Betsy and Trot had a tent to themselves, and Button Bright and Ojo had another. The Scarecrow and the Tin Woodman paired together in one tent and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid tent of all, except that reserved for Ozma, while the Wizard had a little one of his own. Whenever it was meal time, tables loaded with food magically appeared in the tents of those who were in the habit of eating, and these complete arrangements made the rescue party just comfortable as they would have been in their own homes.
Far into the night Glinda sat in her tent studying a roll of mystic scrolls in search of a word that would open the basement door of the island and admit her to the Great Dome. She also made many magical experiments, hoping to discover something that would aid her. Yet the morning found the powerful Sorceress still unsuccessful.
Glinda's art could have opened any ordinary door, you may be sure, but you must realize that this marble door of the island had been commanded not to open save in obedience to one magic word, and therefore all other magic words could have no effect upon it. The magic word that guarded the door had probably been invented by Coo-ee-oh, who had now forgotten it. The only way, then, to gain entrance to the sunken island was to break the charm that held the door fast shut. If this could be done no magic would be required to open it.
The next day the Sorceress and the Wizard again entered the boat and made it submerge and go to the marble door, which they tried in various ways to open, but without success.
"We shall have to abandon this attempt, I think," said Glinda. "The easiest way to raise the island would be for us to gain admittance to the Dome and then descend to the basement and see in what manner Coo-ee-oh made the entire island sink or rise at her command. It naturally occurred to me that the easiest way to gain admittance would be by having the boat take us into the basement through the marble door from which Coo-ee-oh launched it. But there must be other ways to get inside the Dome and join Ozma and Dorothy, and such ways we must find by study and the proper use of our powers of magic."
"It won't be easy," declared the Wizard, "for we must not forget that Ozma herself understands considerable magic, and has doubtless tried to raise the island or find other means of escape from it and failed."
"That is true," returned Glinda, "but Ozma's magic is fairy magic, while you are a Wizard and I am a Sorceress. In this way the three of us have a great variety of magic to work with, and if we should all fail it will be because the island is raised and lowered by a magic power none of us is acquainted with. My idea therefore is to seek—by such magic as we possess—to accomplish our object in another way."
They made the circle of the Dome again in their boat, and once more saw Ozma and Dorothy through their windows and exchanged signals with the two imprisoned girls.
Ozma realized that her friends were doing all in their power to rescue her and smiled an encouragement to their efforts. Dorothy seemed a little anxious but was trying to be as brave as her companion.
After the boat had returned to the camp and Glinda was seated in her tent, working out various ways by which Ozma and Dorothy could be rescued, the Wizard stood on the shore dreamily eying the outlines of the Great Dome which showed beneath the clear water, when he raised his eyes and saw a group of strange people approaching from around the lake. Three were young women of stately presence, very beautifully dressed, who moved with remarkable grace. They were followed at a little distance by a good-looking young Skeezer.
The Wizard saw at a glance that these people might be very important, so he advanced to meet them. The three maidens received him graciously and the one with the golden hair said:
"I believe you are the famous Wizard of Oz, of whom I have often heard. We are seeking Glinda, the Sorceress, and perhaps you can lead us to her."
"I can, and will, right gladly," answered the Wizard. "Follow me, please."
The little Wizard was puzzled as to the identity of the three lovely visitors but he gave no sign that might embarrass them.
He understood they did not wish to be questioned, and so he made no remarks as he led the way to Glinda's tent.
With a courtly bow the Wizard ushered the three visitors into the gracious presence of Glinda, the Good.
Chapter Twenty-One
The Three Adepts
The Sorceress looked up from her work as the three maidens entered, and something in their appearance and manner led her to rise and bow to them in her most dignified manner. The three knelt an instant before the great Sorceress and then stood upright and waited for her to speak.
"Whoever you may be," said Glinda, "I bid you welcome."
"My name is Audah," said one.
"My name is Aurah," said another.
"My name is Aujah," said the third.
Glinda had never heard these names before, but looking closely at the three she asked:
"Are you witches or workers in magic?"
"Some of the secret arts we have gleaned from Nature," replied the brownhaired maiden modestly, "but we do not place our skill beside that of the Great Sorceress, Glinda the Good."
"I suppose you are aware it is unlawful to practice magic in the Land of Oz, without the permission of our Ruler, Princess Ozma?"
"No, we were not aware of that," was the reply. "We have heard of Ozma, who is the appointed Ruler of all this great fairyland, but her laws have not reached us, as yet."
Glinda studied the strange maidens thoughtfully; then she said to them:
"Princess Ozma is even now imprisoned in the Skeezer village, for the whole island with its Great Dome, was sunk to the bottom of the lake by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed into a silly swan. I am seeking some way to overcome Coo-ee-oh's magic and raise the isle to the surface again. Can you help me do this?"
The maidens exchanged glances, and the white-haired one replied
"We do not know; but we will try to assist you."
"It seems," continued Glinda musingly, "that Coo-ee-oh derived most of her witchcraft from three Adepts at Magic, who at one time ruled the Flatheads. While the Adepts were being entertained by Coo-ee-oh at a banquet in her palace, she cruelly betrayed them and after transforming them into fishes cast them into the lake.
"If I could find these three fishes and return them to their natural shapes—they might know what magic Coo-ee-oh used to sink the island. I was about to go to the shore and call these fishes to me when you arrived. So, if you will join me, we will try to find them."
The maidens exchanged smiles now, and the golden-haired one, Audah, said to Glinda:
"It will not be necessary to go to the lake. We are the three fishes."
"Indeed!" cried Glinda. "Then you are the three Adepts at Magic, restored to your proper forms?"
"We are the three Adepts," admitted Aujah.
"Then," said Glinda, "my task is half accomplished. But who destroyed the transformation that made you fishes?"
"We have promised not to tell," answered Aurah; "but this young Skeezer was largely responsible for our release; he is brave and clever, and we owe him our gratitude."
Glinda looked at Ervic, who stood modestly behind the Adepts, hat in hand. "He shall be properly rewarded," she declared, "for in helping you he has helped us all, and perhaps saved his people from being imprisoned forever in the sunken isle."