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Everyone knew that mages were different from regular people, but not even Healers today understood exactly how magic changed a mage’s flesh. That it did so was undeniable. Mages aged differently, sometimes more slowly the more Talented they were, but sometimes not. Regardless, their very flesh was altered in subtle ways by their constant interactions with magic. Apparently Ezra knew exactly what those ways were. Sister Ariel should have guessed that. Among no few other achievements, he had been a Sa’salar, a Lord of Healing. He had created the Dark Hunter—created a living being!

Oh, Sister Jessie, did you walk right through this wall of magic? Did you really think yourself cleverer than Ezra himself? How many mages’ bones litter this damned forest?

She was letting her mind get off the problem at hand. She was still alive. She had made it past the first barrier. Now she needed to do something with that accomplishment. She needed to get that damned gold plaque. It was stuck, twenty feet away, just at the top of a small hillock. It was so close, and yet she had no hope of getting it. Her examination of Ezra’s traps had left her convinced of it. It would take her years to dismantle his traps. Years, if ever. Even if she had the time, she would never be sure that she hadn’t missed something. She could never be sure how many other layers of protection were left. Ezra might have spun this ward in a few days. He might have intended that this layer be penetrated by weak mages. Sister Ariel could spend her whole life dismantling traps and never uncover Ezra’s real secrets.

If she’d come here as a younger woman, she might have thought it a worthy use of her life. But as a younger woman, she’d been much more idealistic. She’d believed in the Chantry with the kind of foolish faith that most people reserve for their religion. If Ezra did possess devastatingly powerful artifacts, would Ariel really want to deliver those to the Speaker? Would she trust Istariel with something that would multiply her power ten times?

Stop it. Ariel, you’re letting your mind wander again.

She looked at the plaque. Then she started laughing. It was so simple. She stood and started walking back to the village.

She returned an hour later with a full stomach and a rope. Master Zoralat had been kind enough to show her how to make and throw a lasso. For the last two days she’d wondered how to get the plaque—and for two days she’d thought of only magical means. Stupid stupid stupid.

The next several hours proved her clumsy as well. How many times in her life had she sneered at the men who worked the Chantry’s stables? This was the kind of exercise every Sister should be exposed to—in front of all the stable hands in the Chantry.

The day ended and she still hadn’t lassoed the plaque. She did her cursing in the forest and went home. The next day she returned, her arm and shoulder aching. It took her another three hours, during which she cursed herself, cursed the rope, cursed Ezra, cursed her lack of exercise, and just cursed—but all silently.

When the lasso finally dropped around the plaque, she could swear the gold glowed briefly. She wanted to extend her senses to see what had just happened, but it was too far away. She decided there was nothing to do but pull the damned thing in.

At first, the plaque wouldn’t move. It was somehow stuck. Then, as Ariel pulled, part of the hillock shifted and rolled over, freeing the plaque. It wasn’t a hillock; it was Sister Jessie’s body. She’d been dead for weeks. Mold grew over her bright robes, obscuring the bloodstains. It looked like a claw had torn away half of her head in a single terrible swipe. Since her death, no animals had disturbed her body: there were no bears or coyotes or ravens or other carrion feeders in Ezra’s Wood, but the worms were well into their work.

Sister Ariel looked away, allowing herself a moment to be a woman confronting an acquaintance’s mutilated body. She breathed slowly, glad that Jessie’s body was as far away as it was. She’d been this close for days, and she’d never even smelled decay. Was that a trick of the wind, or magic?

The plaque had been clutched in Sister Jessie’s hands.

Sister Ariel carefully walled up all the emotions she felt and set them aside. She would examine them later, allow herself tears if tears must come. For now, she might be in danger. She looked at the plaque. It was too far away to tell what symbols if any were on its surface, but there was something about it that chilled her to the bone.

The square plaque had hooks embedded in the rope. They looked as if they had formed when the lasso had landed to help her pull it out.

She pulled the plaque close to the ward but kept it on the far side. There was no telling what pulling something that might be magical through the barrier would do. The script was Gamitic, but Ariel found she remembered it surprisingly well.

“If this is the fourth day, take your time. If it’s the seventh, pull this through the ward now,” the script said.

The runes went on, but Ariel stopped and scowled. It wasn’t at all the sort of thing someone would usually write on a plaque. She wondered to whom the words could possibly have been addressed. Perhaps this plaque had been part of some ancient test? A rite of passage for mages? How had Sister Jessie interpreted it? Why had she thought it was so important?

She read on: “Days at the ward, Horse Face. You’re a lousy throw, by the way.”

Ariel dropped the rope from nerveless fingers. She’d been called Horse Face when she was a tyro. She tried to translate the words another way, but the Gamitic runes made it clear that it was a personal name, a specific insult, not generic.

Looking at the way the plaque had caught on the rope now, she was suddenly sure that it had grabbed the rope. As if it was sentient. The hooks weren’t equally placed on opposite sides of the plaque. Instead, it was as if they had grown in response to the lasso’s touch.

The plaque glowed and Sister Ariel stumbled backward in fright.

It was a mistake. Her foot caught in a loop of the rope and as she fell, she yanked the plaque through the ward.

She scrambled to her feet as quickly as her fat limbs would lift her. The plaque was no longer glowing. She picked it up.

“Prophecy,” it said, the Gamitic runes dissolving into common as she touched the plaque. “Not sentience.”

She swallowed, not sure she believed it. The script continued to appear before her, as if written by an invisible quill. “If this is the seventh day, look two stadia south.”

Stadia? Perhaps units of measure didn’t translate. How far was two stadia? Three hundred paces? Four hundred?

Fear paralyzed Sister Ariel. She’d never been the type for adventures. She was a scholar, and a damned good one. She was one of the more powerful sisters, but she didn’t like charging into things she didn’t understand. She turned the plaque over.

“Wards in trees,” Jessie al’Gwaydin had written in a panicked hand. “Don’t trust him.”

Oh, perfect.

Sister Ariel was rooted to the ground. The words Sister Jessie had written could only have been written with magic. Surely Sister Jessie wouldn’t have used magic inside the wood. It would have been suicide.

She is dead.

It could all be a trap. The plaque might have triggered something as it was pulled through the ward. There might be a trap in the trees to the south where the plaque was trying to get her to go. Maybe she should go write down everything, ignore the trap, play by her own rules.

But Sister Ariel didn’t go back to Torras Bend to write in her journal. She’d studied the ward to the south. If there had been a trap, she’d already triggered it.

There was a time and a place for haste. Apparently, that was now and here.