Liriel did as she was bid and hastened to her father's sanctum. She had not long to wait before Gromph appeared, still wearing the wondrous, glittering piwafwi that held an arsenal of magical weapons, and that proclaimed his power and his high office. The archmage acknowledged her presence with a curt nod and then sat down behind his table.
"I have heard what transpired at your ceremony," he began.
"The ritual was fulfilled," Liriel said earnestly-and a trifle defensively. "I might not have shed blood, but Matron Hinkutes'nat accepted my efforts!"
"More than accepted," the archmage said dryly. "The Shobalar matron is quite impressed with you. And more importantly, so am I."
Liriel absorbed this in silence. Then, suddenly, she blurted out, "Oh, but I wish I understood why!"
Gromph lifted one brow. "You really must learn to speak with less than complete candor," he advised her. "But in this case, no harm is done. Indeed, your words only confirm what I had suspected, you acted partly by design, but partly by instinct. This is indeed gratifying."
"Then you're not angry?" Liriel ventured. When the archmage sent her an inquiring look, she added, "I thought that you would be furious upon hearing that I did not actually kill the human."
Gromph was silent a long moment. "You did something far more important: you fulfilled both the spirit and the letter of the Blooding ritual, in layers of subtle complexity that did credit to you and to your house. The human wizard is dead-that much was a needed formality. Using Xandra Shobalar as a tool was a clever twist. But washing your hands in her blood was brilliant!"
"Thank you," Liriel said, in a tone so incongruously glum that it surprised a chuckle from the archmage.
"You still do not understand. Very well, I will speak plainly. The human wizard was never your enemy, Xandra Shobalar was your enemy! You recognized that, you turned her plot against her, and you proclaimed a blood victory. And in doing so, you demonstrated that you have learned what it is to be a true drow."
"But I did not kill," Liriel said thoughtfully. "And why is it that, although I did not kill, I feel as if I had?"
"You might not have actually shed blood, but the ritual of the Blooding has done its intended work all the same," the archmage asserted.
Liriel considered this, and suddenly she knew her father's words as truth. Her innocence was gone, but pride and power, treachery, intrigue, survival, victory- all of these things she knew intimately and well.
"A true drow," she repeated in a tone that was nine parts triumph and one portion regret. She took a deep breath and looked up into Gromph's eyes-and into a mirror.
For the briefest of moments, Liriel glimpsed a flicker of poignant sorrow in the archmage's eyes, like the glint of gold shining through a deep layer of ice. It came and departed so quickly Liriel doubted that Gromph was even aware of it, after all, several centuries of cold and calculating evil lay between him and his own rite of passage. If he remembered that emotion at all, he was no longer able to reach into his soul and bring it forth. Liriel understood, and at last she had a name to give the final, missing element that defined a true drow:
Despair.
"Congratulations," the archmage said in a voice laced with unconscious irony.
"Thank you," his daughter responded in kind.
SEA OF GHOSTS
Roger E. Moore
The disaster went unrecognized that evening by all who dwelt on the plains of the Eastern Shaar, who heard only the rattling of pottery on wooden shelves or soothed only the skittishness of tethered horses. A hunter lowered his bow, head cocked to catch a rumbling that frightened off his prey. A sorceress in a stone tower frowned, distracted from a mildewed tome by a vibration that caused the candle flames in the room to dance. An old shepherd sitting cross-legged on a rock looked up from the flute he had carved, surprised by distant thunder from an empty red sky. The sun flowed beneath the horizon.
An hour later, all was forgotten.
Far beneath the lazy grass of the Eastern Shaar, unseen by the rising moon, was a measureless maze of dripping caverns and dusty halls. Through this stupendous realm, a subterranean river hurled along a passage it had carved through a thousand miles of cold rock. Called the River Raurogh by dwarves who, over long centuries, had mapped its dark twists and turns, the channel descended through layer after layer of stone at a steady pace toward an unknown end.
Cautious dwarves slowly charted the river's course, probing for whirlpools, low ceilings, rapids, flesh-eating emerald slime, and unwholesome beasts that welcomed a change in their diet of blind, transparent fish. Foolish dwarves cast off in heavy rafts with magical lights fore and aft, determined to learn the river's secrets in a fraction of the time. Four out of five cautious dwarves came home to make their reports, only one in three foolish dwarves did the same. The cautious dwarves drew reliable maps. The foolish dwarves gave birth to legends.
It was a foolish dwarf, battered and wet, who returned to tell of the Deepfall at the Raurogh's end, which had claimed his eight companions and their raft. It had undoubtedly claimed many rafts before theirs. Other dwarves soon dug out a passage from a nearby cavern to the Deepfall, where they put down their tools and marveled at the sight. The long tunnel carved by the River Raurogh here opened into a titanic domed chamber splashed in scarlet and ocher hues. A thousand long stalactites and glittering mineral curtains hung from the dome like diamond chandeliers in an emperor's palace. The ancient silo, well over two hundred feet across, dropped away into nothingness. No sounds arose from the black depths to indicate that the cascade had found its bottom.
Seeing a natural ledge leading into the silo by the chiseled opening, a foolish dwarf soon edged out on hands and knees, bearing a short staff upon which a light-bearing spell had been cast. He looked up first, noting that between the brilliant formations on the ceiling was a dense network of narrow cracks looking a bit like a crude giant spider's web. Most of the cracks were filled in with mineral draperies, but their cause was still apparent. The entire ceiling, to an unknown height, had begun to separate from the rock above it.
The dwarf judged after a minute that the roof was still centuries away from yielding to gravity, and he worried about it no more.
The dwarf then looked over the ledge, his illuminated stick held aloft, and stared down into the abyss. His wisdom overcome by curiosity, he cast the enchanted staff over the edge and watched it fall until it was a spray-dimmed twinkle that was gone from view between one eye blink and the next. He lost track of the time over which the light fell, the depth into which he peered was beyond imagining. When the dwarf returned to his companions, it was deemed best to depart from the region in haste, in case an unwelcome being far down the shaft made its way up to investigate the source of the falling light. Nothing ever did, for which all were thankful, but the legend of the Deepfall spread and bewitched many a dwarf who heard of it.
In a short time, a hundred dwarves migrated from the crowded caverns of Glitterdelve, discontent with local taxes, and chiseled out new homes near the great shaft's dome. Coarsely woven nets strung across the river caught blind fish and crustaceans for the dwarves' food. Wastes and offal were cast into side passages where edible fungi and molds for potions were cultivated. Magical lights of golden hue soon filled the colony of Raurogh's Hall, as the cave village came to be known, though all light was carefully shielded from the silo's top to avoid alerting anything living far down the falls. The surrounding rock was solid, local predators were quickly dispatched, and the river's bounty was endless. Life was good for seventeen years and a hundred twelve days.