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He thought back to a conversation with one of the technicians who serviced the simulators. Bean's had malfunctioned during practice, so that suddenly the little points of light that represented his ships moving through three-dimensional space were no longer under his control. To his surprise, they didn't just drift on in the direction of the last orders he gave. Instead, they began to swarm, to gather, and then changed color as they shifted to be under someone else's control.

When the technician arrived to replace the chip that had blown, Bean asked him why the ships didn't just stop or keep drifting. "It's part of the simulation," the technician said. "What's being simulated here is not that you're the pilot or even the captain of these ships. You're the admiral, and so inside each ship there's a simulated captain and a simulated pilot, and so when your contact got cut off, they acted the way the real guys would act if they lost contact. See?"

"That seems like a lot of trouble to go to."

"Look, we've had a lot of time to work on these simulators," said the technician. "They're exactly like combat."

"Except," said Bean, "the time-lag."

The technician looked blank for a moment. "Oh, right. The time-lag. Well, that just wasn't worth programming in." And then he was gone.

It was that moment of blankness that was bothering Bean. These simulators were as perfect as they could make them, exactly like combat, and yet they didn't include the time-lag that came from lightspeed communications. The distances being simulated were large enough that most of the time there should be at least a slight delay between a command and its execution, and sometimes it should be several seconds. But no such delay was programmed in. All communications were being treated as instantaneous. And when Bean asked about it, his question was blown off by the teacher who first trained them on the simulators. "It's a simulation. Plenty of time to get used to the lightspeed delay when you train with the real thing."

That sounded like typically stupid military thinking even at the time, but now Bean realized it was simply a lie. If they programmed in the behavior of pilots and captains when communications were cut off, they could very easily have included the time-lag. The reason these ships were simulated with instantaneous response was because that was an accurate simulation of conditions they would meet in combat.

Lying awake in the darkness, Bean finally made the connection. It was so obvious, once he thought of it. It wasn't just gravity control they got from the Buggers. It was faster-than-light communication. It's a big secret from people on Earth, but our ships can talk to each other instantaneously.

And if the ships can, why not FleetCom here on Eros? What was the range of communication? Was it truly instantaneous regardless of distance, or was it merely faster than light, so that at truly great distances it began to have its own time-lag?

His mind raced through the possibilities, and the implications of those possibilities. Our patrol ships will be able to warn us of the approaching enemy fleet long before it reaches us. They've probably known for years that it was coming, and how fast. That's why we've been rushed through our training like this – they've known for years when the Third Invasion would begin.

And then another thought. If this instantaneous communication works regardless of distance, then we could even be talking to the invasion fleet we sent against the Formic home planet right after the Second Invasion. If our starships were going near lightspeed, the relative time differential would complicate communication, but as long as we're imagining miracles, that would be easy enough to solve. We'll know whether our invasion of their world succeeded or not, moments afterward. Why, if the communication is really powerful, with plenty of bandwidth, FleetCom could even watch the battle unfold, or at least watch a simulation of the battle, and ...

A simulation of the battle. Each ship in the expeditionary force sending back its position at all times. The communications device receives that data and feeds it into a computer and what comes out is ... the simulation we've been practicing with.

We are training to command ships in combat, not here in the solar system, but light-years away. They sent the pilots and the captains, but the admirals who will command them are still back here. At FleetCom. They had generations to find the right commanders, and we're the ones.

It left him gasping, this realization. He hardly dared to believe it, and yet it made far better sense than any of the other more plausible scenarios. For one thing, it explained perfectly why the kids had been trained on older ships. The fleet they would be commanding had launched decades ago, when those older designs were the newest and the best.

They didn't rip us through Battle School and Tactical School because the Bugger fleet is about to reach our solar system. They're in a hurry because our fleet is about to reach the Buggers' world.

It was like Nikolai said. You can't rule out the impossible, because you never know which of your assumptions about what was possible might turn out, in the real universe, to be false. Bean hadn't been able to think of this simple, rational explanation because he had been locked in the box of thinking that lightspeed limited both travel and communication. But the technician let down just the tiniest part of the veil they had covering the truth, and because Bean finally found a way to open his mind to the possibility, he now knew the secret.

Sometime during their training, anytime at all, without the slightest warning, without ever even telling us they're doing it, they can switch over and we'll be commanding real ships in a real battle. We'll think it's a game, but we'll be fighting a war.

And they don't tell us because we're children. They think we can't handle it. Knowing that our decisions will cause death and destruction. That when we lose a ship, real men die. They're keeping it a secret to protect us from our own compassion.

Except me. Because now I know.

The weight of it suddenly came upon him and he could hardly breathe, except shallowly. Now I know. How will it change the way I play? I can't let it, that's all. I was already doing my best – knowing this won't make me work harder or play better. It might make me do worse. Might make me hesitate, might make me lose concentration. Through their training, they had all learned that winning depended on being able to forget everything but what you were doing at that moment. You could hold all your ships in your mind at once – but only if any ship that no longer matters could be blocked out completely. Thinking about dead men, about torn bodies having the air sucked out of their lungs by the cold vacuum of space, who could still play the game knowing that this was what it really meant?

The teachers were right to keep this secret from us. That technician should be court-martialed for letting me see behind the curtain.

I can't tell anyone. The other kids shouldn't know this. And if the teachers know that I know it, they'll take me out of the game.

So I have to fake it.

No. I have to disbelieve it. I have to forget that it's true. It isn't true.

The truth is what they've been telling us. The simulation is simply ignoring lightspeed. They trained us on old ships because the new ones are all deployed and can't be wasted. The fight we're preparing for is to repel invading Formics, not to invade their solar system. This was just a crazy dream, pure self-delusion. Nothing goes faster than light, and therefore information can't be transmitted faster than light.

Besides, if we really did send an invasion fleet that long ago, they don't need little kids to command them. Mazer Rackham must be with that fleet, no way would it have launched without him. Mazer Rackham is still alive, preserved by the relativistic changes of near-lightspeed travel. Maybe it's only been a few years to him. And he's ready. We aren't needed.