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Rubies caught his eyes as her long, ostentatious earrings dangled down beside his chest. Durnan stared at them, shook his head, and said wearily, "I'm getting too old for this. What a day!"

Mirt shrugged as one of his arms found its way around Asper's shoulders. "Eh? What say ye? 'Twas a bit of a slow day in Skullport, I'd say!"

The words had scarce left his mouth when the front of a nearby building burst with a flash and roar out into the alley, shattering shutters across the way and sending another catwalk into dancing collapse. Flashing fingers of blue-white fire spat from the curling smoke of the riven building even before the flung stones of its walls had finished falling. On those fiery fingers were borne two writhing bodies.

The three Lords of Waterdeep watched the pair struggling vainly against the magic. They were women of greater age and much more lush beauty than either Asper or Nythyx-beauty revealed through the tatters of their smouldering robes. They shrieked past the three lords, pulled in a sharp curve along the front of a butcher shop, and continued on down the alley, propelled by the raging magic that held them captive.

The lords turned to watch, in time to see a black flame rise suddenly into being along one wall, partway down the alley. It was a dancing shadow without fuel or heat, which seemed neither to die nor rise higher, but merely to continue.

From behind its concealing veil, Transtra watched a shadowy hand rise from the cobbles behind Mirt's boot, deftly close on the forgotten blast scepter-which lay fallen and still sparking feebly on the cobbles-and draw it down through the solid stone. A moment later, the hand reappeared beside her and offered her the scepter.

"You see? Patience does bring rewards," Halaster murmured. The lamia noble looked at him in wonderment, then at the scepter, and slowly stretched forth her hand for it. The wizard smiled thinly. "There's no trap, take it."

Transtra regarded him, eyes unreadable. "Why have you given me this?"

Eyes as black as a starless night looked back into hers. "I have few friends, Lady, and I'd like to gain another-as you gained yonder moneylender."

Transtra looked at the two sorceresses clawing and sobbing against the unknown magic that was carrying them inexorably down the alley, drew in a deep breath, looked back at Halaster, and stretched forth her other hand.

"I'm willing to gain one, too," she said steadily, and the smile that answered her was like a wave of warm spiced wine that carried her along unresisting.

The wizard replied, "Then trust me, and come."

Cool black fingers closed on hers, and drew her toward the wall, into the chill embrace of the stones. Transtra swallowed, closed her eyes, and kept firm hold of the fingers that took her on, into silence, away from the alley.

The black flame along one side of the alley was suddenly gone as if it had never been, revealing a dirty stone wall broken by one dark, open window. As the two struggling sorceresses flew past that spot, their splendid bodies wriggled, lengthened-and turned warty and green.

"Trolls?" Asper asked, frowning.

Her two companions nodded.

The forcibly transformed women plunged across the ruins into darkness, tumbling in the grip of the magic that propelled them.

A moment later, on the far side of the great cavern whence they'd gone, two gigantic orbs blazed open, and a thunderous voice rumbled, "Who dares-?"

There followed rumblings that shook even so large a cavern as this, which marked the stirring of a huge, long-quiescent body. Something larger than several buildings rose up on the far side of the ruins.

As the black dragon raised its scaly bulk higher than the roofs of Skullport, to glare down the alley, Asper whispered something over the Netherese scepter. A nimbus of blue-and-gold fire surrounded her hand. "Touch me, both of you," she said, "and bring the not-so-noble lady's hand against mine."

Durnan touched Nythyx's limp hand to Asper's, and she whispered something. The scepter began to whine and pulse, brighter at each flare.

"What have ye done, las'?" Mirt rumbled.

"Used this thing to power the little carry-stone you gave me, so as to whisk us all back to Mirt's Mansion," she replied. As she spoke, the familiar blue mists of teleportation began to rise and swirl all around them. Asper smiled and turned her head to face Durnan. "I must agree with my lord," she said sweetly to the tavernmaster. "A slow day, in truth."

"May there be many more of them," Durnan said, breathing his heartfelt wish.

The dragon's charge made the stony pave of the alley buckle and heave under their boots.

The mists rushed up to claim them, spinning them back to a place where there'd be a fire and a warm bathing pool, ready wine… and no dragons. What more could a retired adventurer ask for?

Those who like to know their players, and have searched in vain for a program, take heart-and hearken! The bold players featured in the preceding escapade are as follows:

ALDON: The strongest and most slow-witted of a trio of human thieves who style themselves the Masked Mayhem, Aldon and his comrades hold absolute rule over about six yards' worth of two alleys in Skullport.

ASPER: The onetime ward of Mirt the Moneylender, I who rescued her as a young child from the ruins of a burning city, Asper has become his ladylove, sword companion, and (all too often) rescuer. A deadly, acrobatic swordswoman, she was the real brains of the stalwart adventuring band known as the Four-and is now I one of the real brains among the Lords of Waterdeep. I Mirt loves her more than life itself-and several score I of city guardsmen dream of her kisses… in vain, of course (sigh).

DURNAN: This laconic, unruffled, weather-beaten I man is well known in Waterdeep as the master of the Yawning Portal, that famous tavern whose taproom holds the entrance to the vast and deep dungeon of Undermountain. Durnan's thews, fearless manner, and cool handling of belligerent adventurers have won him admiring glances from young ladies. Few, however, know that this burly philosopher was once an adventurer, whose blade let sunlight into the innards of more monsters of Faerun than several dozen chartered adventuring companies combined. A onetime member of the Four, Durnan is now one of the most practical and widely-respected father figures in the city-and in secret (oops), one of the most capable Lords of Waterdeep.

ELMINSTER: Known as "the Old Mage" to a generation, and the Sage of Shadowdale to the overly-formal, this white-haired, impressively bearded old rogue should need no introduction to Faerunians. One of the Chosen of Mystra, he is an archmage mighty enough to make more than one world tremble-and he paid me handsomely to say this, too.

HALASTER BLACKCLOAK: A legendary villain in Waterdeep, "the Mad Mage" is a lurking figure used to frighten children into good behavior. Not a few of them down the decades have had nightmares about the sinister Lord of Undermountain, whose very gaze can kill, who skulks the cellars and dark dungeon passages beneath the city, and hurls spells with crazed brilliance, slaughtering beholders, rending dragons… and sending bouquets of flowers walking up to startled young Waterdhavian ladies at their coming-out revels.

HERLE: "Best Blade" of the Black Falcon Patrol of the City Guard of Waterdeep, Herle is a tall, courteous man-deadly with a sword and with his flashing eyes and skillful tongue. Ask any noble Waterdhavian lady he's been assigned to escort-when you're out of earshot of her husband.

ILBARTH: This quick-tongued leader is the master strategist of the Masked Mayhem thieving band of Skullport. Ilbarth is one of those lovable rogues who's almost as handsome as he thinks he is, knows folk almost as well as he thinks he does, and with much luck might avoid his grave for a season or two longer. Place no bets on this.