At first all his pleasure in the art-magic was, childlike, the power it gave him over bird and beast, and the knowledge of these. And indeed that pleasure stayed with him all his life. Seeing him in the high pastures often with a bird of prey about him, the other children called him Sparrowhawk, and so he came by the name that he kept in later life as his use-name, when his true-name was not known.
As the witch kept talking of the glory and the riches and the great power over men that a sorcerer could gain, he set himself to learn more useful lore. He was very quick at it. The witch praised him and the children of the village began to fear him, and he himself was sure that very soon he would become great among men. So he went on from word to word and from spell to spell with the witch till he was twelve years old and had learned from her a great part of what she knew: not much, but enough for the witchwife of a small village, and more than enough for a boy of twelve. She had taught him all her lore in herbals and healing, and all she knew of the crafts of finding, binding, mending, unsealing and revealing. What she knew of chanters' tales and the great Deeds she had sung him, and all the words of the True Speech that she had learned from the sorcerer that taught her, she taught again to Deny. And from weatherworkers and wandering jugglers who went from town to town of the Northward Vale and the East Forest he had learned various ticks and pleasantries, spells of Illusion. It was with one of these light spells that he first proved the great power that was in him.
In those days the Kargad Empire was strong. Those are four great lands that lie between the Northern and the Eastern Reaches: Karego-At, Atuan, Hur-at-Hur, Atnini. The tongue they speak there is not like any spoken in the Archipelago or the other Reaches, and they are a savage people, white-skinned, yellowhaired, and fierce, liking the sight of blood and the smell of burning towns. Last year they had attacked the Torikles and the strong island Torheven, raiding in great force in fleets of redsailed ships. News of this came north to Gont, but the Lords of Gont were busy with their piracy and paid small heed to the woes of other lands. Then Spevy fell to the Kargs and was looted and laid waste, its people taken as slaves, so that even now it is an isle of ruins. In lust of conquest the Kargs sailed next to Gont, coming in a host, thirty great longships, to East Port. They fought through that town, took it, burned it; leaving their ships under guard at the mouth of the River Ar they went up the Vale wrecking and looting, slaughtering cattle and men. As they went they split into bands, and each of these bands plundered where it chose. Fugitives brought warning to the villages of the heights. Soon the people of Ten Alders saw smoke darken the eastern sky, and that night those who climbed the High Fall looked down on the Vale all hazed and red-streaked with fires where fields ready for harvest had been set ablaze, and orchards burned, the fruit roasting on the blazing boughs, and urns and farmhouses smouldered in ruin.
Some of the villagers fled up the ravines and hid in the forest, and some made ready to fight for their lives, and some did neither but stood about lamenting. The witch was one who fled; hiding alone in a cave up on the Kapperding Scarp and sealing the cave-mouth with spells. Duny's father the bronze-smith was one who stayed, for he would not leave his smelting-pit and forge where he had worked for fifty years. All that night he labored beating up what ready metal he had there into spearpoints, and others worked with him binding these to the handles of hoes and rakes; there being no time to make sockets and shaft them properly. There had been no weapons in the village but hunting bows and short knives, for the mountain folk of Cont are not warlike; it is not warriors they are famous for, but goat-thieves, sea pirates, and wizards.
With sunrise came a thick white fog, as on many autumn mornings in the heights of the island. Among their huts and houses down the straggling street of Ten'Alders the villagers stood waiting with their hunting bows and new-forged spears, not knowing whether the Kargs might be far-off or very near, all silent, all peering into the fog that hid shapes and distances and dangers from their eyes.
With them was Duny. He had worked all night at the forgebellows, pushing and pulling the two long sleeves of goathide that fed the fire with a blast of sir. Now his arms so ached and trembled from that work that he could not hold out the spear he had chosen. He did not see how he could fight or be of any good to himself or the villagers. It rankled at his heart that he should die, spitted on a Kargish lance, while still a boy: that he should go into the dark land without ever having known his own name, his true name as a man. He looked down at his thin arms, wet with cold fogdew, and raged at his weakness, for he knew his strength. There was power in him, if he knew how to use it, and he sought among all the spells he knew for some device that might give him and his companions an advantage, or at least a chance. But need alone is not enough to set power free: there must be knowledge.
The fog was thinning now under the heat of the sun that shone bare above on the peak – in a bright sky. As the mists moved and parted in great drifts and smoky wisps, the villagers saw a band of warriors coming up the mountain. They were armored with bronze helmets and greaves and breastplates of heavy leather and shields of wood and bronze, and armed with swords and the long Kargish lance. Winding up along the steep bank of the Ar they came in a plumed, clanking, straggling line, near enough already that their white faces could be seen, and the words of their jargon heard as they shouted to one another. In this band of the invading horde there were about a hundred men, which is not many; but in the village were only eighteen men and boys.
Now need called knowledge out: Duny, seeing the fog blow and thin across the path before the Kargs, saw a spell that might avail him. An old weatherworker of the Vale, seeking to win the boy as prentice, had taught him several charms. One of these tricks was called fogweaving, a binding-spell that gathers the mists together for a while in one place; with it one skilled in illusion can shape the mist into fair ghostly seemings, which last a little and fade away. The boy had no such skill, but his intent was different, and he had the strength to turn the spell to his own ends. Rapidly and aloud he named the places and the boundaries of the village, and then spoke the fogweaving charm, but in among its words he enlaced the words of a spell of concealment, and last he cried the word that set the magic going.
Even as he did so his father coming up behind him struck him hard on the side of the head, knocking him right down. “Be still, fool! keep your blattering mouth shut, and hide if you can't fight!”
Duny got to his feet. He could hear the Kargs now at the end of the village, as near as the great yew-tree by the tanner's yard. Their voices were clear, and the clink and creak of their harness and arms, but they could not be seen. The fog had closed and thickened all over the village, greying the light, blurring the world till a man could hardly see his own hands before him.
“I've hidden us all,” Duny said, sullenly, for his head hurt from his father's blow, and the working of the doubled incantation had drained his strength. “I'll keep up this fog as long as I can. Get the others to lead them up to High Fall.”
The smith stared at his son who stood wraithlike in that weird, dank mist. It took him a minute to see Duny's meaning, but when he did he ran at once, noiselessly, knowing every fence and corner of the village, to find the others and tell them what to do. Now through the grey fog bloomed a blur of red, as the Kargs set fire to the thatch of a house. Still they did not come up into the village, but waited at the lower end till the mist should lift and lay bare their loot and prey.