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"But as time went on, the four races evolved. They became smarter, more experienced, and began forming the basics of the society you know today. They also spread out and found new environments, new challenges. Those distant travellers were altered by their environment, adapting to it to survive, until they became so separate from the others that they became a race of their own. The Gnomes were descended from the Dwarves in this fashion, as were the many different branches of the Goblinoids you know today. The nameless race also began to diverge from its core, splitting into two separate groups. One became known as the Mishin, who grew progressively smaller and smaller and concentrated on happiness and joy. The other branch became known as the Urzani, who clung to the tenets of martial prowess and magical power. They were a dark-hearted branch, and it is said that their skin turned dark to mirror the darkness within their souls. They grew to hate the Mishin, hate them with a passion, hated them for the joy that was lacking from their own lives. So, being what they were, they gathered together and destroyed the Mishin.

The image changed, going from an image of those four races to a large army of dark-skinned warriors wearing gleaming armor. "After destroying their cousins, the Urzani began a great war with the other races. It was called the First War, and it was something unexpected for the Goblins and the Humans and the Dwarves. The war was fought and ended, with the Urzani controlling most of the Known World. The Dwarves retreated to the high mountains, where the Urzani could not defeat them in battle, and the remaining free humans fled across a vast desert to unexplored lands.

The image changed again, to a huge, impressive city that would rival Dala Yar Arak. "This began the Age of Dynasty. The Urzani ruled the world for nearly three thousand years, but so much time without enemies to fight or lands to conquer ate at the society like a cancer. They were warriors without anything to fight, conquerers with nothing left to conquer. So the culture of the Urzani slowly turned on itself, became decadent, until at last the mighty Urzani empire fell to the Humans, Dwarves, and Goblins who had once been in its thrall. After the destruction, the Urzani fled from their former slaves, and it caused the re-establishment of the humans, Dwarves, and Goblins in the world.

The image shifted to that city in ruins, and then it was rebuilt in another architectural style. "But the Urzani couldn't hide forever. After some centuries, they slowly re-emerged. Having no lands to call their own, they were forced to live with the other races in small groups. The lust for war had been bred out of the Urzani over the time of their rule, and the Urzani that remained were allowed to live with the other races in peace, for they were still strong and formidable warriors, and were also strong in magical power. The word Urzani came to mean Trusted over time, and came to be integral components of the societies in which they lived, respected and admired by all races. The Urzani bound the rest of the world together, giving all races a common ground on which to negotiate, through their native Urzani population.

The image turned gray, and then refocused on a scene of two armies, their numbers in the hundreds of thousands, clashing on a vast, flat plain. "But then came the Blood War. The Urzani rose up along with the Humans and the Dwarves, the Goblins and the Gnomes, to fight the Demonspawn for their very survival. I won't go into the specifics of all that, for you know what eventually happened. The Demonspawn were exiled from the world, but it came at a cost too staggering to describe.

"The effect of the Blood War on the Urzani was horrific. They had survived, but the entire race had been traumatized by what had transpired." The image faded, then reformed to show four robed Urzani, beaten and bloody and bruised, with horrified expressions. "They were traumatized to the point where the entire race began to divide again, separating into distinct groups who had reacted to the Blood War in different fashions. One branch had been horrified by the tremendous destruction, and they devoted themselves to ensuring that such an event never happened again. They also threw down their weapons, knowing that they had been no use against the Demons, and exclusively studied the myriad forms of magic. These, over time, came to be known as the Sha'Kar, the Beings of Light, a race of powerful magicians, pacifistic in nature but ever watchful should the Demons return.

"The second group of the Urzani had placed the blame for the Blood War on the humans. The thousands of years of living with other races had been wiped away by the Blood War, reverting them to a xenophobic group that wanted nothing to do with any other race. They gathered together and searched long and hard for a place devoid of any other race. The beginnings of what is now the Desert of Swirling Sands called to them, called them to a place where no other race could survive, and they found it to their liking. They became known as the Selani, the Wanderers.

"A third group hadn't been greatly affected by the war, but they were affected by the destruction left behind. They didn't want to rebuild the world. They argued that it would be best if everyone left the shattered lands of Sennadar, left for those unknown lands far beyond the sea, which hadn't been damaged during the war. They argued that it would be best to live there until nature restored the damage done during the war, instead of trying to live in the destruction. The Humans and Goblinoids refused to leave their homes, so those Urzani built many ships and sailed into the western sea and disappeared, and were eventually forgotten.

"The Urzani that remained were far too few to maintain the society that they had built before the war. Over time, they became fewer and fewer, until their society was absorbed by their Sha'Kar descendants. And that is how the Urzani as they were known at that time came to be no more.

The image faded away completely. "So you see, my kitten, the Selani and the Sha'Kar are indeed related, but the bonds of that relationship are much older than you first expected."

Tarrin mulled over her story. It explained why the Goblinoids were called Goblinoids. It made sense, seeing as how there were no Goblinoids called Goblins. He hadn't known that the Gnomes were descended from the Dwarves, but the little he knew of the two races reinforced the idea. Both races were reputed to be short beings with tremendous skills in stonework and architecture. But she had left some races out.

"But what about the Vendari? What about the Wikuni, and the Aeradalla, and the beings of Fae-da'Nar? If there were only four races of sentient beings, where did we come from?"

"The Vendari were created after the Blood War, by what was left of the Valkari empire," she replied. "They were magically engineered by the wizards there, who were trying to create a race of slave warriors that could protect them from the Mahuut natives, who had revolted against them. They succeeded in creating a powerful race, but hadn't counted on the fact that that creation had made the Vendari as intelligent as their creators. What was even worse was that their magical creations displayed a powerful resistance to magic, and could breed to increase their numbers. The Vendari rose up along with the Mahuut and helped crush the Valkari empire, overthrew their creators and established the Vendari homelands, that remain there to this day."

"I've never heard that before."

"I'd be surprised if you had," she replied winsomely.

"What about us? And what about the Wikuni?"

"The beings of Fae-da'Nar were created over time, by the magic of the world," she replied. "Magic had a hand in all of your creations, often altering existing animals in magical ways to produce a sentient result. Would it offend you to know that your race evolved from common housecats, Tarrin?"