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In the Winter Kingdoms, living with the dead was a daily occurrence; most gave it no more thought than they gave to fixing their meals or minding their trade. Ghosts and the undead were a part of life, though it rapidly became apparent to Tris that many of life's complications and tangled relationships extended even beyond death.

Women came to seek the favor of a departed mother or grandmother for advice. Husbands, sons, and brothers sought to make peace, beg forgiveness, or have a troubling spirit banished. Ghosts asked Tris to bear messages to their families, or carry word of some important thing left unsaid before the spirit's death. Restless spirits sought redress and the help of a Summoner to make the final passage to the Lady. Even vayash moru came, seeking the spirit of someone from their mortal past. Living, dead, and undead, they filled the audience chamber and the hallway beyond, waiting for Tris's help.

It was a good thing that most spirits did not require the intervention of a Summoner to pass over, Tris thought. Most of the time, only those souls who wished to stay or were bound by tragedy or the guilt of the living remained behind. Among the living, those without an urgent need were content to wait until Haunts to communicate with the dead. Most made offerings of ale and honey cakes around the small altar kept in every home, no matter how poor. Tris knew that the petitioners who were willing to wait for days to see him now were desperate in their need for reconciliation.

The next petitioner stepped forward, a man who was very much alive. He was in his middle years, with work-worn hands. Despite his weathered appearance, the man had a plain dignity about him as he tugged uncomfortably at his home-spun coat. "Your Highness," he said awkwardly, attempting a deep bow.

"What is your need?"

"My name is Kelse, and I'm a freeman. My family owns a bit of ground a day's ride from the palace. Please, sire, I need to speak to the ghost of my father."

"And what is it you seek?" As the man spoke, Tris extended his mage sense, trying to gain not only the measure of the man, but also to sense whether any spirits lingered near him.

"My father was a cautious man. He put away some coins in a safe place, against a bad year. He was also a stubborn man. Last year, during the troubles—" Kelse's voice caught. He took a moment to compose himself. "Last year, during the rains, our village flooded. Father died. We managed to save some of the barn and all of the livestock, but our planting stock is gone, and there's naught to replace it. I need to find those coins," he begged. "I've looked everywhere. Please, sire. I've nothing to feed my family with. If I can't find the coins I'll have to sharecrop, and I swore to my father I'd never be any man's servant."

As Tris stretched out his senses, he felt the tug of a spirit, and used his magic to enable the spirit to travel to him. Tris reached out his hand to where the farmer stood and concentrated on the dim pulse of the wraith, focusing his power to bring it closer and make it visible. Kelse gasped and Tris knew that he had succeeded.

There in front of him stood a thin man with a set jaw and a hard-bitten glint in his eye. Kelse sank to his knees, sobbing. "Your son wishes to ask for your help," Tris said to the apparition. The old man's ghost looked from Tris to his son.

"I'm sorry, Kelse. I should have told you long ago, but I was always afraid someone would fritter it away." The ghost's voice was distant. Kelse lifted his head, silent as the tears streaked down his cheeks. "Take the logs out of the fireplace. Sit where the logs would be, face the hearth, and lift a candle up above your head. There is a ledge above the fireplace opening. Reach all the way to the back. You'll find five pieces of gold. It's all I had. The Lady bless you, son. I didn't plan to leave you like this."

"I know, father. I know." Kelse rocked back and forth in his grief. "Thank you," he whispered, both to Tris and to the ghost. "Thank you."

Tris turned toward the old man's ghost. "Would you go to your rest now?"

The old man looked at his son, and then back to Tris. "I can do no more to help him," the ghost replied. "And I've worked the fields since I could walk. I'm tired. It's time."

Kelse stood slowly, and took a step toward the wraith. "We didn't get to say goodbye," he said in a strangled voice. "The Goddess bless you, father, and hold you in Her arms." He made the sign of the Lady in blessing.

The ghost turned back toward Tris, who nodded, and began to murmur the passing over ritual. As he spoke the words of power, he felt the threshold open, although no one else but the old man's spirit could see it. In the distance, Tris heard a voice; the words were beyond his grasp but the sweetness pulled at his soul. He closed his eyes and felt, not saw, as the old man turned toward that voice and squared his shoulders, crossing the threshold. When Tris opened his eyes again he found Kelse staring, wide-eyed, at the place where the apparition had been.

"Thank you, Your Highness." Kelse backed away, still bowing in respect as one of the bailiffs led him to the door.

Carroway and Royster showed up at lunchtime bearing a plate of cheese and meat for Tris, and pitchers of warm ale. The two retreated to seats near the back of the room, and Royster withdrew a leather volume from the folds of his heavy robes.

"What brings you here?" Tris was glad for a momentary reprieve.

Carroway grinned. "When we heard what was happening, we didn't want to miss it."

"As I've told you, your grandmother didn't have a decent chronicler in the lot," Royster said. "We intend to fix that. I've already begun your history— I'm calling it the Chronicles of the Necromancer. Catchy, isn't it?"

"And since music travels faster than the wind, I figured that I'd get the inspiration for some tavern songs, the kind that stirs the ladies to tears and make strong men rise up to arms." Carroway smiled conspiratorially. "Musicians make the best spies."

Tris chuckled. Carroway had always seemed to know what was going on anywhere in the kingdom. Jared viewed traveling bards with distrust; he sought to silence or imprison those he considered a threat. Since most of the farmers and many of the villagers could neither read nor write, song, skit, and story were the most reliable ways to transmit news. Even in matters of faith, the acolytes of the Lady depended on pictures and symbols to share the rudiments of belief. Kings and the Sisterhood and the temple priestesses had their libraries, but most of the people cared only enough about history to share a sense of tribe or have an excuse to hate their enemies, and about faith to find a good luck charm for warding off monsters, real and imagined.

"I'm open to all the help we can get." Tris thought of the ghosts he had seen earlier in the day. "But if you're going to stay, prepare yourselves. The tales aren't always easy to hear."

The next petitioner was a tall, angular woman who smelled of fish. Although she might have been in her third decade, her face was creased from worry, and her eyes were troubled.

"By your leave, m'lord." The woman made an awkward curtsey.

"What is it you seek?" Tris asked.

"My only son is dead a year," she said. "We quarreled over a small matter, but the quarrel became bitter, and my tongue got the best of me. In his despair, he hanged himself." Tears welled in her eyes. "I'd give all I possess to have him back with me."

"That power is not given to me."

"I know that. But if you can summon him, my lord, please—I wish to beg his forgiveness, and to tell him that I love him."

"What is the boy's name?"

"Tabar. His name was Tabar."

Tris took a deep breath and let himself slip into the Plains of Spirit. He called for the ghost of the woman's son, waiting until an answer came. A young man appeared, bearing the red scar of a noose. Tris used a little more magic, and the spirit became visible. For a moment, he thought the woman might swoon. She clutched at her heart and dropped to her knees.