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He could not tell the duration of the weaving, the term of his enthrallment. Dimly, at last, he beheld the thinning of the luminous threads, the retraction of the trembling arabesques. The globe, a thing of evil beauty, alive and aware in some holocryptic fashion, had risen now from the empty armor of Yanur. Diminishing to its former size, and putting off its colors of blood and opal, it hung for a little above the chasm. Grotara felt that it was watching him... was watching Thirlain Ludoch. Then, like a satellite of the nether caverns, it fell slowly into the fissure, and the light faded from the tomb and left Grotara in deepening darkness.

After that, there were ages of fever, thirst and madness, of torment and slumber, and recurrent strugglings against the massive block that held him prisoner. He babbled insanely, he howled like a wolf; or, lying supine and silent, he heard the multitudinous, muttering voices of ghouls that conspired against him. Gangrening swiftly, his crushed extremities seemed to throb like those of a Titan. He drew his sword with the strength of delirium, and endeavored to saw himself free at the shins, only to swoon from loss of blood.

Awakening feebly, and scarce able to lift his head, he saw that the light had returned, and heard once more the incessant vibrant humming that filled the vault. His mind was clear, and a weak terror stirred within him: for he knew that the Weaver had risen again from the chasm...and knew the reason of its coming.

He turned his head laboriously, and watched the glowing ball as it hung and oscillated, and then came down in leisurely descent on the face of Thirlain Ludoch. Again he saw it bloat obscenely, like a blood-flushed moon, fed with the wasting of the old warrior’s body. Again, with dazzled eyes, he beheld the weaving of the web of impure iris, patterned with deathly splendor, veiling the ruinous catacomb with its weird illusions. Again, like a dying beetle, he was meshed in its chill, unearthly strands; and its necromantic flowers, blooming and perishing, latticed the void air above him. But, ere the retracting of the web, his delirium came upon him and brought a demon-peopled darkness; and the Weaver finished its toil unseen, and returned unheeded to the chasm.

He tossed in the hells of fever, or lay at the black, undivined nadir of oblivion. But death tarried, still aloof; and he lived on by sheer virtue of his youth and giant strength. Once more, toward the end, his senses cleared, and he saw for the third time the unholy light and heard again the thrice-odious humming. The Weaver was poised above him, pale, shining and vibrant...and he knew that it was waiting for him to die.

Lifting his sword with weak fingers, he sought to drive it away. But the thing hovered, alert and vigilant, beyond his reach; and he thought that it watched him like a vulture. The sword dropped from his hand. The luminous horror did not depart. It drew nearer, like an eyeless, pertinacious face; and it seemed to follow him, swooping through the ultimate night as he fell deathward.

With none to behold the glory of its weaving, with darkness before and after, the Weaver spun its final web in the tomb of Tnepreez.

THE FLOWER-WOMEN

“Athlé,” said Maal Dweb, “I suffer from the frightful curse of omnipotence. In all Xiccarph, and in the five outer planets of the triple suns, there is no one, there is nothing, to dispute my domination. Therefore, my ennui has become intolerable.”

The girlish eyes of Athlé regarded the enchanter with a gaze of undying astonishment, which, however, was not due to his strange avowal. She was the last of the fifty-one women that Maal Dweb had turned into statues in order to preserve their frail, corruptible beauty from the worm-like gnawing of Time. Since, through a laudable desire to avoid monotony, he had resolved never to repeat again this particular sorcery, the magician had cherished Athlé with the affection which an artist feels for the final masterpiece of a series. He had placed her on a little dais, beside the ivory chair in his chamber of meditation. Often he addressed to her his queries or monologues; and the fact that she did not reply nor even hear was to him a signal and unfailing recommendation.

“There is but one remedy for this boredom of mine,” he went on—“the abnegation—at least for a while, of that all too certain power from which it springs. Therefore, I, Maal Dweb, the ruler of six worlds and all their moons, shall go forth alone, unheralded, and without other equipment than that which any fledgling sorcerer might possess. In this way, perhaps, I shall recover the lost charm of incertitude, the foregone enchantment of peril. Adventures that I have not foreseen will be mine; and the future will wear the alluring veil of the mysterious. It remains, however, to select the field of my adventurings.”

Maal Dweb arose from his curiously carven chair and waved back the four automatons of iron, having the likeness of armed men, that sprang to attend him. He passed along the halls of his palace, where painted hangings told in vermilion and purple the dread legends of his power. Through ebon valves that opened noiselessly at the uttering of a high-pitched word, he entered the chamber in which was his planetarium.

The room was walled, floored and vaulted with a dark crystal, full of tiny, numberless fires, that gave the illusion of unbounded space with all its stars. In mid-air, without chains or other palpable support, there hung an array of various globes that represented the three suns, the six planets and thirteen moons of the system ruled by Maal Dweb. The miniature suns, amber, emerald, and carmine, bathed their intricately circling worlds with an illumination that reproduced at all times the diurnal conditions of the system itself; and the pigmy satellites maintained always their corresponding orbits and relative positions.

The sorcerer went forward, walking as if on some unfathomable gulf of night, with stars and galaxies beneath him. The poising worlds were level with his shoulders as he passed among them. Disregarding the globes that corresponded to Mornoth, Xiccarph, Ulassa, Nouph and Rhul, he came to Votalp, the outermost, which was then in aphelion on the farther side of the room.

Votalp, a large and moonless world, revolved imperceptibly as he studied it. For one hemisphere, he saw, the yellow sun was at that time in total eclipse behind the sun of carmine; but in spite of this, and its greater distance from the solar triad, Votalp was lit with sufficient clearness. It was mottled with strange hues like a great cloudy opal; and the mottlings were microscopic oceans, isles, mountains, jungles and deserts. Peering closer, as if into a crystal, the enchanter saw the mimic planet swell and deepen. Fantastic sceneries leapt into momentary salience, taking on the definitude and perspective of actual landscapes, and then faded back amid the iridescent blur. Glimpses of teeming, multifarious life, incredible tableaux and monstrous happenings, were beheld by Maal Dweb as he looked down like some celestial spy.

It seemed, however that he found little to divert or inveigle him in these outré doings and exotic wonders. Vision after vision rose before him, summoned and dismissed at will, as if he were turning the pages of a too familiar volume, and he saw nothing over which he cared to linger. The wars of gigantic wyverns; the matings of half-vegetable monsters; the queer algâe that had filled a certain ocean with their living, moving labyrinths; the remarkable spawn of certain polar glaciers—all these elicited no gleam nor sparkle in his dulled eyes of blackish emerald.

At length, on that portion of the planet which was turning into the double dawn from its moonless night, he perceived an occurrence that drew and held his attention. He began to calculate, for the first time, the precise latitude and longitude of the surrounding milieu.