Lizard shook his head sadly. "Too bad. Whoever comes is sure to be laden with valuables."
Laughing softly at the mercenary's regretful response, Biff too began realigning and readying his bullets and weapons. An hour later the first outriders of the approaching caravan came into view. There were about a dozen men, lightly armored, riding swift steeds. They approached in an open formation, fanned out so as to observe all the ground ahead and to both sides of the track. The horses had been hidden well, however, and the advance guards failed to detect the presence of the four hidden adventurers lying in wait amid the rocks and shrubs a hundred paces from the route. At the sharp bend, one of the advance guards rode back to the main body while the others continued slowly toward the river.
The main body came about a half-mile behind the advance. It consisted of several carts with huge wheels. These vehicles, as well as the score of mules that followed them, were laden with goods. About a dozen teamsters and animal handlers were with diem. A like number of armed raiders flanked the caravan. Before this procession was a huge, houda-equipped horse and three warhorses ridden by steel-encased warriors. Behind came a straggle of footmen herding a line of bearers. The latter appeared to be females, evidently taken for sale into slavery in the lands of the Horned Society of the Hierarchs. This could only be the band that Melf sought.
"There!" Biff called softly to his companion. "See the jaundiced vapors which have sprung up and roll toward the track? Master Melf casts his dweomer even now!"
Lizard peered at the growing mass of foglike vapor that was spreading outward and downward toward the approaching train. "They see the stuff," he replied excitedly to the halfling.
The outriders on the caravan's left were shouting. The train lurched ahead more rapidly in a confusion of cries and cracking whips. Too late. The cloud surged upon the track like an avalanche, engulfing animals and men in its roiling vapors. When it touched them, horses and mules kicked, bucked, and then fell. Men took a few steps and then likewise died. The cloud of poisonous vapors covered the trail from hillside to hillside and remained. The path was closed, but the head and tail of the caravan were untouched.
Lizard aimed carefully and released the first of his quarrels. An instant later, one of the guards at the head of the column of prisoners dropped in his tracks. "One!" shouted the cross-bowman triumphantly as he placed another quarrel in his arbalest and cocked it in one smooth motion.
The halfling's sling made a brief whirring sound, and another of the guards fell. "And one," Biff retorted.
As they began this assault with their missiles, the scene was changing quickly. At the rear of the caravan, those brigands not overcome by the poisonous cloud were quick to understand their peril and react. Several of the outriders joined these men, and the group turned the prisoners and retreated down the trail at a trot. Biff and Lizard had managed to fell two each and wound another two before the remainder were out of range. What was transpiring in the center of the column, however, was what drew their attention. Two armed figures appeared out of the cloud of poisonous vapors. These men were coming directly toward their position, for they had seen the pair at their contest.
Biff spun his sling and released the leaden bullet. "Tough foemen to survive those killing fumes!" he grunted to Lizard as the missile he had slung flew in the direction of one of the armored brigands coming toward their position.
"Quick too," Lizard said softly as the man used shield and movement to deflect the sling bullet. "Not over-quick, though!" he exclaimed as his quarrel buzzed and cut a bloody path across the exposed leg of the same brigand.
Neither said anything further. The two attackers were almost upon them, so they saved their breath. One more missile from Biffs sling, another bolt from Lizard's arbalest, and then halfling and human were grabbing dagger and sword to engage in close combat with the screaming brigands.
Events at the head of the caravan were going awry also. The leader's canopied mount, and the trio of guards as well, were clear of the rolling fog before it settled upon the path. When the cloud was seen, and its effects halted the train of brigands, the four at the van spurred their horses ahead, aiming at escape.
"The wind be damned!" Melf had cursed as the situation became clear. The breeze, gentle as it was, had caused his en-spelled cloud to strike behind the point he had intended. "Quick, Chert, to the enemy!" Without further word, wizard had gestured furiously, and a streak of burning fire raced from his finger. The flame inscribed a line that touched the fleeing brigands and then blossomed into a ball of roaring fire with a loud whoosh and a bang.
In an instant the burning globe consumed itself and was gone. Chert, loping down the hillside toward the road, hesitated for a split second when he observed the place where charred horses and dead men should have been. Instead there was a blackened circle and four galloping riders half a bowshot distant from the place.
"What happened, Melf?" Chert cried over his shoulder. Although there was no hope of him catching the fugitives now, the barbarian resumed his running anyway, calling out, "If you can stop them, I can slay the lot!"
Melf made no reply, for he was too busy. In a moment he was speeding through the sky, angling his course so that it intersected the line of the rough roadway as it twisted toward the ramplike descent from bluff top to river valley. As he went, the elven fighter-mage saw that the outriders were coming back to join the leader, having been attracted by the explosion of the fireball. On the opposite side of the Veng there was a black smudge in the air – the great ravens were beating upward and gathering in a flock. This was bad news! Having gained considerable ground on the escaping brigands, Melf shot downward, skidded to a halt on a grassy knoll, and began instantly to work another spell.
"You use illusions, do you?" Melf murmured under his breath as the results of his dweomercrafting were completed. "Then let's see how well you avoid the 'Tentacles!' "
Sooty black growths seemed to spring suddenly from the path in front of the four horsed brigands. The tentacles were so dark as to appear as nothingness, for they absorbed all light. The thick, ropelike strands writhed and twisted, lashing around in a hideous manner. Then, as if they were guided by some unseen eye, each of the ebon-hued protrusions grasped and entwined itself around a horse. One of the armored riders lost his seat when his mount was so seized, as the destrier lost its footing and crashed to the ground. This unfortunate brigand was immediately enwrapped in the coils of two of the black tentacles, members that were not already crushing mounts.
The other three riders were more fortunate – but not so their horses. Over a dozen of the rubbery arms had shot magically upward from Melf s enchantment, and at least a pair of the tentacles now held each animal. The two armored guards who were still in their saddles quit hacking at the snaky growths, leaped from their seats, and cut away at the tentacles holding the houda-bearing destrier.
All this occurred in but a trickle of time, a few minutes. Melf scarcely noted the activity, for he had other matters to deal with while the tentacles were seizing his quarry. The vanguard was nearly in a position to assist their leader, and it was time to deal with this threat. A sheet of flame shot up between outriders and the houda-bearing horse of the brigand leader, and several of the newcomers were consumed in the leaping tongues of fire, unable to save themselves by swerving or reining up short of the magical conflagration.