. The singleship has lost track of our Hawking point. We can duck their missiles, appear unexpectedly.