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CHAPTER SIX

If the scientists took exception to my orders, they didn't show it. Instead, they plunged into their assignments with enviable efficiency.

One by one the plants within the Defense Network were studied and deemed harmless, with the obvious exception of the plant that had killed our Technician shortly after our arrival. For a while I allowed myself to hope that by a stroke of good fortune we might find our natural enemy for the Leapers in that plant. This hope was ended when the Scientists submitted their report. The plant was deadly to Tzen, but not to the Leapers. As this was decidedly not what we were seeking, we continued our search.

The moving boulders continued to defy explanation, a fact I found increasingly irritating. This in itself surprised me, as I am not a particularly curious Tzen. Upon examining my reaction, I reached the conclusion that my increased curiosity was a result of my prolonged contact with the Scientists. Even though my discussions with them were largely attempts to quell their impatience, at the same time, I was being made aware of the vast number of yet unanswered questions.

Having identified and analyzed the source of my unwelcome emotions, I dismissed them. I am a Warrior, not a Scientist. I concern myself with solving the problems at hand, not speculating on the unknown. The moving boulders would have to wait until additional data could be gathered, which in turn would have to wait until the defenses were secure.

Waiting! I was getting enough waiting this assignment to last a lifetime. While it was true my exposure to the Scientists was increasing my curiosity, another major factor was time, inactive time. Inactive time results in boredom, and boredom results in excessive thinking. I began wondering how widespread this problem was. With Deep Sleep being used only for space travel, the Tzen would be faced more and more with inactive time. Assuming others reacted as I did, filling the time with thinking, what affect would this have on the Empire?

I forced this line of thinking to a halt. I was doing it again. I am a Warrior, not a Scientist. Let the Scientists explore the implications and impacts of new patterns and discoveries. I would concern myself with immediate problems. Right now, the most pressing problem was...was how to deal with inactive time!

I suddenly realized that though the Scientists and Technicians were busy working on their respective assignments, the Warriors were currently in a state of forced inactivity. Realizing my own dubious reactions to that situation, this could present a significant problem.

I sought our Zur, who confirmed my suspicions.

"You are quite right, Commander. In fact, Mahz and I were discussing this point earlier, but were undecided as to whether or not to bring it to your attention."

"How is it showing itself?"

"In questions not pertinent to the subject at hand. That and overlong, wordy discussions. As a former-as a Warrior, Commander, I feel a concern for the effective performance of my team."

I cocked my head at him. It was quite unlike Zur to change thoughts in midsentence. Usually he was both concise and complete when he spoke.

"I am also concerned for the effective performance of my team, Zur. You started to say something about being a former Scientist. Why did you change your mind?"

He hesitated before answering, also quite unlike him.

"As you know, Commander, I have always been selfconscious about my non-Warrior background. Changing castes was not my desire or my decision, and I have always secretly regretted the move...until this assignment. Viewing the Scientists after a prolonged, forced separation, I find not only am I glad I was not accepted in their ranks, I wish that my name not be associated with them, even as a reference to the past."

I considered his statement with mixed emotions. On the one hand, I was pleased Zur now felt completely a part of the Warriors and not torn by divided loyalties. However, it boded ill for the mission for the head of the Warriors' team to harbor such strong and considered ill feelings toward the Scientists. Being at a loss for comment, I returned to the original subject.

"Have you considered a solution for the problem with the Warriors?"

He lapsed into thoughtful silence, but at least now his thoughts were diverted toward a constructive end.

"My analysis of the cause of the problem," he commenced finally, "is the marked difference between guard duty and active patrol. While both are necessary, guard duty is a prolonged, low-activity assignment. If guard duty is unbroken by an active pursuit, the mind tends to create its own activity, usually in an uncontrolled and therefore ineffective manner."

He was sounding like a Scientist again, but I felt it unwise to bring it to his attention.

"So you would propose...?"

"Activity. Constructive activity. Perhaps some form of drill or practice."

"That could be potentially counterproductive, Zur. If the noise of target practice did not draw unwanted attention to us, the damage to the landscape would surely betray our position. Without the proper training equipment here, practice with the hand weapons could be potentially injurious to the Warriors, at a time we can ill afford casualties."

We pondered the problem in silence.

"What about the skimmers?" asked Zur finally.

I considered it.

"Possibly. Let me speak to Horc about it."

Horc was understandably annoyed at the request. His team was already overloaded with assignments with the defense and ravine-span designs. Still, he was a Tzen and followed orders without complaint. In an impressively short time span, the Technicians had checked out the skimmers and cleared them for use by the Warriors.

The skimmers were a modification of the water darts used in the campaign against the Aquatics. As four of us-myself, Zur, Mahz, and Kor-had missed that campaign, the extra practice in their handling was more than justified.

They were a two-seater craft with the seats mounted in tandem to conform to the vehicles' extreme streamlining. Even though there were dual controls, allowing the craft to be operated from either position, only one set of controls could be operated at a time. This was a necessary safety precaution, as the craft normally traveled at such high speeds that attempting to coordinate the efforts of two operators would, inevitably result in a crash.

The reason for the skimmer's being a two-Tzen craft was the modified weapons system arming it. Our flyers had fixed weapon mounts that fired in one direction only, specifically, the direction in which you were flying. The skimmers, on the other hand, had swivel mount weapons that fired independent of the craft's movement. That is, you could move in one direction and fire in a different direction. This might sound like a remarkable and wonderful modification. It wasn't.

To understand this, one must first realize the reason the modification was necessary in the first place. The skimmers were originally designed for use on and under the water. The streamlining that made them so stable in that element, however, proved inadequate in open-air use. As such, they tended to rock or dip if you shifted your weight in them. This, of course, eliminated any hope of accuracy when firing a fixed-mount weapon. For a solution, instead of redesigning the ship, swivel-mount weapons were added. In theory, you could then keep your weapons trained on the target no matter what your craft was doing. In theory, I was actually looking forward to giving the Technicians firsthand experience of what it was like taking one of their brilliantly designed craft into an actual combat situation.

The reality of the situation was that instead of visually tracking a target and simply depressing a firing lug, you had to consciously aim the weapons. Of course, while you are doing this, you are supposed to be foot-piloting a high-speed craft. While it could be done, to accomplish it kept you busier than a lone nursery guard in the middle of a premature Hatching. Because of this, we used two Tzen per craft, one to handle the weapons and one to steer the craft. The only time we were called upon to do both would be in the unlikely event of one crew member's being killed or disabled. This situation was highly improbable. If one member is killed, usually both are destroyed, along with the craft.