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It seemed at first that the sheer numbers of foul humanoids would prevail, supported as they were by nearly unkillable trolls, ogres, and the like. Whole rows of screaming xvarts and goblins, gnolls and hairy bugbears fell to storms of arrows and bolts, but they poured into the valley in the thousands and came on undaunted by the slaughter of their fellows. The stalemate between the spell-casting forces of the opposing armies was illusory, however. Mordenkainen alone was more than a match for the archmage Ormuz, and together with Bigby he held the enemy in check. Thus, the seven others of the Circle were free to roam the field. With their power they brought down the trolls, slew the chimeras, and sent the great ogres down into death. Without such creatures to stiffen diem, the swarming bands of humanoids and outlaw humans began to lose heart and retreat.

In desperation, Ormuz sought the dwarf Obmi, desiring to hold and use the power of the Second Key, for that artifact would certainly have tipped the balance in favor of his forces once again. But neither Obmi nor the second portion of the Artifact of All Evil could be found.

Then Ormuz called forth a great demon, one of the six hundred and sixty-six who were the demi-lords of the Abyss. The thing that answered was not Balor himself, but one scarcely less powerful. The demon demanded a terrible price for service, and Ormuz agreed, for he had no other hope. The huge demon rose with a roar of awful laughter over the battlefield, and the men and demi-humans of Mordenkainen, even those of the Circle, lost heart just as their foes rejoiced and regained courage to fight again at the sight of the terrible, bat-winged monster.

Mordenkainen himself, mounted on a great cloud dragon, went to meet the demon, and with him went the lords Eraj and Felnorith, whose steeds were griffons. At first the contest was even, but both of the armored fighting men who were sworn vassals of the archmage bore weapons that caused the demon harm. Both of these brave men attacked fearlessly, and as the demon turned to combat their attacks Mordenkainen sent his spells at the monster. The demon withstood most of the power so sent, the magic seeming to fall harmlessly away, but not all of these attacks were resisted.

A great plane of force nearly tore the dark wing from the demon's right shoulder, while both Eraj and doughty Felnorith smote him with their swords. The fiend flew straight for the archmage then, grappling with the dragon he rode to cause the rider to cease the painful dweomers he sent upon his scaled hide. Both dragon and rider were prepared, and as the drake closed its great jaws upon the demon, Mordenkainen actually reached forth over the dragon's neck and laid his hands upon the demon, drawing its powers from it. The demon was already much weakened by its fighting, and the dragon was clutching it fast with its claws while it bit and tore with its teeth. When the archmage released the demon's energy by his touch, the thing uttered a shrill scream that was audible over the whole battlefield.

Heads turned upward at the sound, and the forces who fought for Iuz saw their champion collapse into itself, imploding with a dull sucking noise that was followed by a thunderclap as air rushed in to fill the void where the huge demon had been. The concussion sent all three men and their riding-creatures spinning downward, stunned and helpless. Despite this, the battle had turned in favor of Mordenkainen's army, and these troops advanced with a roar when the demon was slain.

At that moment both Ormuz and Patch sought to use their powers to escape the coming disaster, but Bigby had drawn near enough during the combat overhead to cast a disjunction of magical forces over the pavilion where the two servants of Iuz were. Unable to escape, both Ormuz and Patch sought to sell themselves as dearly as possible. In the end both died, however, while Mordenkainen and his two vassals, Eraj and Falnorith, as well as the cloud dragon, managed to survive their falls.

The victory was by no means complete. It was a hollow one, in fact. The circle did not close properly, and many of the humanoids and brigands managed to escape. Many of Mordenkainen's troops had been slain or wounded, just as the archmage and his lords were hurt. Three members of the magical band commanded by Bigby had met irrevocable death.

Worst of all, the reason for the battle had proved fruitless. No Second Key was there for the taking. Lamenting his failure even as clerics healed his wounds, Mordenkainen the archmage, commander of the Obsidian Citadel, realized suddenly that beings of vaster power than his own had manipulated him, just as he had sought to manipulate others to gain the Key. Laughing ruefully at this joke, he wondered if perhaps there weren't strings moving those who had moved him…

The work of finding and aiding the wounded, burying the dead, and clearing the battlefield went on all the next day. Freed from his duties, the elven fighter-mage Melf toured the area to observe at first hand the whole of what had been accomplished by the defeat of the horde of Iuz. There was much loot, but his lieutenants would see that his share was properly allotted, for the elves who had fought under his command had performed heroically. In fact, Melf had personally slain several ogres and a troll as well, after having spent all of his magical power against the enemy.

At the trampled place where paths met, Melf discovered a stone statue of a man. Crushed beneath this toppled lith was a barely recognizable elf… It took only a moment to carefully remove the statue. Melf was incredibly strong, and he did the work alone. Then he emptied his canteen upon the stony form to wash away the stains somewhat. Finally he searched the stiff corpse that had been Keak the renegade elven mage, finding no clues as to Obmi's whereabouts, but keeping several items of possible use discovered in the process. That done, he rounded up a few soldiers to stand guard over the statue, telling them to remain on duty until he could return.

"… be damned to hell!" Gord cried, jerking his dagger and sword free. Then he started and stared. No enemy stood before him! It was day, and he had just pulled his blades from nothing but air!

"Relax, Gord," a familiar voice said from behind. "All is well."

He tried to turn with catlike speed, ready for any new enemy, but instead Gord managed only a creaky and doddering step and nearly fell to the ground. His limbs felt like stone and his head ached fearfully. Every time his heart beat there was a pounding in his ears and a throbbing pain in his brain. "What's wrong?" he said aloud to himself.

Melf, at a distance where any initial swing with sword or dagger would not harm him, spoke to Gord again. "Move slowly, and do not attempt anything strenuous for the next few hours. You've just been returned from a stone statue to flesh and blood again, and your systems are in need of some time to restore themselves."

"Then Keak managed to escape…" Gord said softly. "Look there, beside that tree. You skewered that crazy bastard fairly before he managed to petrify you. That's of no import at this time, though. Tell me, what became of Keak's master, the dwarf Obmi?"

Gord sat down on the hard-packed earth and told Melf all that had occurred last night. These details filled in a picture that the elf was all too sorry to view.

"The filthy little bugger has certainly gotten away again – and at least a full day's start, too!" fumed Melf. "Perhaps there's still a chance. I'll tell Lord Mordenkainen of this, and he may be able to find Obmi and gain the Second Key yet!"

At that moment Gord was feeling awful – sick and dizzy and too weary to care what became of the artifact. Melf started to leave, then stopped, peering into the sky to the north where a huge black cloud had suddenly gathered.