“You’re Naomi Nagata,” Melba said. “My name is Clarissa Melpomene Mao. You and your people attacked my family. Everything that’s happened here? Everything that’s going to happen. It’s your fault.”
The light was fading from the Belter’s eyes. Her breath came in ragged gasps. All it would take was a squeeze. All she had to do was make a fist and snap the woman’s neck.
With the last of her strength, the Belter woman lifted her free hand in a gesture of obscenity and defiance.
Melba’s body buzzed like she’d stepped into the blast from a firehose. Her head bent back, her spine arching against itself. Her hands flexed open, her toes curled back until it seemed like they had to break. She heard herself scream. The mech spread its arms to the side and froze, leaving her crucified in the metal form. The buzzing stopped, but she couldn’t move. No matter how much she willed it, her muscles would not respond.
Naomi came to rest against the opposite wall, a knot of panting and blood.
“Who are you?” the Belter croaked.
I am vengeance, Melba thought. I am your death made flesh.But the voice that answered came from behind her.
“Anna. My name’s Anna. Are you all right?”
Chapter Twenty-Eight: Anna
The woman—Naomi Nagata—replied by coughing up a red glob of blood.
“I’m an idiot, of course you’re not all right,” Anna said, then floated over to her, pausing to push the still-twitching Melba to the other side of the compartment. Girl and mech drifted across the room, bounced off a bulkhead, and came to a stop several meters away.
“Emergency locker,” Naomi croaked, and pointed at a red panel on one wall. Anna opened it to find flashlights, tools, and a red-and-white bag not too different from the one Tilly had been carrying on the Prince. She grabbed it. While Anna extracted a package of gauze and a can of coagulant spray for the nasty wound on Naomi’s shoulder, the Belter pulled out several hypo ampules and began injecting herself with them one at a time, her movements efficient and businesslike. Anna felt like something was tearing in her shoulders every time she wrapped the gauze around Naomi’s upper torso, and she almost asked for another shot for herself.
Years before, Anna had taken a seminar on ministering to people with drug addictions. The instructor, a mental health nurse named Andrew Smoot, had made the point over and over that the drugs didn’t only give pleasure and pain. They changed cognition, stripped away the inhibitions, and more often than not, someone’s worst habits or tendencies—what he called their “pathological move”—got exaggerated. An introvert would often withdraw, an aggressive person would grow violent. Someone impulsive would become even more so.
Anna had understood the idea intellectually. Almost three hours into her spacewalk, the amphetamines Tilly had given her began to fade and a clarity she hadn’t known she lacked began to return to her. She felt she had a deeper, more personal insight into what her own pathological move might be.
Anna had spent only a few years living among Belters and outer planets inhabitants. But that was long enough to know that their philosophy boiled down to “what you don’t know kills you.” No one growing up on Earth ever really understood that, no matter how much time they later spent in space. No Belter would have thrown on a space suit and EVA pack and rushed out the airlock without first knowing exactly what the environment on the other side was like. It wouldn’t even occur to them to do so.
Worse, she’d run out that airlock without stopping to send a message to Nono. You don’t ask for permission, you ask for forgivenessechoed in her head. If she died doing this, Nono would have it carved as her epitaph. She’d never get that last chance to say she was sorry.
The brightly colored display, which always seemed to float at the edge of her vision no matter which way her face was pointed, had said that she had 83 percent of her air supply remaining. Not knowing how long a full tank would last robbed that information of some much-needed context.
As she’d tried to slow her breathing back down and keep from panicking, the gauge ticked to 82 percent. How long had it been at 83 percent before it did? She couldn’t remember. A vague feeling of nausea made her think about how bad throwing up in her space suit would be, which only made the feeling worse.
The girl, Melba, or Claire now, was far ahead and gaining, moving with the easy grace of long practice. Someone for whom walking in a space suit with magnetic boots was normal. Anna tried to hurry and only managed to kick her boot with her other foot and turn the magnet up high enough to lock it to the hull of the ship. The momentum of her step tugged against the powerful magnetic clamp. After several lost seconds figuring out how to fix that problem, she’d found the controls and slid the grip back down to a normal human range. After that, she gave up on haste and aimed for a safe, consistent pace. Slow and steady, but she wasn’t winning the race. She lost sight of the girl, but she’d told herself it didn’t matter. She guessed well enough where Clarissa Mao was going. Or Melba Koh. Whoever this woman was.
She had seen images of the Rocinanteon newsfeeds before. It was probably as famous as a ship could be. James Holden’s central role in the Eros and Ganymede incidents along with a peppering of dogfights and antipiracy actions had kept his little corvette mentioned in the media on and off for years. As long as there weren’t two Martian corvettes parked next to each other, Anna felt confident she’d be able to spot it.
Fifteen long minutes later, she did.
The Rocinantewas shaped like a stubby black wedge of metal; a fat chisel laid on its side. The flat surface of the hull was occasionally broken up by a domed projection. Anna didn’t know enough about ships to know what they were. It was a warship, so sensors or guns, maybe, but definitely not doors. The tail of the ship had been facing her, and the only obvious opening in it was at the center of the massive drive cone. She walked to the edge of the ship she was on and then from side to side trying to get a better look at the rest of the Rocinantebefore jumping over to it. The irony of looking before she leapt at this late stage of the game made her laugh, and she felt some of the tension and nausea fading.
Just to the right of the drive cone was a bubble of plastic attached to the ship, pale as a blister. A moment later she was through the wound in the ship’s cargo doors and inside. It had occurred to her, as she looked at the maze of crates locked against the hull with magnets much like the ones on her own feet, that she hadn’t thought her plan through past this. Did this room connect to the rest of the ship? The doors behind her didn’t have an airlock, which probably meant that this space was usually kept in vacuum. She had no idea where anyone would be in relation to that room, and more worrisome, she had no idea if the girl she was chasing was still in there, hiding behind one of the boxes.
Anna carefully pulled herself from crate to crate to the other end of the long, narrow compartment. Bits of plastic and freeze-dried food drifted around her like a cloud of oddly shaped insects. The broken crates might have been relics of a fight or debris created by the speed change; she had no way to know. She reached into the small bag tethered to her EVA pack and pulled out the taser. She’d never fired one in microgravity or in vacuum. She hoped neither thing affected it. Another gamble no Belter would ever take.
To her great relief, she found an airlock at the other end of the room, and it opened at a touch of the panel. Cycling it took several minutes, while Anna pulled the heavy EVA pack off her back and played with the taser to make sure she knew how to turn the safety off. The military design was intuitive, but less clearly labeled than the civilian models she was accustomed to. The panel flashed green and the inner doors opened.