"Lore is what I chase," Wanlorn said, and the warrior gave a disgusted grunt and resumed eating. "Lore about Dasumia...but instead I seem to find a fair bit about the Art. I suppose its power drives those who can write to set down details of it. As to treasure ... one can't eat coins. I've enough of them for my needs, alone and afoot, how would I carry more?"

"Use a few of them to buy a horse," Harbright grunted, spraying an arc of table with small morsels of herbed boar. "Gods above...walking around the kingdoms! I'd grow old even before my feet wore off at the ankles!"

"Tell me," Lord Felmorel addressed Wanlorn, leaning forward, "how much did you see of the fabled City of Song? Most who even glimpse the ruins are torn apart before they can win clear."

"Or did you just wander about in the woods near where you imagine Myth Drannor to be?" Arunder asked silkily, plucking up a decanter to refill his glass.

"The fiends must have been busy hounding someone else," the hawk-nosed man told the Mantimera, "because I spent most of a day clambering through overgrown, largely empty buildings without seeing anything alive that was larger than a squirrel. Beautiful arched windows, curving balconies ... it must have been very grand. Now there's not much lying about waiting to be carried off. I saw no wineglasses still on tables or books propped open where someone was interrupted in their reading, as the minstrels would have us all believe. No doubt the city was sacked after it fell. Yet I saw, and remember, some sigils and writings. Now if I could just determine what they mean...."

"You saw no fiends?" Arunder was derisive...but also visibly eager to hear Wanlorn's reply. The hawk-nosed man smiled.

"No, sir mage, they guard the city yet. 'Twill probably be years, if ever, before folk can walk into the ruins without having to worry about anything more dangerous than a stirge, say, or an owlbear."

Lord Felmorel shook his head. "All that power," he murmured, "and yet they fell. All that beauty swept away, the people dead or scattered … once lost, it can never be restored again. Not the way it was."

Wanlorn nodded. "Even if the fiends were banished by nightfall," he said, "the place rebuilt in a tenday, and a citizenry of comparable wit and accomplishments assembled the day after, we'd not have the City of Beauty back again. That shared excitement, drive, and the freedom to experiment and freely reason and indulge in whimsy that's founded on the sure knowledge of one's own invulnerability won't be there. One would have a players' stage pretending to be the City of Song, not Myth Drannor once more."

The Mantimera nodded and said, "I've long heard the tales of the fall, and have even faced a fell fiend-not there...and lived to tell the tale. Even divided by their various selfish interests and rivalries, I can scarce believe that so grand and powerful a folk fell as completely and utterly as they did."

"Myth Drannor had to fall," Barundryn Harbright rumbled, spreading one massive hand as if holding an invisible skull out over the table for their inspection. "They got above themselves, you see, chasing godhood again … like those Netherese. The gods see to it that such dreams end bloodily, or there'd be more gods than we could all remember, and none of 'em with might enough to answer a single prayer. 'Sobvious, so why do all these mages keep making this same mistake?"

The wizard Arunder favored him with a slim, superior smile and said, "Possibly because they don't have you on hand to correct their every little straying from the One True Path."

The warrior's face lit up. "Oh, you've heard of it?" he asked. "The One True Path, aye."

The mage's jaw dropped open. He'd been joking, but by all the gods, this lummox seemed serious.

"There aren't many of us thus far," Harbright continued enthusiastically, waving a whole, gravy-dripping pheasant for emphasis, "but already we wield power in a dozen towns. We need a realm, next, and..."

"So do we all. I'd like several," Arunder said mockingly, swiftly recovered from his astonishment. "Get me one with lots of towering castles, will you?"

Harbright gave him a level look. "The problem with over- clever mages," he growled to the table at large, "is their unfamiliarity with work...not to mention getting along with all sorts of folk and knowing how to saddle a horse or put a heel back on a boot or even how to kill and cook a chicken. They seldom know how to hold their drink down, or how to woo a wench, or grow turnips ... but they always know how to tell other folk what to do, even about turnip-growing or wringing a chicken's neck!"

Large, hairy, blunt-fingered hands waved about alarmingly, and Arunder shrank away, covering his obvious fear by reaching for a distant decanter. Wanlorn obligingly moved it nearer to the mage but was ignored rather than thanked.

Their host cut into the uncomfortable moment by asking, "Yet, my lords, True Paths or the natures of wizards aside, what see you ahead for all who dwell in this heart of far-sprawling Faerun? If Myth Drannor the Mighty can be swept away, what can we hold to in the years to come?"

"Lord Felmorel," the wizard Arunder replied hastily, 'there has been much converse on this matter among mages and others, but little agreement. Each proposal attracts those who hate and fear it, as well as those who support it. Some have spoken of a council of wizards ruling a land..."

"Ha! A fine tyranny and mess that'd be!" Harbright snorted.

"...while others see a bright future in alliances with dragons, so that each human realm is a dragon's domain, with..."

"Everyone as the dragon's slaves and ultimately, its dinner," Harbright told his almost-empty platter.

"...agreements in place to bind both wyrm and people against hostilities practiced on each other."

"As the dragon swept down, its jaws gaping open to swallow, the knight stared into his doom, shouting vainly, 'Our agreement protects me! You can't...' for almost the space of three breaths before the dragon gulped him up and flew away," Harbright said sarcastically. "The surviving folk gathered there solemnly agreed that the dragon had broken the agreement, and the proposal was made that someone should travel to the dragon's lair to inform the wyrm that it had unlawfully devoured the knight. Strangely, no one volunteered."

Silence fell. The hulking warrior thrust his jaw forward and shot the wizard a dark and level gaze, as if daring him to speak, but Thessamel Arunder seemed to have acquired a sudden and abiding interest in peppered lizard soup.

Wanlorn looked up at his host, aware of the Lady Felmorel's continuing and attentive regard, and said, "For my part, Lord, I believe another such shining city will be a long time in coming. Small realms, defended against orcs and brigands more than aught else, will rise as they have always done, standing amid lawless and perilous wilderlands. The bards will keep the hope of Myth Drannor bright while the city is lost to us, now and in foreseeable time to come."

"And this wisdom, young Wanlorn, was written on the walls of the ruined City of Song?" Arunder asked lightly, emboldened to speak once more, but carefully not looking in Harbright's direction. "Or did the gods tell you this, perhaps, in a dream?"

"Sarcasm and derision seems to run away with the tongues of wizards all too often these days," Wanlorn observed in casual tones, addressing Barundryn Harbright. "Have you noticed this, too?"

The warrior grinned, more at the wizard than at the hawk-nosed man, and growled, "I have. A disease of the wits, I think." He waved a quail-lined spit like a scepter and added, "They're all so busy being clever that they never notice when it strikes them personally."

In unspoken unison both Harbright and Wanlorn turned their heads to look hard at the wizard. Arunder opened his mouth with a sneer to say something scathing, seemed to forget what it was, opened his mouth again to say something else, then instead put a glass of wine up to it and drank rather a large amount in a sputteringly short time.