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Although they disliked doing it, Curley Greenleaf and his associates, Ash, Grover, and Lorman, located a small herd of deer and after much effort managed to drive them into the water near where the party planned to cross. These creatures swam across the river, the current carrying them downstream, so that their course toward the opposite shore was a diagonal one.

Just as the deer were past the midpoint of the channel, and as the group was already beginning to swim in the wake of the herd, something struck. There was a great swirl in the water, and one of the deer simply vanished. One second its head was visible, the next only ripples showed where it had been. From their prone positions, none of the adventurers could see what took the animal, but whatever it was had been huge.

Although everyone was very nervous, and Oscar went immediately into the air to provide some protection from that vantage point, nothing further occurred. By using the horses and swimming strongly, they were all soon safely across and concealed in the trees. The wizard ceased his magical flight and joined them, and after a bit of wringing out they began eagerly moving southward toward what they hoped was the goal of their quest.

After somewhat over a mile of forcing their way through the tangled forest, they noticed that the trees were smaller and there were tamaracks and similar water-loving kinds ahead. Then the ground underfoot became spongy and wet, quickly turning into tussocked bits of earth separated by shallow water. Before long, they were fighting against the drag of the mud, dirty and dripping with ooze, carefully choosing their path so as to avoid mires and deep pools.

There were large insects, huge spiders, and great, goggle-eyed frogs here aplenty. The batrachians evidently fed on the insects and arachnids, keeping them in relatively low numbers, and there were monstrous cranes and other gigantic wading birds that must have found the fish and frogs of the marsh most beneficial. Other than sinking forever in the muck, though, there was nothing hazardous here – at least during dieir passage – and the thirteen bedraggled adventurers finally reached the piece of high, firm ground that formed a small peninsula jutting into the Jewel River.

"Gods, you look a filthy mess," Deirdre said to Gord.

The young thief had stumbled and fallen part way into the marsh and then had covered himself with mud in the process of extricating himself. The female knight looked relatively dean and proper despite the trek, although her armor was sullied and her hair somewhat limp with sweat. Gord tried to dean his hands on his leggings, but got them only dirtier still, for the leather garments were caked with smelly, black muck. He looked at his hands and couldn't resist…

"And you look wonderful, lady chevalier!" he exclaimed to Deirdre, and then patted her on both cheeks with his muddy palms and fingers.

Deirdre tried to avoid the touch, but Gord was much too quick. "You nasty little bastard!" she shouted at him, taking a step backward and trying to draw forth her broadsword at the same time. Her foot struck something, though, so Deirdre overbalanced backward and sat down hard.

"Oh, my dear!" Gord said in mock sympathy. "You must be too exhausted to stand… or is it simply that a woman as large and clumsy as you are can't manage a backward step without falling like an ox?"

"Why, you – " Deirdre managed, her face flushed. Then Oscar was beside her, pressing her shoulders down so she couldn't stand and strike the japing thief with her sword in her sudden ire.

"Relax, love," the wizard said soothingly. "We are all tired and in need of a bit of a breather. Don't let something foolish," and here he gazed meaningfully toward Gord, "betray your sworn oath to serve in this endeavor!"

Deirdre made a face at him, but she relaxed.

"You do look rather silly now, dear," he said to the girl. "Almost as sorry as Gord there – and he's a muckworm if I've ever laid eyes on one."

Everyone laughed then, and the tension was dispelled. Deirdre actually grinned at Gord, sharing his discomfort at being tired and dirty, and recognizing him as part of her team, as it were. She tried to get a bit more comfortable on her seat, then she suddenly jumped up and tore at the viny growth that had been under her.

"What's wrong?" Gord exclaimed, rushing over to see if perhaps something had bitten her.

"This is a stone block!" Deirdre shouted. "I've been sitting on our lost ruin for five minutes without knowing it!" Although the shadows were growing long, the whole group was so excited about the find that everyone wanted nothing more than to begin an immediate search for the great ziggurat at the center of the ancient metropolis. The area was so overgrown with ground cover, bushes, shrubs, and all sorts of trees that the party could not actually hope to do more than a cursory search before darkness.

After an hour or so, Blonk came across a collapsed structure that was still accessible. A portion of the lower story made an acceptable shelter, the walls and roof overhead being relatively sound. The place would serve as shelter against the weather and the night prowlers. It was sufficiently large to allow the party to stable their horses as well, so before long all were securely housed, with the entry partially blocked by chunks of masonry, magical guards in place, and a small fire going at the rear of the place.

"This is not Suel workmanship," Gellor remarked as he studied the bas relief carvings on the walls revealed by the ruddy firelight. "Come here, Curley, and take a look… this convoluted script is like none I've ever seen!"

Although time had worn the stone somewhat, the writing and carving were still clearly definable, sheltered as the stone was within the ruin. The druid agreed that it was totally unfamiliar. Gord took a look, as did Blonk, followed by Oscar. None recognized it as anything they had previously seen. No wonder that the Scarlet Brotherhood had no intelligence regarding this ruin. Legend had said a city of the Suloise had been here, but this place was certainly of origination predating the migration of the Invoked Devastation by centuries.

Incosee was called over to examine it, but he was as puzzled as the rest. It bore no resemblance to any Flan work he had seen, and he said he had seen some of the sacred writings and idols in Tenh. This was a riddle not to be solved quickly, and certainly of no importance compared to their quest. Still, the two factors could somehow be linked, and Gord went to sleep considering such a possibility, fearful of dreams such as those that had plagued him when he had been near another ruin – one imprisoning a demon.

Deirdre had the watch just prior to Gord's turn. When she woke him, he felt terribly listless and vaguely recalled uneasy scenes from his sleep. He whispered that he was awake and ready to stand guard, but the tough cavalier was in no rush to return to her bed.

"I'll keep you company, Gord… if you object not. I am too wide awake to slumber now," she added by way of explanation.

Gord was surprised but readily agreed, for he felt uneasy. "If you prefer the chill near the entry to a warm blanket, I have no objections to your company. I like this place not at all."

"It bothers you too, then?"

They moved to positions near the entrance and Gord related his adventure with the druid and Chert, involving a confrontation with a cataboligne demon. He told Deirdre of the malign foreboding and awful nightmares that accompanied proximity to the ancient ringstones and the crypt beneath the central cairn. While this place was dissimilar, Gord asserted he also felt a bad premonition here – different, but strong nonetheless.

For once, Deirdre didn't scoff. "I understand your rede, Gord… This is a place better left undiscovered," she whispered. "As soon as we gain our prize, I wish nothing more than to leave it as far behind as possible, and never will I speak of it to another!"