Garth remarked, quietly, "He is a wizard."
Saram snorted. "Then why does he live in a tavern in Skelleth? Why does he not have a place in the warm south?"
Garth shrugged again.
"So you intend to continue to blindly serve him?"
"I am not sure."
"Oh?"
"I am not sure I still want the fame I sought."
"Oh. But you still believe the old man could make it happen?"
"Yes."
Saram abruptly rose. "I'm going to get some more ale." He strode away, mail clinking faintly. Garth watched him go, then turned to the Forgotten King.
"You still will not say why you wanted the basilisk?" The old man said nothing.
"Then what of my goal?"
"I have not yet decided upon your next task."
"Nor have I decided that I wish to accept it."
"What of your bargain?"
"I begin to doubt it."
"You doubt I can grant your desire?"
"No; I doubt whether I truly desire it, and at the price asked."
"Is the price too high?"
"It may be. It may be that I asked the Wise Women of Ordunin the wrong questions; it may also be that the deaths of a dozen men are more than I wish to pay."
"Yet, already, from this first errand, your name is known in Mormoreth and throughout Skelleth."
"Known as the name of a murderer."
"Nonetheless, it is known. You made no provision as to how you wished to be remembered. You merely wished that your name be known until the end of the world, and I can promise that if you serve me successfully, you shall have that."
"I wanted fame, not notoriety!"
"You made no such specification"
Garth could feel a cold rage growing inside him. He felt betrayed, both by the Forgotten King and by the Wise Women who had sent him to Skelleth. He had trusted them; most particularly, he had trusted the King solely because the Wise Women had said he should, and trusted him to the point of killing for him. He said nothing, but merely glared at the ragged yellow cowl. Then, abruptly, he rose.
"Sit down."
The hideous voice could not be ignored; Garth hesitated, then sat, silent with fury.
"You would wish, then, not merely to have your name known, but to have it honored?"
Garth could not bring himself to speak; he nodded.
"I have no objection to altering our bargain to that effect."
His rage subsided in sudden confusion. "What?"
"You are from Ordunin."
"Yes." Garth was now completely bewildered.
"It is a poor city."
"Yes."
"Yet you have wealth. There is gold to be mined, fish in abundance, rich furs to be trapped. Why, then, are you poor?"
The overman made no reply at first. When the old man said nothing and the silence began to grow, Garth said, "Because we must trade away our wealth for food. An overman cannot live on fish alone, nor can every overman spend his time fishing, for someone must work the mines."
"Where do you trade?"
"At Lagur, ten days sail southeast."
"Why?"
Comprehension was seeping in as Garth replied, "Because trade overland was impossible, we thought. The Racial Wars made it so. And we know of no other ports."
As he spoke, Saram resumed his seat, a full mug sloshing in his hand. "What's due to the Racial Wars, did you say?"
Garth looked at the yellow-robed figure to see if he wished to explain and, seeing only a faint trace of a smile, said himself, "The impossibility of trade between Skelleth and Ordunin-and in fact, between all Eramma and all the Northern Waste."
"Well, the Racial Wars are long ended, it seems, yet there's still no trade, is there?" Saram gulped his ale. "I don't suppose Skelleth has anything you'd want up there. You've got ice and hay of your own."
"But you, here in Skelleth, can trade with the south."
"So?" Saram did not yet see Garth's point.
The Forgotten King interrupted before Garth could speak. "Saram, why is Skelleth dying?"
"Because we haven't got anything to eat or trade."
"And what if you had gold, and furs, and other valuable goods to trade with the south?"
Saram looked at the old man, then turned to Garth. "You mine gold up there?"
Garth nodded. For a moment the oddly assorted trio sat silently. Then the overman remarked, "There may be difficulties. They hate me here; I am blamed for Arner's death, and overmen are still mistrusted of old."
Saram waved that away. "No one will care once they see gold:"
"I suppose not," Garth agreed.
The old man smiled sardonically, making his face even more horrifying than usual.
"Thus, O Garth, will you be known as the one to bring wealth and prosperity to Ordunin and Skelleth. Is this more pleasing to you?"
The Forgotten King's question needed no answer, but Garth had a question of his own.
"Why do you suggest this scheme? I have not fulfilled your purpose, you say, yet you offer this advice. Why?"
"Is it not to my benefit that Skelleth prosper? It seems now that I must live here for a time yet. I have no wish to inconvenience myself with either starvation or fleeing south, should Skelleth continue to decline."
There was a pause, then Garth replied, "Earlier you spoke of this being the age of decay, and told me that there was no way for mortals to defy the will of the gods and reverse that decay."
"Perhaps I was pessimistic."
The overman remained unconvinced. Ha said, after another moment's silence, "Whatever your reasons, the idea has merit."
"Indeed. So you will return to Skelleth with gold and furs, and become the hero and benefactor of its people. When you do, mayhap we will speak again."
"Perchance we will." Garth rose. "Though never again will I blindly obey you, O King. Saram, come. We have unfinished business."
Startled, Saram rose; not caring to argue, he followed as Garth led the way to the tavern door, pausing only to scoop up one of the two crossbows that lay where they had been dropped, motioning for Saram to get the other. He did, and followed Garth out into the alley, blinking in the slanting light of the setting sun as it peeped through the clouds. Though a few eyes glanced up curiously as the pair departed, the buzz of conversation did not lessen and no man moved to halt them.
Outside, the overman leaned his crossbow against the wall of the Inn and ordered, "Load them." He strode on and vanished into the stable. Saram shrugged and wound back the string of his weapon. He still wore a quiver holding eleven quarrels, not having bothered to remove it after the abortive battle in the tavern.
Inside the stable it was dim and cool, the pleasant smell of fresh hay and the stink of manure mingling weirdly with the stench of the basilisk. Garth crossed to where Koros stood waiting placidly, the Sealing Rod still securely tucked into its harness. A pace from the warbeast's side he stumbled over a small object.
Pausing, he looked down and saw he had trod on a stone, a curiously smooth and symmetrical stone. He picked it up, and found it was a stone rat; his foot had snapped off its tail, which lay in fragments amid the straw on the floor. He immediately turned his gaze to the other side of the stable, where the basilisk lurked silently within its enclosure. There was no opening in the cloth cover. The rat had not, then, chewed its way in; nor could it have crawled under the cloth, for how would it get back out, once petrified? No, the cover must have been lifted and replaced in the course of whatever the Forgotten King had done, and the unfortunate rat had been in line with the creature's gaze. Nothing else was disturbed. Odd that the King had taken such a risk as looking at the monster, Garth thought. Then he nodded slowly, before dismissing the matter from his mind and returning his attention to Koros.
When Garth emerged from the stable leading the warbeast, both crossbows were loaded and cocked, leaning against the wall. The overman picked up one in passing and Saram retrieved the other, following Garth at a distance of a few yards. They continued up the alley until the basilisk's enclosure appeared in the stable door and slid into the street. When it was clear of the doorframe and the cloth cover free of all snags, Garth stopped and pulled the Sealing Rod from its place in Koros' harness. Saram watched in some confusion as Garth proceeded to tap several of the carved facets, one after the other.