"A hundred diamonds?" Moash asked. "Where…how?"
Kaladin closed his mouth, cursing himself. I shouldn't keep mentioning things like that. "Go on," he said, tucking the emerald broam back into the black pouch. "We need to be quick."
Moash sighed, but Rock thumped him on the back good-naturedly and they joined the rest of the bridgemen. Rock and Lopen-using Syl's directions-had led them to a large mass of corpses in red-and-brown uniforms. He didn't know which highprince's men they were, but the bodies were pretty fresh. There were no Parshendi among them.
Kaladin glanced to the side, where Shen-the parshman bridgeman-worked. Quiet, obedient, stalwart. Teft still didn't trust him. A part of Kaladin was glad for that. Syl landed on the wall beside him, standing with her feet planted against the surface and looking up at the sky.
Think, Kaladin told himself. How do we keep these spheres? There has to be a way. But each possibility seemed too much of a risk. If they were caught stealing, they'd probably be given a different work detail. Kaladin wasn't willing to risk that.
Silent green lifespren began to fade into existence around him, bobbing around the moss and haspers. A few frillblooms opened up fronds of red and yellow beside his head. Kaladin had thought again and again about Dunny's death. Bridge Four was not safe. True, they'd lost a remarkably small number of men lately, but they were still dwindling. And each bridge run was a chance for total disaster. All it took was one time, with the Parshendi focusing on them. Lose three or four men, and they'd topple. The waves of arrows would redouble, cutting every one of them down.
It was the same old problem, the one Kaladin had beaten his head against day after day. How did you protect bridgemen when everyone wanted them exposed and endangered?
"Hey Sig," Maps said, walking by carrying an armload of spears. "You're a Worldsinger, right?" Maps had grown increasingly friendly in the last few weeks, and had proven good at getting the others talking. The balding man reminded Kaladin of an innkeeper, always quick to make his patrons feel at ease.
Sigzil-who was pulling the boots off a line of corpses-gave Kaladin a straight-lipped glance that seemed to say, "This is your fault." He didn't like that others had discovered he was a Worldsinger.
"Why don't you give us a tale?" Maps said, setting down his armload. "Help us pass the time."
"I am not a foolish jester or storyteller," Sigzil said, yanking off a boot. "I do not 'give tales.' I spread knowledge of cultures, peoples, thoughts, and dreams. I bring peace through understanding. It is the holy charge my order received from the Heralds themselves."
"Well why not start spreading then?" Maps said, standing and wiping his hands on his trousers.
Sigzil signed audibly. "Very well. What is it you wish to hear about?"
"I don't know. Something interesting."
"Tell us about Brightking Alazansi and the hundred-ship fleet," Leyten called.
"I am not a storyteller!" Sigzil repeated. "I speak of nations and peoples, not tavern stories. I-"
"Is there a place where people live in gouges in the ground?" Kaladin said. "A city built in an enormous complex of lines, all set into the rock as if carved there?"
"Sesemalex Dar," Sigzil said, nodding, pulling off another boot. "Yes, it is the capital of the kingdom of Emul, and is one of the most ancient cities in the world. It is said that the city-and, indeed, the kingdom-were named by Jezrien himself."
"Jezrien?" Malop said, standing and scratching his head. "Who's that?" Malop was a thick-haired fellow with a bushy black beard and a glyphward tattoo on each hand. He also wasn't the brightest sphere in the goblet, so to speak.
"You call him the Stormfather, here in Alethkar," Sigzil said. "Or Jezerezeh'Elin. He was king of the Heralds. Master of the storms, bringer of water and life, known for his fury and his temper, but also for his mercy."
"Oh," Malop said.
"Tell me more of the city," Kaladin said.
"Sesemalex Dar. It is, indeed, built in giant troughs. The pattern is quite amazing. It protects against highstorms, as each trough has a lip at the side, keeping water from streaming in off the stone plain around it. That, mixed with a drainage system of cracks, protects the city from flooding.
"The people there are known for their expert crem pottery; the city is a major waypoint in the southwest. The Emuli are a certain tribe of the Askarki people, and they're ethnically Makabaki-dark-skinned, like myself. Their kingdom borders my own, and I visited there many times in my youth.
"It is a wondrous place, filled with exotic travelers." Sigzil grew more relaxed as he continued to talk. "Their legal system is very lenient toward foreigners. A man who is not of their nationality cannot own a home or shop, but when you visit, you are treated as a 'relative who has traveled from afar, to be shown all kindness and leniency.' A foreigner can take dinner at any residence he calls upon, assuming he is respectful and offers a gift of fruit. The people are most interested in exotic fruits. They worship Jezrien, though they don't accept him as a figure from the Vorin religion. They name him the only god."
"The Heralds aren't gods," Teft scoffed.
"To you they aren't," Sigzil said. "Others regard them differently. The Emuli have what your scholars like to call a splinter religion-containing some Vorin ideas. But to the Emuli, you would be the splinter religion." Sigzil seemed to find that amusing, though Teft just scowled.
Sigzil continued in more and more detail, talking of the flowing gowns and head-wraps of the Emuli women, the robes favored by the men. The taste of the food-salty-and the way of greeting an old friend-by holding the left forefinger to the forehead and bowing in respect. Sigzil knew an impressive amount about them. Kaladin noticed him smiling wistfully at times, probably recalling his travels.
The details were interesting, but Kaladin was more taken aback by the fact that this city-which he had flown over in his dream weeks ago-was actually real. And he could no longer ignore the strange speed at which he recovered from wounds. Something odd was happening to him. Something supernatural. What if it was related to the fact that everyone around him always seemed to die?
He knelt down to begin rifling the pockets of the dead men, a duty the other bridgemen avoided. Spheres, knives, and other useful objects were kept. Personal mementoes like unburned prayers were left with the bodies. He found a few zircon chips, which he added to the pouch.
Maybe Moash was right. If they could get this money out, could they bribe their way free of the camp? That would certainly be safer than fighting. So why was he so insistent on teaching the bridgemen to fight? Why hadn't he given any thought to sneaking the bridgemen out?
He had lost Dallet and the others of his original squad in Amaram's army. Did he think to compensate for that by training a new group of spearmen? Was this about saving men he'd grown to love, or was it just about proving something to himself?
His experience told him that men who could not fight were at a severe disadvantage in this world of war and storms. Perhaps sneaking out would have been the better option, but he knew little of stealth. Besides, if they sneaked away, Sadeas would send troops after them. Trouble would track them down. Whatever their path, the bridgemen would have to kill to remain free.
He squeezed his eyes shut, remembering one of his escape attempts, when he'd kept his fellow slaves free for an entire week, hiding in the wilderness. They'd finally been caught by their master's hunters. That was when he'd lost Nalma. None of that has to do with saving them here and now, Kaladin told himself. I need these spheres.