Изменить стиль страницы

No one vanishes like that. A splash and gone. Not there. Not without help.

Help, then. Since she was not found. Not then. Not later. Helped to die. A fear bred in the dark. Who really has the nerve to tape a bag around their own throat? Who really pulls a boot lid down on themselves. More to the point, how?

I answered the last question myself, while Dad was out. The boot lid was double-hulled. There was a cut-out in the plastic, strong enough to haul the lid down, if you lay inside. I lay there in the boot, fingering the hole, horrified at the strength of the temptation that gripped me then, to pull the lid down over me, as she had done.

As for the rest, I had no answers. At night I lay awake, haunted by scraps of memory. A haloed figure. Hair as white as mist. His zipper coming down. Insane. Absurd. But in this season of mists and shadows I could not help remembering that I had left her on the platform with him. His erection white and hard and as long as a dagger. His loamy hands.

Dad kept records of our guests on the laptop behind the check-in desk. The photographs all seemed to have been taken in the same room, against the same wall – as though the country’s entire military had climbed one by one out of the same tank, and left by the same magnolia-painted corridor into the bleak, wet light of the same car park.

Everyone sported the same regulation haircut. There were a handful of blonds but none of the ones with the lightest hair – hair that might just be albino-white if they grew it out – looked like the soldier I remembered. Perhaps his hair had turned white after the photograph was taken, bleached by a nameless terror as in a second-rate ghost story.

Face folded into face until I could no longer call to mind what my quarry looked like. So much for that.

FOURTEEN

Dogmen have me surrounded. They yip and slaver, waving crude knock-off AKs, their bandoliers glittering in the Middle’s glass reflections of a red and bloated sun. The streets are swimming in their oil-black blood but still they mass, overcoming the city’s defences.

‘Up here!’ A rookie firewoman grabs my hand; a fizzing sensation courses up my arm. ‘Come on!’ She moves up the stairwell ahead of me with an athletic, pneumatic grace. I struggle to keep up with her. Sweat runs into my eyes. Behind me comes a sick and frantic skittering – engineered claws on polished tile. They’re after us.

‘In here!’ She’s found a portal. She pauses, chest heaving, waiting for me to plunge my fist into the fizzing blue-green wall. The amulet on my arm glows dazzling white and the portal shreds itself clear and we find ourselves newly arrived at the municipal command centre, nerve ganglion of the dying city.

The armies of the Augmented are already massing at the gates. The best we can do now is set the place to self-destruct, robbing them of their prize. If they seize control of the city and its weaponry, then there can be no hope for the human diaspora pouring from the gates.

The command centre is built on many levels, balconies and mezzanines. Droids, faceless and beneficent, tend and mend its little fires and short-outs. We move among them as they carry equipment from one place to another.

(The shopping mall, so secure and so surveilled, provided us with countless camera points. Layering real-time AR over its surfaces, tenants and clientele has been a joy. The trouble is the mall itself – it’s far too well-designed. People move round this place so calmly, we have had to cast them as faceless ‘bots’. Even so, their lack of urgency kicks a sizeable hole in a game that is, after all, about action. We should have gone for our first idea and cast the shoppers as zombies. But we had neither the time nor the resources to engineer how the undead might react to a player’s presence. Bared bloody fangs, and flailing arms (barely attached: one falls off and crawls away – a neat sight gag), and the judicious application of projectile vomit – we had all these ideas storyboarded, and abandoned them with reluctance. According to our game bible, the bots – their heads as blank as eggs, their limbs a liquid chrome – are attempting a hopeless repair of the city’s failing systems. Frankly they look like what they are: shoppers, laden with bags and pushing prams, all hidden and homogenised under the most cursory AR skinning.)

A scream is cut off mid-flow by a blinding light and glass shatters. The firewoman hesitates, reels, and turns. A shard of blue glass as big as a meat cleaver has pierced her chest. Blood flecks her mouth as she tries to speak. ‘Kill the . . . the city.’ (Christ, how did this stunt get through QA?) ‘Save . . . the . . .’

She falls into me, already rotting and crumbling as nano-engineered bacteria pronounce her clinically dead and therefore ripe for scavenging. Her breadcrumb corpse collides with me – a shivering rain and a little breeze. And on the breeze, a word – ‘w-o-r-l-d’ – and she is gone. My only helpmate on this level. Dead. Kill the city. Save the world. I am alone.

Scritch scratch.

A dogman has emerged from the portal. Grenades hang from leather belts criss-crossed over its heaving silver chest. Round its middle finger, raised in obscene insult to the human world, the pin, on its little wire ring, still dangles. He shakes it free of its claw and it lands on the floor with a bright sound. The dogman pulls its lips back in a grin and howls. How on earth did this monster get through the portal? The portal’s supposed to be locked to everyone but—

The dogman waves a severed human arm above its head. Round its wrist is an amulet. An amulet like mine.

Oh. Nice.

I run.

Criss-crossing the Middle air, policebots swivel to check my progress. Red warning lights checker the ground before me, slowing me up. Any faster, and the police will shoot. (We cooked this gag up to manage the player’s behaviour in crowded spaces. We don’t want people so taken up by the game that they go rocketing into mothers with prams and old men laden with the week’s groceries. Our bible, wrought in Michel’s deathless prose, does its best to weave these restrictions into the storyline: ‘The city is a strict, borderline-psychotic nanny, and riots and rebellions of the frustrated human populus have brought the predatory dogmen down on the city.’

The policebot is blind to body type. It’ll blast a speeding dogman down as cheerfully as it will me. This makes the chase a game of strategy rather than speed. As I weave past bots (well, shoppers) towards the escalator, the dogman (pure avatar) pursues me on a marginally more efficient trajectory, ever nearer, its breath ever hotter as I—

(Stop.)

I pull the wrapshades from my face. The earpieces, cooling, know to close down the rest of the kit. Item: a plastic mesh threaded through my hair. Item: gluey residues painted on my hands and face. Item: a thin Lycra top threaded with smart elastic – a slick descendant of the kind of vests my father stitched together for blind servicemen. Item: trainers, their thick soles packed with machinery. For all this, I feel a deal less self-conscious now than I did a year ago. A year is a long time in this business, and every part of Loophole’s AR player’s kit has been miniaturised to the point where the wearer can be forgiven for forgetting that it’s there.

The escalator leads to a cool concrete atrium, an airy space which, in its fidelity to the first-person-shooter aesthetic, looks a deal more gameable than our own, digitally generated AR skinning.

The metro here has a double-door system to prevent people hurling themselves inconsiderately onto the line. There’s a man at the end of the platform, in a grey lapel-less suit and smart shoes. He’s weaving and bobbing at his own reflection in the glass wall. The other passengers are giving him a wide berth. It’s going to take a while for people to habituate to gamer behaviour. After all, it took a little while for us to ignore the way people with handsfree phones talked into the air. AR is much more intrusive, and people’s tolerance to its casual public use is far less predictable. The man reaches towards the glass wall, his fingers scrabbling the air. Is he typing? Grappling? I wonder if he’s one of our first-adopters, a party guest, in which case he’ll be heading where I’m heading now, out of the Middle and on to the outdoor launch event organised by Michel’s producer, Bryon Vaux. I should put my glasses back on, go up to the man, test for myself the collaborative side of our game. But I have had enough. I am out of breath, and at the back of my mind hovers the unignorable possibility that the man might not be experiencing an Augmented Reality at all. For all his recent haircut and respectable clothing, he may just be crazy.