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He had much to do, and he wasn't sure how much time he had. But a few things he already knew, a few decisions had already been made.

"Alright then, you want to explore the city, or just move on?" Sarraya asked curiously.

"Neither," he said in a low, grim tone. "You have to do something for me, Sarraya."

"What?"

"Leave," he said intensely, his ears straight up and his eyes searching. "Jegojah is coming, and I don't want anything getting in the way. Not even you."

"Well!" she huffed, putting her hands on her hips and getting in his face. "That's a fine 'good morning!' You think I'm going to get in the way, do you? I'll have you know that-"

"This isn't a discussion," he warned in a dangerous tone. "It's an order."

"An order!" she said scathingly. "You're not my mother, Tarrin! I'm not about to let you march down there and play your games without someone watching over you! I can take care of-"

She broke off when Tarrin's eyes ignited from within, his ears laid back, and he took a single step back to give him room to swat the Faerie out of the air. Sarraya's expression changed instantly from one of anger to one of fear. She gave him a wild look, laughing in a kind of nervous, apprehensive way. "You wouldn't really hurt me, would you Tarrin?" she asked fearfully.

"That's up to you, isn't it?" he asked in an ominously quiet voice. "I'm not playing, Sarraya. Not about this. Just go back the way we came a little ways and wait. You'll know when it's safe to come back."

"You're sure about this?" she asked hesitantly, but her expression wavered when she saw the intensity in his eyes. "I see you are," she sighed. "Alright, I won't argue. But if I hear something I don't like, I'm going to come. You can't stop me."

He didn't answer. He just stared at her for a moment longer, then turned and started walking away.

"Tarrin?" Sarraya called. Tarrin didn't look back, didn't answer. He wasn't giving her any excuse to try to drag things out, to try to worm her way into coming along. Sarraya could talk fast, and she knew that if she talked fast enough, the impulsive side of him may latch on to something she said and use it as an excuse for her to accompany him. So he robbed her of that advantage by not paying attention. "Tarrin, be careful! And hit it once for me! No, make that twice, I haven't forgotten what it did to me the last time it attacked us!"

Tarrin glanced over his shoulder at Sarraya, gave her an eloquent nod, and then stalked into the ruined city, leaving the Faerie hovering behind him, watching him go.

Tarrin didn't much like the idea of leaving Sarraya behind, but it was necessary. She was very useful in a fight, but this was not going to be a fight. This was going to be a duel. He didn't want any distractions, any possible chance that Jegojah could somehow get his hands on Sarraya and use her as a shield, or as a bargaining chip. Because of that, he didn't want her anywhere near them when Jegojah arrived.

The city was strangely expansive. It was a large city, but it was designed in such a way that it seemed spacious. Wide streets, buildings with large courtyards, avenues and parks-or maybe merchant squares, since the desert had long killed off any vegetation. The Dwarves had done an incredible job of stuffing many buildings into a confined space, yet making it seem like they had all the space in the world. To Tarrin, it looked like some massive village. Only the larger buildings seemed very big to him, given the tremendous difference in size between him and a Dwarf, making it look like some grand village rather than a large, bustling city. The single story buildings that Tarrin saw were short enough for him to look over their roofs, what few of them he managed to find. The vast majority of the standing buildings were at least three stories.

The wind died down, and with it came an eerie silence. The place was empty, not even populated by vermin or animals. Even his pad-softened footsteps were audible to him as he walked along rubble-choked avenues and down boulevards so wide that the collapsed buildings couldn't block them off. He was surveying the city with a tactical eye, looking for the ideal spot that was clear enough for a fight, yet contained enough rubble and debris to make footing treacherous for something that wore armor. One of those squares looked suitable, but the ones that he'd seen so far weren't large enough for his needs, or didn't have favorable surroundings. He wanted a place with escape routes, routes which he could trap should he have need to use them. But the place couldn't have too many ways to leave it. He had to funnel the Doomwalker in the ways he wanted it to go, or else his preparations would be meaningless.

The quiet suited him, but it also seemed unnatural. There wasn't even the sound of the wind anymore, and the wind should have been blowing at that time of the morning. There was nothing but quiet emptiness all around him, and his ears had begun to strain to seek out any sound not made by himself. The quiet made him a little jumpy, but he realized that it would be his ally. The Doomwalker, with its clunky metal armor, would make such a racket that he would hear it coming from longspans away.

He found what he was looking for at about noon, in what was probably the center of the city, and it nearly made him chuckle ruefully. It was the ruins of some ancient arena or stadium, which had been shattered at one end by a large tower that had fallen into the stands at that end. He walked around it and found that all but two of the entrances were blocked off by debris, and both of those opened into surprisingly narrow streets for the layout of the city, flanked by high buildings that looked to have been very important places in their day. The long pile of large stones on the far end of the arena gave an exit for someone nimble enough to move across such treacherous terrain, but would block something slow and ungainly. Then again, an exit could be found on any side for him, since he could make the jump from the floor of the arena up to the the lowest of the stands.

It was perfect. Tarrin stood at the top of the stands and looked down. The floor was covered in sand, but there were rocks and debris littered across its surface. It was about twenty spans from the floor to the stands, and the two usable exits were accessible only from the stands. Once something got down to the arena floor, it would have a hard time getting out unless it could jump.

It was ideal. Just enough open space, surrounded by obstacles. It was an easy place for him to leave, but not for his opponent. And the two narrow pathways between the buildings, he discovered after exploring them, were ideal for setting nasty little traps to slow down, or if needs be destroy, any pursuer.

This was the place.

Now that he had found his place, he got to work. He cleared away the smaller stones and debris on the sandy field, the kinds of things he could easily miss and trip over in the heat of battle. He left the larger stones and blocks, giving the arena floor some things to break up its open continuity, things to use in a fight for either offense or defense. Many of them were light enough for him to pick up and throw, yet were heavy enough to do considerable injury to whatever got hit by them. That task took him most of the afternoon, but he didn't stop, even to eat, afterward. He explored the large mountain of stony rubble that had once been a tower falling against what was the south side of the arena wall. The stones were large and pretty well set, but a stray foot could cause them to shift. That was ideal for him. He went up and down and up and down the pile of rubble, getting familiar with its contours, coming to know the best paths to use to climb up and down its faces. After that was done, he moved up into the stands, making sure there were no pitfalls, and arranging rocks and other things about so they were easy for him to reach, and he'd know where they were, so he could use them as projectiles.