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"What?" Kaladin had returned from selling the knobweed to discover that Gaz had changed Bridge Four's work detail. They weren't scheduled to be on duty for any bridge runs-their run the day before exempted them. Instead, they were supposed to be assigned to Sadeas's smithy to help lift ingots and other supplies.

That sounded like difficult work, but it was actually among the easiest jobs bridgemen got. The blacksmiths felt they didn't need the extra hands. That, or they presumed that clumsy bridgemen would just get in the way. On smithy duty, you usually only worked a few hours of the shift and could spend the rest lounging.

Gaz stood with Kaladin in the early afternoon sunlight. "You see," Gaz said, "you got me thinking the other day. Nobody cares if Bridge Four is given unfair work details. Everyone hates chasm duty. I figured you wouldn't care."

"How much did they pay you?" Kaladin asked, stepping forward.

"Storm off," Gaz said, spitting again. "The others resent you. It'll do your crew good to be seen paying for what you did."

"Surviving?"

Gaz shrugged. "Everyone knows you broke the rules in bringing back those men. If the others do what you did, we'd have each barrack filled with the dying before the leeward side of a month was over!"

"They're people, Gaz. If we don't 'fill the barracks' with wounded, it's because we're leaving them out there to die."

"They'll die here anyway."

"We'll see."

Gaz watched him, eyes narrow. It seemed like he suspected that Kaladin had somehow tricked him in taking the stone-gathering duty. Earlier, Gaz had apparently gone down to the chasm, probably trying to figure out what Kaladin and the other two had been doing.

Damnation, Kaladin thought. He'd thought he had Gaz cowed enough to stay in line. "We'll go," Kaladin snapped, turning away. "But I'm not taking the blame among my men for this one. They'll know you did it."

"Fine," Gaz called after him. Then, to himself, he continued, "Maybe I'll get lucky and a chasmfiend will eat the lot of you." Chasm duty. Most bridgemen would rather spend all day hauling stones than get assigned to the chasms.

With an unlit oil-soaked torch tied to his back, Kaladin climbed down the precarious rope ladder. The chasm was shallow here, only about fifty feet down, but that was enough to take him into a different world. A world where the only natural light came from the rift high in the sky. A world that stayed damp on even the hottest days, a drowned landscape of moss, fungus, and hardy plants that survived in even dim light.

The chasms were wider at the bottom, perhaps a result of highstorms. They caused enormous floods to crash through the chasms; to be caught in a chasm during a highstorm was death. A sediment of hardened crem smoothed the pathway on the floor of the chasms, though it rose and fell with the varying erosion of the underlying rock. In some few places, the distance from the chasm floor to the edge of the plateau above was only about forty feet. In most places, however, it was closer to a hundred or more.

Kaladin jumped off the ladder, falling a few feet and landing with a splash in a puddle of rainwater. After lighting the torch, he held it high, peering along the caliginous rift. The sides were slick with a dark green moss, and several thin vines he didn't recognize trailed down from intermediate ledges above. Bits of bone, wood, and torn cloth lay strewn about or wedged into clefts.

Someone splashed to the ground beside him. Teft cursed, looking down at his soaked legs and trousers as he stepped out of the large puddle. "Storms take that cremling Gaz," the aging bridgeman muttered. "Sending us down here when it isn't our turn. I'll have his beans for this."

"I am certain that he is very scared of you," Rock said, stepping down off the ladder onto a dry spot. "Is probably back in camp crying in fear."

"Storm off," Teft said, shaking the water from his left leg. The two of them carried unlit torches. Kaladin lit his with a flint and steel, but the others did not. They needed to ration the torches.

The other men of Bridge Four began to gather near the bottom of the ladder, staying in a clump. Every fourth man lit his torch, but the light didn't do much to dispel the gloom; it just allowed Kaladin to see more of the unnatural landscape. Strange, tube-shaped fungi grew in cracks. They were a wan yellow, like the skin of a child with jaundice. Scuttling cremlings moved away from the light. The tiny crustaceans were a translucent reddish color; as one scrambled past on the wall, he realized that he could see its internal organs through its shell.

The light also revealed a twisted, broken figure at the base of the chasm wall a short distance away. Kaladin raised his torch and stepped up to it. It was beginning to stink already. He raised a hand, unconsciously covering his nose and mouth as he knelt down.

It was a bridgeman, or had been, from one of the other crews. He was fresh. If he'd been here longer than a few days, the highstorm would have washed him away to some distant place. Bridge Four gathered behind Kaladin, looking silently at the one who had chosen to throw himself into the chasm.

"May you someday find a place of honor in the Tranquiline Halls, fallen brother," Kaladin said, his voice echoing. "And may we find a better end than you." He stood, holding his torch high, and led the way past the dead sentry. His crew followed nervously.

Kaladin had quickly understood the basic tactics of fighting on the Shattered Plains. You wanted to advance forcefully, pressing your enemy to the plateau's edge. That was why the battles often turned bloody for the Alethi, who usually arrived after the Parshendi.

The Alethi had bridges, while these odd Eastern parshmen could leap most chasms, given a running start. But both had trouble when squeezed toward the cliffs, and that generally resulted in soldiers losing their footing and tumbling into the void. The numbers were significant enough for the Alethi to want to recover lost equipment. And so bridgemen were sent on chasm duty. It was like barrow robbing, only without the barrows.

They carried sacks, and would spend hours walking around, looking for the corpses of the fallen, searching for anything of value. Spheres, breastplates, caps, weapons. Some days, when a plateau run was recent, they could try to make their way all the way out to where it had happened and scavenge from those bodies. But highstorms generally made that futile. Wait even a few days, and the bodies would be washed someplace else.

Beyond that, the chasms were a bewildering maze, and getting to a specific contested plateau and then returning in a reasonable time was near impossible. General wisdom was to wait for a highstorm to push the bodies toward the Alethi side of the Plains-highstorms always came east to west, after all-and then send bridgemen down to search them out.

That meant a lot of random wandering. But over the years, enough bodies had fallen that it wasn't too difficult to find places to harvest. The crew was required to bring up a specific amount of salvage or face docked pay for the week, but the quota wasn't onerous. Enough to keep the bridgemen working, but not enough to force them to fully exert themselves. Like most bridgeman work, this was meant to keep them occupied as much as anything else.

As they walked down the first chasm, some of his men got out their sacks and picked up pieces of salvage they passed. A helmet here, a shield there. They kept a keen watch for spheres. Finding a valuable fallen sphere would result in a small reward for the whole crew. They weren't allowed to bring their own spheres or possessions into the chasm, of course. And on their way out, they were searched thoroughly. The humiliation of that search-which included any place a sphere might be hidden-was part of the reason chasm duty was so loathed.