At the start of the game a player may place any piece in any square in the first three rows at their end of the board. The opposing player will then place a piece of their choosing in the first three rows of their end of the board. All pieces are then placed on the board in turn. The player who placed the first piece then makes the first move.
A piece is taken if the square it occupies is occupied by an opposing piece. The game is won if the Emperor is taken or if the Emperor is the only piece remaining the losing player.
Any piece in an adjoining square to the Scholar is protected and cannot be taken.
The Scholar may move one or two squares in any direction.
The Emperor can move up to four squares in any direction.
The General can move up to ten squares in any direction.
The Archer can move a up to six squares vertically or horizontally.
The Thief can move one square in any direction. A player has the use of any piece taken by the Thief.
The Spearman can move up to two squares vertically or horizontally.
The Lancer can move up to ten squares diagonally.
The Merchant can move either one square in any direction or can move to any vacant square adjoining the square occupied by the Emperor horizontally, vertically or diagonally, if the route is unobstructed by another piece.
Table of Contents
Copyright
Part I
Verniers’ Account
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Part II
Verniers' Account
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Part III
Verniers’ Account
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Part IV
Verniers’ Account
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Verniers’ Account
Part V
Chapter 1
Appendix I: Dramatis Personae
Appendix II: The Rules of Keschet