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On the trail the sun was warm, though the breeze still had a nip to it. Verdant blades of new grass, wild purple crocuses, and hyacinths regularly poked through the few remaining clumps of dirty snow, suggesting that something other than mud existed beneath. The heavy, musty-fresh scent of thawed earth and worms and wet thatch tickled Tasslehoff's heart as much as good food and ale. The kender barely noticed the thick mud that sucked at his newly cleaned deerhide boots and splashed his bright blue leggings as he skipped, topknot dancing, down the road.

Cresting a small hill, Tasslehoff gazed in delight at the panorama stretching around him. Driving the point of his hoopak into the soft ground, Tasslehoff lowered himself onto a chilly but dry slab of exposed rock. He popped open the cylindrical leather case on his belt and pulled out a map of Abanasinia. Along with it came a bracelet, which clinked on the rock and rolled in ever-narrowing circles until it came to a stop next to Tas's feet.

"What's this?" he wondered, but the moment he picked it up he recognized it as Flint's special copper bracelet. "Goodness, that Flint Fireforge is careless with his things. Why would he put this in my map case?" After a moment's reflection, Tas slipped the bracelet onto his wrist. "I need to get this back to Solace as soon as possible, and there's no better way to remind myself than to keep it here on my wrist, where I'll see it. Flint must be terribly worried. Well, won't he be happy to see me again!"

But first, there were more immediate matters. The entire region of Abanasinia was laced with low, narrow mountain ranges and wooded valleys. Three peaks to the west dominated the landscape: the largest was just several miles from Tas, and a smaller pair lay some distance beyond it. He was curious to see whether they had names. The closest one was a magnificent sight, with green, jagged slopes rising up and gradually turning white near the peak. A few small clouds clung to the summit. If it had no name marked down, Tas thought he might be tempted to give it one of his own.

Unrolling the map and spreading it across his lap, Tas traced his progress from Solace with his finger. "Hmm, must be Prayer's Eye Peak," he muttered aloud. "What a strange name. I wonder what it means? I'd bet there's an interesting story behind it." Tas noted with disappointment that the crowns beyond Prayer's Eye bore the unimaginative name of Double Peaks.

Overall the map was rather sketchy, showing only the coastline, major roadways, and other significant features of interest to travelers. The new road to the south of Solace, on which Tasslehoff walked, was appropriately named Southway Road, a fact that was duly registered on Tas's map. It followed a stream that wound its way through the foothills defining Darken Wood's northeast border.

Darken Wood, southwest of Tas's position, earned its name from the haunted spirits residing there. The large, mountainous forest would have been foreboding even without its reputation, for Tas knew such forests were filled with twisting gullies, bramble thickets, bogs, and dark caves. He knew that Darken Wood probably was home to more benign forest creatures, too, such as dryads, centaurs, and pegasi, but that did not make its shadowy recesses any more inviting.

Haven, the capital city of the fanatical religious group known as Seekers, and Haven's Vale marked the western border of the forest. On the northwest were Double Peaks and Starlight Canyon, home of the pegasi. And twenty-five miles from Double Peaks, the White-rage River marked both the southern boundary of Darken Wood and the northern edge of the elven nation of Qualinesti.

For this map to be truly useful, Tas decided, it needed many more landmarks: small streams, valleys, farms, unusually shaped trees or rocks, and good camping spots. Drawing a quill, a vial of ink, and a small knife from his map case, Tas carefully carved a new, sharp tip on the quill. With his leather pouch under the map for support, he sketched a grove of dogwood trees; their distinctive white and pink blooms were too attractive to be overlooked.

After several minutes of this very precise work, Tasslehoff reached for the pack on his left side. Among other things, it held the flask of fresh water he had filled earlier that morning. Mapping always made him thirsty. But he was distracted by an unaccustomed sensation on his wrist; the ornate copper bracelet there felt uncomfortably warm. It must be from the sun shining on it, he decided. As he moved to pull off the jewelry, the world swam around him and Tas felt as if he was about to tumble straight into the sky. Spiced potatoes and duck eggs rose in his throat. He wanted to flatten himself against the rock, but was unsure in which direction it lay. In this state of complete disorientation, something flashed unbidden into his mind. For just a moment, he saw himself reaching into his pack, then, feeling a sharp sting, his hand jerked in pain and a red welt grew on the ink-stained tip of his middle finger.

As suddenly as it came, the vertigo and the vision were gone. Tasslehoff blinked and looked around. His pack was behind him, closed, and his finger was unharmed. He rubbed and flexed it a few times, just to be sure. This was a fine mystery. Almost beside himself with curiosity, the kender dumped the contents of his pack onto the cold stone at his feet. From under the flask, some string, and two pieces of dried meat, poked the hairy legs of a poisonous spider!

"Wow!" Tas exclaimed aloud. "If I had put my hand in there, I'd have been bitten.

"That was like a pre… permon… I saw what was about to happen! I've heard of people who could do that, but I never thought I was one." He shrugged and tapped at his breastbone. "I wonder if it was those three helpings of spiced potatoes. I've never eaten that many at one sitting before." Using the frayed, feathery end of his quill, Tasslehoff flicked the spider from his pile of belongings and watched it scurry away to the safety of another rock. As he scooped his things back into his pack, he couldn't help but admire the bracelet on his wrist.

"I really must return this to that Flint fellow. It gets terribly hot in the sun, and the copper will probably turn my wrist green." With that, Tasslehoff completed his map notes (adding "Spider Rock" alongside the road), recapped his ink bottle, took a long swig from his water flask, repacked and slung his belongings, and set off south once again, trudging merrily away from Solace and Flint Fireforge.

As Tas marched, he noticed that the road was turning in toward the shadowy wood to avoid a range of rugged hills ahead. This did not alarm him-kender in general were remarkable for their complete lack of fear-but it did occur to him that, if any evil was afoot on the road, here was where it would strike. Just in case, he tightened his belt and pack straps and selected a smooth, palm-sized stone from the road. He was quite a good shot with his hoopak sling. Such a stone could shatter a larger rock, or break an arm or leg. Hefting the impromptu missile, for just a moment he felt genuinely sorry for anything that might try molesting him.

That thought quickly faded from his mind as Tas noticed that, once again, Flint's copper bracelet was uncomfortably warm on his wrist. "If you keep annoying me, I'm going to put you back in my pouch, where I will surely forget about you," he scolded, as if to threaten the item. "Then see if you ever get back to your owner!"

Before he could slip the bothersome ornament from his wrist, Tas took two stumbling steps to the right before recovering his balance by leaning on his staff. The world spun past him again as his stomach seemed to turn upside down. Then he heard the jingling of bells and, forcing himself to look up, he saw a wagon rounding a bend in the road ahead. It was the sort of two-wheeled wagon commonly used by tinkers and peddlers, fully enclosed with brightly painted wooden sides and a canvas top. Tas blinked and rubbed his swirling eyes. When he opened them again, he saw the wagon tipped on its side, one wheel spinning crazily, the horse and driver cruelly slain. The startled kender closed his eyes and shook his head to clear his vision. When he again looked down the road, it was empty.